Search found 12 matches
- Sat Mar 21, 2009 8:18 pm
- Forum: Level Design & Entity Usage
- Topic: Converting .gmax to .3dt
- Replies: 25
- Views: 6580
Re: Converting .gmax to .3dt
it says cant fint texture...
- Sat Mar 21, 2009 7:47 pm
- Forum: Level Design & Entity Usage
- Topic: Converting .gmax to .3dt
- Replies: 25
- Views: 6580
Re: Converting .gmax to .3dt
I do have a texture and a UVW modifier, I added the bone and applied all the vertices to it. Now there is another error...
nfo attached. I deleted 2 of the objects, and left only one.
nfo attached. I deleted 2 of the objects, and left only one.
- Sat Mar 21, 2009 7:20 pm
- Forum: Level Design & Entity Usage
- Topic: Converting .gmax to .3dt
- Replies: 25
- Views: 6580
Re: Converting .gmax to .3dt
there it is... attached.
- Sat Mar 21, 2009 7:01 pm
- Forum: Level Design & Entity Usage
- Topic: Converting .gmax to .3dt
- Replies: 25
- Views: 6580
Re: Converting .gmax to .3dt
Error reading vertices, error meshes, "sorry for the inconvinience"....
- Sat Mar 21, 2009 6:33 pm
- Forum: Level Design & Entity Usage
- Topic: Converting .gmax to .3dt
- Replies: 25
- Views: 6580
Re: Converting .gmax to .3dt
Equity 4.2.1
- Sat Mar 21, 2009 6:26 pm
- Forum: Level Design & Entity Usage
- Topic: Converting .gmax to .3dt
- Replies: 25
- Views: 6580
Re: Converting .gmax to .3dt
AHHHH.... darn... I managed to create the *.nfo file from my file.
but when I try opening it with Equity, the "sorry for the inconvinience" error is poping up.
I could make a video if you like so that it will be easier to understand
but when I try opening it with Equity, the "sorry for the inconvinience" error is poping up.
I could make a video if you like so that it will be easier to understand
- Sat Mar 21, 2009 5:23 pm
- Forum: Level Design & Entity Usage
- Topic: Converting .gmax to .3dt
- Replies: 25
- Views: 6580
Re: Converting .gmax to .3dt
I got the trail version of MilkShape 3d 1.8.2 for 30 days. I Imported the *.MD3 file and exported it as *.3DT.
Ofcourse with my awesome luck none worked... when I export the *.MD3 file from gmax it says that the true vertices and the texture vertices are not one to one, and it may cause problems ...
Ofcourse with my awesome luck none worked... when I export the *.MD3 file from gmax it says that the true vertices and the texture vertices are not one to one, and it may cause problems ...
- Wed Mar 11, 2009 9:33 pm
- Forum: Level Design & Entity Usage
- Topic: Converting .gmax to .3dt
- Replies: 25
- Views: 6580
Re: Converting .gmax to .3dt
Bleder can't import MD3.. just checked it..
downloading Python I hope it will solve the problem
I got the python installed but, blender says it can't see any python installed.
I need to download the source thing too? and if so how do I use it?
downloading Python I hope it will solve the problem
I got the python installed but, blender says it can't see any python installed.
I need to download the source thing too? and if so how do I use it?
- Wed Mar 11, 2009 8:29 pm
- Forum: Level Design & Entity Usage
- Topic: Converting .gmax to .3dt
- Replies: 25
- Views: 6580
Re: Converting .gmax to .3dt
How can I make outdoor scene then? I must use sky boxes and background geometry then?
Like creating a shell made of brushes around my level, right?
when I try to make an NFO file out of my level it says: "--Runtime error: Feature not available: "CreateFile"".
sheesh, one problematic thing... hate ...
Like creating a shell made of brushes around my level, right?
when I try to make an NFO file out of my level it says: "--Runtime error: Feature not available: "CreateFile"".
sheesh, one problematic thing... hate ...
- Wed Mar 11, 2009 8:13 pm
- Forum: Level Design & Entity Usage
- Topic: Converting .gmax to .3dt
- Replies: 25
- Views: 6580
Re: Converting .gmax to .3dt
I do have the maxscript for actors, it exports NFO and KEY files as far as I know.
Butwhat I want to export is the level model, or for example a building, anything static.
I managed to export MD3 format from gmax, but I couldn't use the milkshape software to convert it to 3dt/map file because I ...
Butwhat I want to export is the level model, or for example a building, anything static.
I managed to export MD3 format from gmax, but I couldn't use the milkshape software to convert it to 3dt/map file because I ...
- Wed Mar 11, 2009 6:31 pm
- Forum: Level Design & Entity Usage
- Topic: Converting .gmax to .3dt
- Replies: 25
- Views: 6580
Re: Converting .gmax to .3dt
Thanks guys, I got the programs you suggested.
Now there is another thing :) I got the file exporter from gmax to MD3 Quake format, opened it with milkshape and tried to export it to .3dt but it said that if I want to use Milkshape I have to register and buy it...
Is there any way around? :)
btw ...
Now there is another thing :) I got the file exporter from gmax to MD3 Quake format, opened it with milkshape and tried to export it to .3dt but it said that if I want to use Milkshape I have to register and buy it...
Is there any way around? :)
btw ...
- Wed Mar 11, 2009 3:03 pm
- Forum: Level Design & Entity Usage
- Topic: Converting .gmax to .3dt
- Replies: 25
- Views: 6580
Converting .gmax to .3dt
Hi, everyone.
I use gmax to model my models for the game because, I'm familier with 3ds max.
The thing is that I coundn't find a plugin or any kind of way to export files from gmax to RFEdit PRo, not actors but statci models, like the level it self.
I don't want to use the tools given in RFEdit ...
I use gmax to model my models for the game because, I'm familier with 3ds max.
The thing is that I coundn't find a plugin or any kind of way to export files from gmax to RFEdit PRo, not actors but statci models, like the level it self.
I don't want to use the tools given in RFEdit ...