ATI Radeon 7500.
Intel Pentiun 4 1.8GHz.
RAM 512MB.
Search found 10 matches
- Mon Mar 13, 2006 4:38 am
- Forum: Bug Reports
- Topic: [FIXED 075A] staticmeshes in conversations
- Replies: 10
- Views: 1709
- Sun Mar 12, 2006 6:48 am
- Forum: Bug Reports
- Topic: [FIXED 075A] staticmeshes in conversations
- Replies: 10
- Views: 1709
staticmeshes during conversations
...
when i change ZBufferD = 16 to ZBufferD = 24, RF crashes on startup.
when i change ZBufferD = 16 to ZBufferD = 24, RF crashes on startup.
- Sat Mar 11, 2006 6:08 am
- Forum: Bug Reports
- Topic: [FIXED 075A] staticmeshes in conversations
- Replies: 10
- Views: 1709
staticmeshes during conversations
Thanks Hike1... My level is a Static Mesh because i couldn't make a level with a high frame rate on RFEditPro. That is the one thing that i can't understand in Reality Factory. I've tried but the level is very slow. :oops: and the scripting failed. Valeran told me about his project and his static me...
- Fri Mar 10, 2006 4:03 am
- Forum: Bug Reports
- Topic: [FIXED 075A] staticmeshes in conversations
- Replies: 10
- Views: 1709
staticmeshes during conversations
Hi...
i take 2 pics of the problem...
i take 2 pics of the problem...
- Mon Mar 06, 2006 9:25 pm
- Forum: Bug Reports
- Topic: [FIXED 075A] staticmeshes in conversations
- Replies: 10
- Views: 1709
staticmeshes in conversations
Oh... you don't understand me hike1..... sorry, is my english, i believe...
i have a pawn with a conversation and my level is a model that i make in milkshape....
when i start a conversation with the pawn the whole level disappear...
i have a pawn with a conversation and my level is a model that i make in milkshape....
when i start a conversation with the pawn the whole level disappear...
- Mon Mar 06, 2006 4:16 pm
- Forum: Bug Reports
- Topic: [FIXED 075A] staticmeshes in conversations
- Replies: 10
- Views: 1709
[FIXED 075A] staticmeshes in conversations
Hi....
i don't know if this is a bug but.....
when i start a conversation the whole staticmesh disappear and only remain the brushes of RFEditPro...
is it a bug or my error??
Thanks...
i don't know if this is a bug but.....
when i start a conversation the whole staticmesh disappear and only remain the brushes of RFEditPro...
is it a bug or my error??
Thanks...
- Mon Mar 06, 2006 4:03 pm
- Forum: Modelers Corner
- Topic: a tech questions
- Replies: 3
- Views: 425
a tech questions
yes... i wanted to know how rf itself gets the data from g3d and uses it.
- Tue Feb 28, 2006 4:41 am
- Forum: Modelers Corner
- Topic: a tech questions
- Replies: 3
- Views: 425
a tech questions
Hi...
i don't know if this is the correct forum for this topic...
i would like know how does RF "read" animations (mot file)??
does engine use some algorithm?
how does RF "read" a bsp file?? some algorithm??
thanks for whole help that you can offer me...
i don't know if this is the correct forum for this topic...
i would like know how does RF "read" animations (mot file)??
does engine use some algorithm?
how does RF "read" a bsp file?? some algorithm??
thanks for whole help that you can offer me...
- Sat Jan 21, 2006 7:51 am
- Forum: Level Design & Entity Usage
- Topic: change material of the Player
- Replies: 1
- Views: 363
change material of the Player
Hi,
i want to change the material of the player. Is this posssible?
Thanks
i want to change the material of the player. Is this posssible?
Thanks
- Wed Jul 27, 2005 10:09 pm
- Forum: Modelers Corner
- Topic: Models
- Replies: 6
- Views: 1161
Models
hi,
someone can say me where do i download some medieval models?
knights and peasants
thanks
someone can say me where do i download some medieval models?
knights and peasants
thanks