Search found 1525 matches
- Mon Apr 27, 2026 5:09 am
- Forum: Announcements
- Topic: Update of the Reality Factory Website
- Replies: 3
- Views: 60226
Re: Update of the Reality Factory Website
The update is basically done except for a couple of minor tweaks here and there. 
- Sun Apr 12, 2026 5:20 pm
- Forum: Announcements
- Topic: Update of the Reality Factory Website
- Replies: 3
- Views: 60226
Re: Update of the Reality Factory Website
Hi steven8,
I'm not quite done yet as it's a (actually 3) major version update of the cms, plus I need to recreate the style with a different base template. So you'll definitely notice when the site gets updated since it will not look 100% the same.
I'm not quite done yet as it's a (actually 3) major version update of the cms, plus I need to recreate the style with a different base template. So you'll definitely notice when the site gets updated since it will not look 100% the same.
- Tue Mar 24, 2026 5:23 pm
- Forum: Announcements
- Topic: Update of the Reality Factory Website
- Replies: 3
- Views: 60226
Update of the Reality Factory Website
Due to technical reasons I will have to update the Reality Factory website to a newer software version within the upcoming weeks. During this time the website might not be reachable for a certain period, but I try to keep the forum online and redirect to it from the main site address whenever ...
- Wed Dec 31, 2025 8:10 pm
- Forum: General Discussions
- Topic: A late Happy Holidays
- Replies: 2
- Views: 607
Re: A late Happy Holidays
I hope you all had some relaxing holidays and I wish you all a happy and healthy New Year! 
- Thu Jul 31, 2025 8:21 pm
- Forum: Level Design & Entity Usage
- Topic: Is there any way to increase the RFEditPro Memory use?
- Replies: 1
- Views: 61201
Re: Is there any way to increase the RFEditPro Memory use?
I suppose it's not a memory issue but the software rendering routines that are coded in the editor (or some other bad programming
). So no (as far as I can remember) there is no such setting.
- Sat Dec 25, 2021 7:29 pm
- Forum: Programming
- Topic: Source code for RF edit pro
- Replies: 19
- Views: 155852
Re: Source code for RF edit pro
All source code is on GitHub at https://github.com/RealityFactory
The editors are in this repository
https://github.com/RealityFactory/Fusion2
the master branch is RFEdit, the other branches are RFEditPro and WorldEditor
The editors are in this repository
https://github.com/RealityFactory/Fusion2
the master branch is RFEdit, the other branches are RFEditPro and WorldEditor
- Mon Feb 19, 2018 9:15 am
- Forum: Announcements
- Topic: Forum Update
- Replies: 10
- Views: 48562
Re: Forum Update
Updated to phpBB 3.2.2. The new 'realityfactory' style you can select in the user control panel is not quite done yet, but will eventually become the new default board style to match the look of the main site.
- Thu Jul 13, 2017 11:15 pm
- Forum: RF Scripting
- Topic: Conversation
- Replies: 8
- Views: 24152
Re: Conversation
Treebuilder does not support the SoundConversation + SoundReply/MenuReply commands.
- Sun Jul 09, 2017 5:22 pm
- Forum: RF Scripting
- Topic: Conversation
- Replies: 8
- Views: 24152
Re: Conversation
1. the animations stop running during the dialog. This is not a major problem, but it would be a lot better if the animations kept running.
This is not possible with RF 0.76.x since the conversation system is running in its own execution loop (only rendering the conversation images like background ...
This is not possible with RF 0.76.x since the conversation system is running in its own execution loop (only rendering the conversation images like background ...
- Sat Jul 08, 2017 8:46 am
- Forum: General Discussions
- Topic: How close are we to a new RF realese.
- Replies: 12
- Views: 63136
Re: How close are we to a new RF realese.
Actually, as aicd99 mentioned, I was planning to finalize the RF 0.78 release in the first half of this year. Unfortunately, it did not happen. The reason is not any kind of malicious intent but rather unfortunate and unforeseen family circumstances. I hope you all will understand that family always ...
- Sun Feb 26, 2017 7:49 pm
- Forum: Programming
- Topic: RFTexture Packer and RFscriptedit
- Replies: 13
- Views: 44666
Re: RFTexture Packer and RFscriptedit
Certainly not as I've never been particularly fond of that very icon and there is nothing wrong with the original one.
Plus, removing credits to the people who developed the software without any reason is so incredibly disrespectful that words fail me.
Plus, removing credits to the people who developed the software without any reason is so incredibly disrespectful that words fail me.
- Sun Feb 26, 2017 7:39 pm
- Forum: Setup, Post Install Support
- Topic: How to get prefabs in Rfeditpro
- Replies: 2
- Views: 16182
Re: How to get prefabs in Rfeditpro
RFEditoPro Help file:
The Initialization File RFEditPro.INI
[...]
ObjectsDir The directory in which the editor looks for and stores premade objects.
- Wed Jan 25, 2017 7:42 pm
- Forum: RF Scripting
- Topic: How to remove the terrain
- Replies: 2
- Views: 15269
Re: How to remove the terrain
a) Please read the manual !
b) There is no skydome in RFEditPro, only a sky box . If you neither want to use the terrain nor the skydome, what's the point of using the Sky2.s script? :?:
PS: Please post in the appropriate forum. Your game development questions have nothing to do with developing the ...
b) There is no skydome in RFEditPro, only a sky box . If you neither want to use the terrain nor the skydome, what's the point of using the Sky2.s script? :?:
PS: Please post in the appropriate forum. Your game development questions have nothing to do with developing the ...
- Tue Jan 10, 2017 8:12 pm
- Forum: Level Design & Entity Usage
- Topic: How to make a checkpoint/Spawn point
- Replies: 3
- Views: 15856
Re: How to make a checkpoint/Spawn point
No, there's no checkpoint system in RF.
Plus, you don't need to bump your topic and much less if the original post was made less than 24 hours ago. In fact, I consider it bad behaviour and that certainly does not raise my willingness to answer at all.
Plus, you don't need to bump your topic and much less if the original post was made less than 24 hours ago. In fact, I consider it bad behaviour and that certainly does not raise my willingness to answer at all.
- Tue Jan 10, 2017 8:03 pm
- Forum: RF Scripting
- Topic: Help me with the pawn actor on Project Bonnie (Game project)
- Replies: 2
- Views: 15212
Re: Help me with the pawn actor on Project Bonnie (Game project)
This video shows the issue
https://drive.google.com/file/d/0B7qrXNFv6_g1bmhVaFM1ZWdiYlE/view
Actually, from that video I get no idea what you are missing. I hear a sound effect when the pawn shoots, I see an impact effect when the pawn's projectile hits the player. So what exactly is it you want ...
https://drive.google.com/file/d/0B7qrXNFv6_g1bmhVaFM1ZWdiYlE/view
Actually, from that video I get no idea what you are missing. I hear a sound effect when the pawn shoots, I see an impact effect when the pawn's projectile hits the player. So what exactly is it you want ...