Search found 11 matches
- Mon May 08, 2006 10:38 am
- Forum: RF Scripting
- Topic: werid bug
- Replies: 1
- Views: 423
werid bug
well hi, well this bug has got me baffled i cant get the simplest bot to work IDLE [Idle] WALK [Walk] FOV [360] SIGHTDIST [100000] DAMAGEATTRIBUTE [Health] ROTATESPEED [150] MOVESPEED [1500] FIREX [0] FIREY [0] FIREZ [0] Start[() { console(bool True); Setgroup(Allied); Setattribute(char*Health, int ...
- Mon Apr 10, 2006 1:13 am
- Forum: Modelers Corner
- Topic: How do i create idle animations
- Replies: 2
- Views: 545
- Sat Apr 08, 2006 4:31 am
- Forum: Modelers Corner
- Topic: How do i create idle animations
- Replies: 2
- Views: 545
How do i create idle animations
I understand how to make animation but not sure how to animate his weapon its made up of a centeral shaft and a head that contains the sharp point. I want to make an idle animation for it and i couldnt find a tutorial for what i want to do. I use milkshape and i tried with out an animation to make a...
- Fri Apr 07, 2006 11:14 am
- Forum: Level Design & Entity Usage
- Topic: Question about weapons
- Replies: 8
- Views: 725
Parsed RealityFactory.ini file Genesis3D Initialized VFS detected (not encrypted)... Initializing Camera Manager... Initializing User Input Subsystem... Initializing Audio Manager Subsystem... Initializing CD Audio Manager Subsystem... Initializing Midi Audio Manager Subsystem... Initializing RF Men...
- Fri Apr 07, 2006 9:57 am
- Forum: Level Design & Entity Usage
- Topic: Question about weapons
- Replies: 8
- Views: 725
now it seems that the weapon still doesnt work. but now i have a question. Do i need a animation for my melee weapon or not? If so with animation would i need to make? If yes how to i make an idle animation that looks real? If no Thanks for your help!!! If all questions have been answered in one go ...
- Thu Apr 06, 2006 12:44 pm
- Forum: Level Design & Entity Usage
- Topic: Question about weapons
- Replies: 8
- Views: 725
- Thu Apr 06, 2006 12:15 pm
- Forum: Level Design & Entity Usage
- Topic: Question about weapons
- Replies: 8
- Views: 725
- Thu Apr 06, 2006 9:44 am
- Forum: Level Design & Entity Usage
- Topic: Question about weapons
- Replies: 8
- Views: 725
- Thu Apr 06, 2006 9:34 am
- Forum: Level Design & Entity Usage
- Topic: Question about weapons
- Replies: 8
- Views: 725
Question about weapons
im trying to learn how to use this game creation suite but ive hit a snag. my test weapon wont' work and i cant figure it out. Initializing Game Shell... -------------------------------------- --- Reality Factory 0.75 --- --- For more Information, visit: --- --- http://www.realityfactory.ca --- ----...
- Sat Feb 18, 2006 11:29 pm
- Forum: Modelers Corner
- Topic: Gmax to .act
- Replies: 27
- Views: 2791
- Thu Feb 16, 2006 10:38 am
- Forum: Modelers Corner
- Topic: Gmax to .act
- Replies: 27
- Views: 2791
I tried to use the key script and all it came up with is this: KEYEXP 2.1 Number of Bones = 0 Key Data 0 100 30 Key Data Complete Is that right? oh i joined two days ago and this is my first post Im using this engine for a project for school that is very long. 6 months :D I always wanted to make gam...