Search found 8 matches

by New
Tue Mar 31, 2009 9:12 am
Forum: Bug Reports
Topic: [FIXED 0.76.1] Bump Mapping broken in RF 0.76?
Replies: 12
Views: 4092

Re: Bump Mapping broken in RF 0.76?

paradoxnj wrote:Nice background!!

The first bitmap should be BM0_XXX.bmp not BMB0_XXX.bmp. Do you have a light in the room?


if, at the level I have a dynamic light and tested with different lights eh but continued walking out the dark room.
greetings
by New
Sat Mar 28, 2009 7:34 am
Forum: Bug Reports
Topic: [FIXED 0.76.1] Bump Mapping broken in RF 0.76?
Replies: 12
Views: 4092

Re: Help

Please post the contents of your D3DDrv.log file. In addition, please follow the instructions in this post. ================================================================= D3DDrv v100.3 Build Date: May 24 2008, Time: 13:15:45 ================================================================= Curre...
by New
Fri Mar 27, 2009 7:16 am
Forum: Bug Reports
Topic: [FIXED 0.76.1] Bump Mapping broken in RF 0.76?
Replies: 12
Views: 4092

[FIXED 0.76.1] Bump Mapping broken in RF 0.76?

Bump mapping support, I get the black screen: (
by New
Wed Mar 25, 2009 12:41 am
Forum: Game Designs
Topic: Game
Replies: 3
Views: 562

Re: Game

http://www.youtube.com/watch?v=gs9XMt2YWyU EDIT: Player Script Basic { DIRECCION [0] VELOCIDAD [0] ANIMACION [0] ADELANTE [15] ATRAS [27] IZQUIERDA [26] DERECHA [28] NINGUNA [0] NORMAL [70] VATRAS [50] NORTE [0] SUR [180] OCCIDENTE [90] ORIENTE [270] DEFECTO [0.5] Q [Quieto] CA [Caminar] CE [Caminar...
by New
Sun Mar 22, 2009 9:15 pm
Forum: Game Designs
Topic: Game
Replies: 3
Views: 562

Re: Game

{ start[() { Console(true); BoxHeight(230); MoveToPoint("idle",2000,""); //NewOrder("Teletransportar"); AddTimerOrder(1, 60, "Teletransportar"); }] Teletransportar[() { TeleportToPoint("Punto00"); NewOrder("start"); }] } train passing ever...
by New
Sun Mar 22, 2009 2:10 am
Forum: Game Designs
Topic: Game
Replies: 3
Views: 562

Game

by New
Sat Mar 21, 2009 3:35 am
Forum: Level Design & Entity Usage
Topic: help with lighting model pawn
Replies: 2
Views: 552

Re: help with lighting model pawn

Sorry my english is bad, exuseme please.

:(
by New
Sat Mar 21, 2009 3:03 am
Forum: Level Design & Entity Usage
Topic: help with lighting model pawn
Replies: 2
Views: 552

help with lighting model pawn

Code: Select all

[Tren]
actorname=tren.act
actorrotation = 0 0 0
actorscale = 30
fillcolor = 255 255 255
ambientcolor = 255 255 255
subjecttogravity = false
boundingboxanimation = quieto

Image


:cry: help me please.