Search found 111 matches
- Sat Nov 15, 2008 12:38 am
- Forum: Programming
- Topic: Linux
- Replies: 3
- Views: 3566
Re: Linux
Jumped the gun on that can't get it to compile levels.
- Sat Nov 15, 2008 12:20 am
- Forum: Programming
- Topic: Linux
- Replies: 3
- Views: 3566
Re: Linux
Nevermind I got it to work. Here is how for those that want to kick windows to the curb. Ubuntu hardy Latest WINE Download Winetricks the script run it and install dx9 and anything Vb6 or directshow I also grabbed the fonts and other stuff but I think thats what did it. Rfedit and all tools work and...
- Fri Nov 14, 2008 2:28 am
- Forum: Programming
- Topic: Linux
- Replies: 3
- Views: 3566
Linux
Hey there long time no post. I moved to linux a wile back and I just installed RF using WINE Actor viewer works and so do most tools RFeditpro does not and The game executable do not work. Any one know what I could do to get RF to run under Ubuntu Linux WINE? Id love to get back to designing but I c...
- Wed Nov 12, 2008 11:34 am
- Forum: RF2 Discussions
- Topic: Linux
- Replies: 7
- Views: 5109
Linux
Howdy there.
I have a question. It may have already been addressed.
Can I compile RF2 demo on Linux and if so how?
I have Ubuntu Hardy
I have a question. It may have already been addressed.
Can I compile RF2 demo on Linux and if so how?
I have Ubuntu Hardy
- Tue Dec 12, 2006 11:47 am
- Forum: Level Design & Entity Usage
- Topic: Complex sketchy
- Replies: 9
- Views: 1420
- Sat Dec 09, 2006 1:00 am
- Forum: Level Design & Entity Usage
- Topic: Complex sketchy
- Replies: 9
- Views: 1420
- Thu Dec 07, 2006 7:21 pm
- Forum: Level Design & Entity Usage
- Topic: Complex sketchy
- Replies: 9
- Views: 1420
- Thu Dec 07, 2006 7:02 am
- Forum: Level Design & Entity Usage
- Topic: Complex sketchy
- Replies: 9
- Views: 1420
- Wed Dec 06, 2006 4:28 am
- Forum: Level Design & Entity Usage
- Topic: Complex sketchy
- Replies: 9
- Views: 1420
Complex sketchy
Here is the first attempt at a sketched out city 7200 polys runs well. I think it's too sketchy but it took forever so here it is. I made an automated proccess to actualy hatch out the lights and shadows. Tough put is getting it baked onto the textures. http://www.frogfaith.com/phpbb2/files/screen00...
- Thu Nov 30, 2006 9:32 pm
- Forum: Level Design & Entity Usage
- Topic: pen and ink style
- Replies: 5
- Views: 764
Sorry for the double post there my internet is acting lame. China is cencoring things again and it slows everything down and scruz it up. Any way one more shot becuase I can't help myself. The last ine was done in like 5 min this one I got correct shadows and lighting in the sketch. I think I'[ll ha...
- Thu Nov 30, 2006 8:22 pm
- Forum: Level Design & Entity Usage
- Topic: pen and ink style
- Replies: 5
- Views: 764
- Thu Nov 30, 2006 7:45 pm
- Forum: Level Design & Entity Usage
- Topic: pen and ink style
- Replies: 5
- Views: 764
pen and ink style
Man I cant belive this slipped by me for so long but no matter now I have cell shaded pen and ink style (in theory) worked out. I have tested it in many 3d apps but haven't tried it in RF but its is realy simple. It involes two simple models. Model 1 is the base modle for your character. modle two i...
- Mon Oct 09, 2006 5:30 pm
- Forum: General Discussions
- Topic: Free sites for any game projects.
- Replies: 0
- Views: 472
Free sites for any game projects.
I just got the free site script runninf on FrogFaith. Anyone looking for a place to put files or even make a complete website at no charge can feel free to signup. Also if anyone wants a subdomain under us for fee I can swing it. Subdomains have full functionality like php, cgi, asp, mysql. I will r...
- Mon Sep 25, 2006 9:41 pm
- Forum: Level Design & Entity Usage
- Topic: New screens and a question
- Replies: 15
- Views: 2062
- Mon Sep 25, 2006 12:38 am
- Forum: Level Design & Entity Usage
- Topic: New screens and a question
- Replies: 15
- Views: 2062
New screens and a question
OK. I have finally gotten alittle time what with the film and all to work on Folsom and get some stuff brewing using the new update. (Awsome) I ran into trouble though. These shots are of the downstairs area. (Evil basment style) The whole things is 1900 polys and runs really fast. BUT! Now to make ...