Search found 6 matches
- Mon Jan 30, 2006 10:21 pm
- Forum: Level Design & Entity Usage
- Topic: Weirdness texturing
- Replies: 33
- Views: 3752
if you think RF has trouble doing this 'cos you can't be bothered importing and retexturing you're just being lazy!!! it's not really that much of stretch! Everything you said before was fair enough, but that's taking it too far. To consider selection and application of hundreds of textures (especi...
- Sat Jan 28, 2006 2:29 pm
- Forum: Level Design & Entity Usage
- Topic: Weirdness texturing
- Replies: 33
- Views: 3752
- Sat Jan 28, 2006 11:01 am
- Forum: Level Design & Entity Usage
- Topic: Weirdness texturing
- Replies: 33
- Views: 3752
use WC only for making your maps then import everything into Rfeditpro to add entities, and texture ect. That's the problem, though. To have to re-texture everything and add all the entities again every time you change a map is completely impractical. If that information can not be preserved when o...
- Fri Jan 27, 2006 4:40 pm
- Forum: Level Design & Entity Usage
- Topic: Weirdness texturing
- Replies: 33
- Views: 3752
Thanks. Really, wouldn't have thought of that. Seems a bit random to have to compile a map just to export it to a different format... EDIT- Nooooooo! It seems you can't open a .map in Hammer after saving it from the RF map editors. Damn. That pretty much crushes my hope of using this engine. For the...
- Thu Jan 26, 2006 10:19 pm
- Forum: Level Design & Entity Usage
- Topic: Weirdness texturing
- Replies: 33
- Views: 3752
- Wed Jan 25, 2006 9:55 pm
- Forum: Level Design & Entity Usage
- Topic: Weirdness texturing
- Replies: 33
- Views: 3752