Search found 8 matches

by New
Tue Mar 31, 2009 9:12 am
Forum: Bug Reports
Topic: [FIXED 0.76.1] Bump Mapping broken in RF 0.76?
Replies: 12
Views: 7216

Re: Bump Mapping broken in RF 0.76?

paradoxnj wrote:Nice background!!

The first bitmap should be BM0_XXX.bmp not BMB0_XXX.bmp. Do you have a light in the room?


if, at the level I have a dynamic light and tested with different lights eh but continued walking out the dark room.
greetings
by New
Sat Mar 28, 2009 7:34 am
Forum: Bug Reports
Topic: [FIXED 0.76.1] Bump Mapping broken in RF 0.76?
Replies: 12
Views: 7216

Re: Help

Please post the contents of your D3DDrv.log file. In addition, please follow the instructions in this post.


=================================================================
D3DDrv v100.3
Build Date: May 24 2008, Time: 13:15:45 ...
by New
Fri Mar 27, 2009 7:16 am
Forum: Bug Reports
Topic: [FIXED 0.76.1] Bump Mapping broken in RF 0.76?
Replies: 12
Views: 7216

[FIXED 0.76.1] Bump Mapping broken in RF 0.76?

Bump mapping support, I get the black screen: (
by New
Wed Mar 25, 2009 12:41 am
Forum: Game Designs
Topic: Game
Replies: 3
Views: 1451

Re: Game

http://www.youtube.com/watch?v=gs9XMt2YWyU


EDIT: Player Script Basic


{
DIRECCION [0]
VELOCIDAD [0]
ANIMACION [0]
ADELANTE [15]
ATRAS [27]
IZQUIERDA [26]
DERECHA [28]
NINGUNA [0]
NORMAL [70]
VATRAS [50]
NORTE [0]
SUR [180]
OCCIDENTE [90]
ORIENTE [270]
DEFECTO [0.5]

Q [Quieto ...
by New
Sun Mar 22, 2009 9:15 pm
Forum: Game Designs
Topic: Game
Replies: 3
Views: 1451

Re: Game

{
start[()
{
Console(true);

BoxHeight(230);
MoveToPoint("idle",2000,"");
//NewOrder("Teletransportar");
AddTimerOrder(1, 60, "Teletransportar");
}]

Teletransportar[()
{
TeleportToPoint("Punto00");
NewOrder("start");

}]

}

train passing every 10 seconds, now runs every 60 ...
by New
Sun Mar 22, 2009 2:10 am
Forum: Game Designs
Topic: Game
Replies: 3
Views: 1451

Game

by New
Sat Mar 21, 2009 3:35 am
Forum: Level Design & Entity Usage
Topic: help with lighting model pawn
Replies: 2
Views: 1537

Re: help with lighting model pawn

Sorry my english is bad, exuseme please.

:(
by New
Sat Mar 21, 2009 3:03 am
Forum: Level Design & Entity Usage
Topic: help with lighting model pawn
Replies: 2
Views: 1537

help with lighting model pawn

Code: Select all

[Tren]
actorname=tren.act
actorrotation = 0 0 0
actorscale = 30
fillcolor = 255 255 255
ambientcolor = 255 255 255
subjecttogravity = false
boundingboxanimation = quieto

Image


:cry: help me please.