With treebuilder I made this conversation script: { Start[ () { Speak("Hi",""); Reply(1,"Yes_I_am"); Reply(2,"No_I_am_not"); switch(Conversation(50)) { case 1 { NewConversation("Give_question",true); } case 2 { NewConversation("Start",false...
Jay, thanks for your replies Quote from the documentation about triggers and logic gates: "Triggers can also be triggered. If there is an entity name entered in the TriggerName field then the state of that entity will be checked and must be on before the trigger can be activated ". It does...
Case 3: So the question is: How do you trigger a trigger with a trigger? :lol: In other words, how do you create a chain of events (not necessarily simultaneous) based on the triggering of a single trigger? I'm not an experienced user of RF, but in other engines (i.e Serious Sam Engine) with chained...
Hi all, Can anyone help me with the problems I have with triggers (probably because I totally misunderstood their usage.)? In order to make things clear, I’ve made a small level which can be found here: http://www.fokides.dyndns.org/downloadfile.htm or here: http://4grpe-a-athin.att.sch.gr/download_...
Hi, I' m having problems with the SoundtrackToggle entity. In my level I’ve two of them. With just one, everything works fine. With the second one added, a number of things happens: 1. One of them works the other doesn't 2. Both of them work but the second one plays the soundtrack of the first 3. No...
Thanks everybody.
Did the animation in Milkshape and everything worked out right. But it still puzzles me the animation problem in RF. Its not just the rotation, but curved paths in general. If only path points could be rotated things would be much easier.
The whole idea is not to use scripts (don’t have the slightest idea what the commands might be) or bone animation. I want to keep things as simple as possible. If anyone can post a simple animated sphere that can be textured with a picture of the earth (I’ m using milkshape) or write a script for ro...
I want to make an actor file of the earth to rotate along its axis. It sounds simple but I' m having trouble. The steps I follow are: 1. Add a cube and make it a model 2. Set the origin point at the center of the model 3. Animate the model rotating it 360 degrees using keys every 45 degrees (rotatio...
Hi all I' m trying to make a brush to move along an elliptical path, using a moving platform entity. When adding keys for the straight portion of the path, the animation is ok. When adding sequential keys for the part that the brush is making slight rotations and moves a little forward, the whole an...
I’m trying to make an actor (a car without any animations) move from point A to point B. I insert two Path Points, one type 0 and the other type 1, each one pointing to the other as NextPointName. I also add a Path Follower entity with the appropriate .act file in NameEntity and the name of the firs...