Search found 10 matches

by Revan
Mon Mar 13, 2006 4:38 am
Forum: Bug Reports
Topic: [FIXED 075A] staticmeshes in conversations
Replies: 10
Views: 1709

staticmeshes during conversations

ATI Radeon 7500.
Intel Pentiun 4 1.8GHz.
RAM 512MB.
by Revan
Sun Mar 12, 2006 6:48 am
Forum: Bug Reports
Topic: [FIXED 075A] staticmeshes in conversations
Replies: 10
Views: 1709

staticmeshes during conversations

:roll: ...

when i change ZBufferD = 16 to ZBufferD = 24, RF crashes on startup. :(
by Revan
Sat Mar 11, 2006 6:08 am
Forum: Bug Reports
Topic: [FIXED 075A] staticmeshes in conversations
Replies: 10
Views: 1709

staticmeshes during conversations

Thanks Hike1... My level is a Static Mesh because i couldn't make a level with a high frame rate on RFEditPro. That is the one thing that i can't understand in Reality Factory. I've tried but the level is very slow. :oops: and the scripting failed. Valeran told me about his project and his static me...
by Revan
Fri Mar 10, 2006 4:03 am
Forum: Bug Reports
Topic: [FIXED 075A] staticmeshes in conversations
Replies: 10
Views: 1709

staticmeshes during conversations

Hi...

i take 2 pics of the problem...
by Revan
Mon Mar 06, 2006 9:25 pm
Forum: Bug Reports
Topic: [FIXED 075A] staticmeshes in conversations
Replies: 10
Views: 1709

staticmeshes in conversations

Oh... you don't understand me hike1..... sorry, is my english, i believe...:oops:

i have a pawn with a conversation and my level is a model that i make in milkshape....

when i start a conversation with the pawn the whole level disappear...
by Revan
Mon Mar 06, 2006 4:16 pm
Forum: Bug Reports
Topic: [FIXED 075A] staticmeshes in conversations
Replies: 10
Views: 1709

[FIXED 075A] staticmeshes in conversations

Hi....

i don't know if this is a bug but.....

when i start a conversation the whole staticmesh disappear and only remain the brushes of RFEditPro...

is it a bug or my error??

Thanks...
by Revan
Mon Mar 06, 2006 4:03 pm
Forum: Modelers Corner
Topic: a tech questions
Replies: 3
Views: 425

a tech questions

yes... i wanted to know how rf itself gets the data from g3d and uses it. :D
by Revan
Tue Feb 28, 2006 4:41 am
Forum: Modelers Corner
Topic: a tech questions
Replies: 3
Views: 425

a tech questions

Hi...

i don't know if this is the correct forum for this topic... :oops:

i would like know how does RF "read" animations (mot file)??

does engine use some algorithm?

how does RF "read" a bsp file?? some algorithm??

thanks for whole help that you can offer me... :)
by Revan
Sat Jan 21, 2006 7:51 am
Forum: Level Design & Entity Usage
Topic: change material of the Player
Replies: 1
Views: 363

change material of the Player

Hi,

i want to change the material of the player. Is this posssible?

Thanks
by Revan
Wed Jul 27, 2005 10:09 pm
Forum: Modelers Corner
Topic: Models
Replies: 6
Views: 1161

Models

hi, :)

someone can say me where do i download some medieval models?

knights and peasants :oops:

thanks