Search found 1520 matches

by QuestOfDreams
Sat Dec 25, 2021 7:29 pm
Forum: Programming
Topic: Source code for RF edit pro
Replies: 19
Views: 51285

Re: Source code for RF edit pro

All source code is on GitHub at https://github.com/RealityFactory
The editors are in this repository
https://github.com/RealityFactory/Fusion2
the master branch is RFEdit, the other branches are RFEditPro and WorldEditor
by QuestOfDreams
Mon Feb 19, 2018 9:15 am
Forum: Announcements
Topic: Forum Update
Replies: 10
Views: 33940

Re: Forum Update

Updated to phpBB 3.2.2. The new 'realityfactory' style you can select in the user control panel is not quite done yet, but will eventually become the new default board style to match the look of the main site.
by QuestOfDreams
Thu Jul 13, 2017 11:15 pm
Forum: RF Scripting
Topic: Conversation
Replies: 8
Views: 12121

Re: Conversation

Treebuilder does not support the SoundConversation + SoundReply/MenuReply commands.
by QuestOfDreams
Sun Jul 09, 2017 5:22 pm
Forum: RF Scripting
Topic: Conversation
Replies: 8
Views: 12121

Re: Conversation

1. the animations stop running during the dialog. This is not a major problem, but it would be a lot better if the animations kept running. This is not possible with RF 0.76.x since the conversation system is running in its own execution loop (only rendering the conversation images like background ...
by QuestOfDreams
Sat Jul 08, 2017 8:46 am
Forum: General Discussions
Topic: How close are we to a new RF realese.
Replies: 12
Views: 45820

Re: How close are we to a new RF realese.

Actually, as aicd99 mentioned, I was planning to finalize the RF 0.78 release in the first half of this year. Unfortunately, it did not happen. The reason is not any kind of malicious intent but rather unfortunate and unforeseen family circumstances. I hope you all will understand that family always...
by QuestOfDreams
Sun Feb 26, 2017 7:49 pm
Forum: Programming
Topic: RFTexture Packer and RFscriptedit
Replies: 13
Views: 27280

Re: RFTexture Packer and RFscriptedit

Certainly not as I've never been particularly fond of that very icon and there is nothing wrong with the original one.
Plus, removing credits to the people who developed the software without any reason is so incredibly disrespectful that words fail me.
by QuestOfDreams
Sun Feb 26, 2017 7:39 pm
Forum: Setup, Post Install Support
Topic: How to get prefabs in Rfeditpro
Replies: 2
Views: 7068

Re: How to get prefabs in Rfeditpro

RFEditoPro Help file:
The Initialization File RFEditPro.INI
[...]
ObjectsDir The directory in which the editor looks for and stores premade objects.
by QuestOfDreams
Wed Jan 25, 2017 7:42 pm
Forum: RF Scripting
Topic: How to remove the terrain
Replies: 2
Views: 5998

Re: How to remove the terrain

a) Please read the manual ! b) There is no skydome in RFEditPro, only a sky box . If you neither want to use the terrain nor the skydome, what's the point of using the Sky2.s script? :?: PS: Please post in the appropriate forum. Your game development questions have nothing to do with developing the ...
by QuestOfDreams
Tue Jan 10, 2017 8:12 pm
Forum: Level Design & Entity Usage
Topic: How to make a checkpoint/Spawn point
Replies: 3
Views: 6388

Re: How to make a checkpoint/Spawn point

No, there's no checkpoint system in RF.
Plus, you don't need to bump your topic and much less if the original post was made less than 24 hours ago. In fact, I consider it bad behaviour and that certainly does not raise my willingness to answer at all.
by QuestOfDreams
Tue Jan 10, 2017 8:03 pm
Forum: RF Scripting
Topic: Help me with the pawn actor on Project Bonnie (Game project)
Replies: 2
Views: 5844

Re: Help me with the pawn actor on Project Bonnie (Game project)

This video shows the issue https://drive.google.com/file/d/0B7qrXNFv6_g1bmhVaFM1ZWdiYlE/view Actually, from that video I get no idea what you are missing. I hear a sound effect when the pawn shoots, I see an impact effect when the pawn's projectile hits the player. So what exactly is it you want? I...
by QuestOfDreams
Mon Jan 09, 2017 10:08 am
Forum: RF Scripting
Topic: How to do a death message when the player dies
Replies: 6
Views: 7742

Re: How to do a death message when the player dies

I found a bug in the Deathfontsize entry I had to type 12 to get font 13 which is the default message text "Adventure26" FONT. To get FONT8 I had to type 7 in the deathfontsize entry in the player setup entity This may be an unfortunate design decision but it's not a bug and it's clearly ...
by QuestOfDreams
Sun Jan 08, 2017 7:51 pm
Forum: General Discussions
Topic: RF Tap Talk
Replies: 1
Views: 5733

Re: RF Tap Talk

The forum is already responsive. Also I do not consider Tapatalk trustworthy.
by QuestOfDreams
Sun Jan 08, 2017 7:41 pm
Forum: Programming
Topic: Genesis3D running natively on Ubuntu 64 bit
Replies: 7
Views: 18991

Re: Genesis3D running natively on Ubuntu 64 bit

As I don't have any console I wouldn't be able to test any code on real hardware. No testing - no development.
by QuestOfDreams
Sun Jan 08, 2017 7:39 pm
Forum: RF Scripting
Topic: How disable weapons when swimming in water
Replies: 4
Views: 7037

Re: How disable weapons when swimming in water

No, not automatically.
by QuestOfDreams
Sun Jan 08, 2017 7:33 pm
Forum: Announcements
Topic: Website maintenance
Replies: 22
Views: 42637

Re: Website maintenance

https://github.com/RealityFactory/Genesis3D-Tools The reality factory tools codes are missing still we can have them hosted in both places Just need some more time for completing the commits ... it's really not like a hundred people are in desperate need of the tools source :roll: Maybe I want to u...