if you think RF has trouble doing this 'cos you can't be bothered importing and retexturing you're just being lazy!!! it's not really that much of stretch!
Everything you said before was fair enough, but that's taking it too far. To consider selection and application of hundreds of textures ...
Search found 6 matches
- Mon Jan 30, 2006 10:21 pm
- Forum: Level Design & Entity Usage
- Topic: Weirdness texturing
- Replies: 33
- Views: 8551
- Sat Jan 28, 2006 2:29 pm
- Forum: Level Design & Entity Usage
- Topic: Weirdness texturing
- Replies: 33
- Views: 8551
- Sat Jan 28, 2006 11:01 am
- Forum: Level Design & Entity Usage
- Topic: Weirdness texturing
- Replies: 33
- Views: 8551
use WC only for making your maps then import everything into Rfeditpro to add entities, and texture ect.
That's the problem, though. To have to re-texture everything and add all the entities again every time you change a map is completely impractical. If that information can not be preserved when ...
That's the problem, though. To have to re-texture everything and add all the entities again every time you change a map is completely impractical. If that information can not be preserved when ...
- Fri Jan 27, 2006 4:40 pm
- Forum: Level Design & Entity Usage
- Topic: Weirdness texturing
- Replies: 33
- Views: 8551
- Thu Jan 26, 2006 10:19 pm
- Forum: Level Design & Entity Usage
- Topic: Weirdness texturing
- Replies: 33
- Views: 8551
- Wed Jan 25, 2006 9:55 pm
- Forum: Level Design & Entity Usage
- Topic: Weirdness texturing
- Replies: 33
- Views: 8551