Search found 12 matches
- Sat Mar 21, 2009 8:18 pm
- Forum: Level Design & Entity Usage
- Topic: Converting .gmax to .3dt
- Replies: 25
- Views: 3126
Re: Converting .gmax to .3dt
it says cant fint texture...
- Sat Mar 21, 2009 7:47 pm
- Forum: Level Design & Entity Usage
- Topic: Converting .gmax to .3dt
- Replies: 25
- Views: 3126
Re: Converting .gmax to .3dt
I do have a texture and a UVW modifier, I added the bone and applied all the vertices to it. Now there is another error...
nfo attached. I deleted 2 of the objects, and left only one.
nfo attached. I deleted 2 of the objects, and left only one.
- Sat Mar 21, 2009 7:20 pm
- Forum: Level Design & Entity Usage
- Topic: Converting .gmax to .3dt
- Replies: 25
- Views: 3126
Re: Converting .gmax to .3dt
there it is... attached.
- Sat Mar 21, 2009 7:01 pm
- Forum: Level Design & Entity Usage
- Topic: Converting .gmax to .3dt
- Replies: 25
- Views: 3126
Re: Converting .gmax to .3dt
Error reading vertices, error meshes, "sorry for the inconvinience"....
- Sat Mar 21, 2009 6:33 pm
- Forum: Level Design & Entity Usage
- Topic: Converting .gmax to .3dt
- Replies: 25
- Views: 3126
Re: Converting .gmax to .3dt
Equity 4.2.1
- Sat Mar 21, 2009 6:26 pm
- Forum: Level Design & Entity Usage
- Topic: Converting .gmax to .3dt
- Replies: 25
- Views: 3126
Re: Converting .gmax to .3dt
AHHHH.... darn... I managed to create the *.nfo file from my file.
but when I try opening it with Equity, the "sorry for the inconvinience" error is poping up.
I could make a video if you like so that it will be easier to understand
but when I try opening it with Equity, the "sorry for the inconvinience" error is poping up.
I could make a video if you like so that it will be easier to understand
- Sat Mar 21, 2009 5:23 pm
- Forum: Level Design & Entity Usage
- Topic: Converting .gmax to .3dt
- Replies: 25
- Views: 3126
Re: Converting .gmax to .3dt
I got the trail version of MilkShape 3d 1.8.2 for 30 days. I Imported the *.MD3 file and exported it as *.3DT. Ofcourse with my awesome luck none worked... when I export the *.MD3 file from gmax it says that the true vertices and the texture vertices are not one to one, and it may cause problems.. T...
- Wed Mar 11, 2009 9:33 pm
- Forum: Level Design & Entity Usage
- Topic: Converting .gmax to .3dt
- Replies: 25
- Views: 3126
Re: Converting .gmax to .3dt
Bleder can't import MD3.. just checked it..
downloading Python I hope it will solve the problem
I got the python installed but, blender says it can't see any python installed.
I need to download the source thing too? and if so how do I use it?
downloading Python I hope it will solve the problem
I got the python installed but, blender says it can't see any python installed.
I need to download the source thing too? and if so how do I use it?
- Wed Mar 11, 2009 8:29 pm
- Forum: Level Design & Entity Usage
- Topic: Converting .gmax to .3dt
- Replies: 25
- Views: 3126
Re: Converting .gmax to .3dt
How can I make outdoor scene then? I must use sky boxes and background geometry then? Like creating a shell made of brushes around my level, right? when I try to make an NFO file out of my level it says: "--Runtime error: Feature not available: "CreateFile"". sheesh, one problema...
- Wed Mar 11, 2009 8:13 pm
- Forum: Level Design & Entity Usage
- Topic: Converting .gmax to .3dt
- Replies: 25
- Views: 3126
Re: Converting .gmax to .3dt
I do have the maxscript for actors, it exports NFO and KEY files as far as I know. Butwhat I want to export is the level model, or for example a building, anything static. I managed to export MD3 format from gmax, but I couldn't use the milkshape software to convert it to 3dt/map file because I have...
- Wed Mar 11, 2009 6:31 pm
- Forum: Level Design & Entity Usage
- Topic: Converting .gmax to .3dt
- Replies: 25
- Views: 3126
Re: Converting .gmax to .3dt
Thanks guys, I got the programs you suggested. Now there is another thing :) I got the file exporter from gmax to MD3 Quake format, opened it with milkshape and tried to export it to .3dt but it said that if I want to use Milkshape I have to register and buy it... Is there any way around? :) btw the...
- Wed Mar 11, 2009 3:03 pm
- Forum: Level Design & Entity Usage
- Topic: Converting .gmax to .3dt
- Replies: 25
- Views: 3126
Converting .gmax to .3dt
Hi, everyone. I use gmax to model my models for the game because, I'm familier with 3ds max. The thing is that I coundn't find a plugin or any kind of way to export files from gmax to RFEdit PRo, not actors but statci models, like the level it self. I don't want to use the tools given in RFEdit beca...