Is there a problem in projected shadows or is it just me?
Using RF 0.76
The shadow is ovelapping Virgil.
Search found 11 matches
- Sat Jun 07, 2008 10:39 am
- Forum: Bug Reports
- Topic: [FIXED 0.78.0] Projected shadows problem
- Replies: 0
- Views: 2626
- Sat Jan 20, 2007 7:06 pm
- Forum: RF Scripting
- Topic: Answers overlap
- Replies: 1
- Views: 251
Answers overlap
With treebuilder I made this conversation script: { Start[ () { Speak("Hi",""); Reply(1,"Yes_I_am"); Reply(2,"No_I_am_not"); switch(Conversation(50)) { case 1 { NewConversation("Give_question",true); } case 2 { NewConversation("Start",false...
- Thu Jan 11, 2007 9:47 pm
- Forum: Level Design & Entity Usage
- Topic: Problems with triggers
- Replies: 4
- Views: 368
- Thu Jan 11, 2007 4:35 pm
- Forum: Level Design & Entity Usage
- Topic: Problems with triggers
- Replies: 4
- Views: 368
Case 3: So the question is: How do you trigger a trigger with a trigger? :lol: In other words, how do you create a chain of events (not necessarily simultaneous) based on the triggering of a single trigger? I'm not an experienced user of RF, but in other engines (i.e Serious Sam Engine) with chained...
- Tue Jan 09, 2007 11:30 pm
- Forum: Level Design & Entity Usage
- Topic: Problems with triggers
- Replies: 4
- Views: 368
Problems with triggers
Hi all, Can anyone help me with the problems I have with triggers (probably because I totally misunderstood their usage.)? In order to make things clear, I’ve made a small level which can be found here: http://www.fokides.dyndns.org/downloadfile.htm or here: http://4grpe-a-athin.att.sch.gr/download_...
- Tue Dec 19, 2006 8:39 am
- Forum: Level Design & Entity Usage
- Topic: SoundtrackToggle entity problem
- Replies: 1
- Views: 204
SoundtrackToggle entity problem
Hi, I' m having problems with the SoundtrackToggle entity. In my level I’ve two of them. With just one, everything works fine. With the second one added, a number of things happens: 1. One of them works the other doesn't 2. Both of them work but the second one plays the soundtrack of the first 3. No...
- Thu Mar 30, 2006 5:19 am
- Forum: Level Design & Entity Usage
- Topic: Help! Can't make a rotating earth in my level
- Replies: 6
- Views: 704
- Wed Mar 29, 2006 5:33 am
- Forum: Level Design & Entity Usage
- Topic: Help! Can't make a rotating earth in my level
- Replies: 6
- Views: 704
The whole idea is not to use scripts (don’t have the slightest idea what the commands might be) or bone animation. I want to keep things as simple as possible. If anyone can post a simple animated sphere that can be textured with a picture of the earth (I’ m using milkshape) or write a script for ro...
- Tue Mar 28, 2006 11:17 pm
- Forum: Level Design & Entity Usage
- Topic: Help! Can't make a rotating earth in my level
- Replies: 6
- Views: 704
Help! Can't make a rotating earth in my level
I want to make an actor file of the earth to rotate along its axis. It sounds simple but I' m having trouble. The steps I follow are: 1. Add a cube and make it a model 2. Set the origin point at the center of the model 3. Animate the model rotating it 360 degrees using keys every 45 degrees (rotatio...
- Sat Mar 11, 2006 2:11 pm
- Forum: Level Design & Entity Usage
- Topic: moving brush
- Replies: 4
- Views: 394
moving brush
Hi all I' m trying to make a brush to move along an elliptical path, using a moving platform entity. When adding keys for the straight portion of the path, the animation is ok. When adding sequential keys for the part that the brush is making slight rotations and moves a little forward, the whole an...
- Wed Feb 01, 2006 8:40 pm
- Forum: Level Design & Entity Usage
- Topic: Path finder/point problem
- Replies: 2
- Views: 279
Path finder/point problem
I’m trying to make an actor (a car without any animations) move from point A to point B. I insert two Path Points, one type 0 and the other type 1, each one pointing to the other as NextPointName. I also add a Path Follower entity with the appropriate .act file in NameEntity and the name of the firs...