All source code is on GitHub at https://github.com/RealityFactory
The editors are in this repository
https://github.com/RealityFactory/Fusion2
the master branch is RFEdit, the other branches are RFEditPro and WorldEditor
Search found 1520 matches
- Sat Dec 25, 2021 7:29 pm
- Forum: Programming
- Topic: Source code for RF edit pro
- Replies: 19
- Views: 51285
- Mon Feb 19, 2018 9:15 am
- Forum: Announcements
- Topic: Forum Update
- Replies: 10
- Views: 33940
Re: Forum Update
Updated to phpBB 3.2.2. The new 'realityfactory' style you can select in the user control panel is not quite done yet, but will eventually become the new default board style to match the look of the main site.
- Thu Jul 13, 2017 11:15 pm
- Forum: RF Scripting
- Topic: Conversation
- Replies: 8
- Views: 12121
Re: Conversation
Treebuilder does not support the SoundConversation + SoundReply/MenuReply commands.
- Sun Jul 09, 2017 5:22 pm
- Forum: RF Scripting
- Topic: Conversation
- Replies: 8
- Views: 12121
Re: Conversation
1. the animations stop running during the dialog. This is not a major problem, but it would be a lot better if the animations kept running. This is not possible with RF 0.76.x since the conversation system is running in its own execution loop (only rendering the conversation images like background ...
- Sat Jul 08, 2017 8:46 am
- Forum: General Discussions
- Topic: How close are we to a new RF realese.
- Replies: 12
- Views: 45820
Re: How close are we to a new RF realese.
Actually, as aicd99 mentioned, I was planning to finalize the RF 0.78 release in the first half of this year. Unfortunately, it did not happen. The reason is not any kind of malicious intent but rather unfortunate and unforeseen family circumstances. I hope you all will understand that family always...
- Sun Feb 26, 2017 7:49 pm
- Forum: Programming
- Topic: RFTexture Packer and RFscriptedit
- Replies: 13
- Views: 27280
Re: RFTexture Packer and RFscriptedit
Certainly not as I've never been particularly fond of that very icon and there is nothing wrong with the original one.
Plus, removing credits to the people who developed the software without any reason is so incredibly disrespectful that words fail me.
Plus, removing credits to the people who developed the software without any reason is so incredibly disrespectful that words fail me.
- Sun Feb 26, 2017 7:39 pm
- Forum: Setup, Post Install Support
- Topic: How to get prefabs in Rfeditpro
- Replies: 2
- Views: 7068
Re: How to get prefabs in Rfeditpro
RFEditoPro Help file:
The Initialization File RFEditPro.INI
[...]
ObjectsDir The directory in which the editor looks for and stores premade objects.
- Wed Jan 25, 2017 7:42 pm
- Forum: RF Scripting
- Topic: How to remove the terrain
- Replies: 2
- Views: 5998
Re: How to remove the terrain
a) Please read the manual ! b) There is no skydome in RFEditPro, only a sky box . If you neither want to use the terrain nor the skydome, what's the point of using the Sky2.s script? :?: PS: Please post in the appropriate forum. Your game development questions have nothing to do with developing the ...
- Tue Jan 10, 2017 8:12 pm
- Forum: Level Design & Entity Usage
- Topic: How to make a checkpoint/Spawn point
- Replies: 3
- Views: 6388
Re: How to make a checkpoint/Spawn point
No, there's no checkpoint system in RF.
Plus, you don't need to bump your topic and much less if the original post was made less than 24 hours ago. In fact, I consider it bad behaviour and that certainly does not raise my willingness to answer at all.
Plus, you don't need to bump your topic and much less if the original post was made less than 24 hours ago. In fact, I consider it bad behaviour and that certainly does not raise my willingness to answer at all.
- Tue Jan 10, 2017 8:03 pm
- Forum: RF Scripting
- Topic: Help me with the pawn actor on Project Bonnie (Game project)
- Replies: 2
- Views: 5844
Re: Help me with the pawn actor on Project Bonnie (Game project)
This video shows the issue https://drive.google.com/file/d/0B7qrXNFv6_g1bmhVaFM1ZWdiYlE/view Actually, from that video I get no idea what you are missing. I hear a sound effect when the pawn shoots, I see an impact effect when the pawn's projectile hits the player. So what exactly is it you want? I...
- Mon Jan 09, 2017 10:08 am
- Forum: RF Scripting
- Topic: How to do a death message when the player dies
- Replies: 6
- Views: 7742
Re: How to do a death message when the player dies
I found a bug in the Deathfontsize entry I had to type 12 to get font 13 which is the default message text "Adventure26" FONT. To get FONT8 I had to type 7 in the deathfontsize entry in the player setup entity This may be an unfortunate design decision but it's not a bug and it's clearly ...
- Sun Jan 08, 2017 7:51 pm
- Forum: General Discussions
- Topic: RF Tap Talk
- Replies: 1
- Views: 5733
Re: RF Tap Talk
The forum is already responsive. Also I do not consider Tapatalk trustworthy.
- Sun Jan 08, 2017 7:41 pm
- Forum: Programming
- Topic: Genesis3D running natively on Ubuntu 64 bit
- Replies: 7
- Views: 18991
Re: Genesis3D running natively on Ubuntu 64 bit
As I don't have any console I wouldn't be able to test any code on real hardware. No testing - no development.
- Sun Jan 08, 2017 7:39 pm
- Forum: RF Scripting
- Topic: How disable weapons when swimming in water
- Replies: 4
- Views: 7037
Re: How disable weapons when swimming in water
No, not automatically.
- Sun Jan 08, 2017 7:33 pm
- Forum: Announcements
- Topic: Website maintenance
- Replies: 22
- Views: 42637
Re: Website maintenance
https://github.com/RealityFactory/Genesis3D-Tools The reality factory tools codes are missing still we can have them hosted in both places Just need some more time for completing the commits ... it's really not like a hundred people are in desperate need of the tools source :roll: Maybe I want to u...