Search found 7 matches
- Fri May 04, 2007 10:17 pm
- Forum: General Discussions
- Topic: One Free Hosting Account
- Replies: 0
- Views: 381
One Free Hosting Account
I am giving away ONE free EXPRESS ONLY hosting account. The first one to sign up @ website gets it Notice when you get to the paypal window just close the window. YOU MUST FILL YOUR CORRECT INFO IN and have your own domain. or choose a subdomain. In exchange I want a honest review of the services at...
- Tue Jan 17, 2006 4:04 am
- Forum: Level Design & Entity Usage
- Topic: Really Tough Time Undestanding
- Replies: 5
- Views: 632
- Tue Jan 17, 2006 1:55 am
- Forum: Level Design & Entity Usage
- Topic: Really Tough Time Undestanding
- Replies: 5
- Views: 632
- Tue Jan 17, 2006 1:47 am
- Forum: Level Design & Entity Usage
- Topic: Really Tough Time Undestanding
- Replies: 5
- Views: 632
seen this in model but it makes no sense as none of the attributes are on either of the player setup or player start Step 1 - Start up a new level in RfEdit or World Editor 2. Create a hollow cube to be the world boundary, then add a PlayerStart entity and PlayerSetup entity. Select an actor file to...
- Tue Jan 17, 2006 1:42 am
- Forum: Level Design & Entity Usage
- Topic: Really Tough Time Undestanding
- Replies: 5
- Views: 632
Really Tough Time Undestanding
Is there a tutorial for morons on how to bring enemoes into the level and then having them fire at a person and such
- Sun Jan 15, 2006 10:29 pm
- Forum: Level Design & Entity Usage
- Topic: Maybe I missed it
- Replies: 8
- Views: 957
hmm online says this Pawn The Pawn entity is used to make scriptable friendly nonplayer characters. They work in conjunction with the ScriptPoint entity, which provides paths for the Pawn to travel on. Field Descriptions The fields for the Pawn entity are: Field Description Angle direction pawn will...
- Sun Jan 15, 2006 10:14 pm
- Forum: Level Design & Entity Usage
- Topic: Maybe I missed it
- Replies: 8
- Views: 957
Maybe I missed it
But I have searched the manual and forums on how to get a enemy AI model into the level