Search found 6 matches
- Sat Sep 10, 2005 6:57 am
- Forum: Programming
- Topic: RF and physics
- Replies: 173
- Views: 24771
- Sat Sep 10, 2005 6:29 am
- Forum: Bug Reports
- Topic: [OBSOLETE] d3d problem
- Replies: 1
- Views: 561
[OBSOLETE] d3d problem
ive used reality factory for a bit now, back to 063, and it always had a prog that let you specify if you want it to run in 32 bit mode or 16 bit. I dont see that with the latest version. I made my own txl file of 512 bmps and when i load it in rf pro the textures in my tex list are all distorted li...
- Sat Jul 09, 2005 5:30 am
- Forum: Level Design & Entity Usage
- Topic: normal map question
- Replies: 19
- Views: 2459
thanks andy. I guess what im wondering with normal mapping is how to get this on your actor. I use milkshape, I know you have to export the .bdy and mot files, but where do u put you bno_ textures? not really sure how to do this. Thanks, great forum. Also, reading through the docs. You cant bumpmap ...
- Fri Jul 08, 2005 7:21 pm
- Forum: Level Design & Entity Usage
- Topic: normal map question
- Replies: 19
- Views: 2459
normal map question
I noticed, with the last forum, That it was mentioned rf has normal mapping now. Is this the same as bumpmapping or something totally different? I would like to get doom 3 normal mapping if possible. How does this work in rf? I know in bumpmapping and environment mapping you have to have a couple se...
- Fri Jul 08, 2005 7:17 pm
- Forum: Level Design & Entity Usage
- Topic: 2 quick Q's
- Replies: 3
- Views: 793
- Wed Jul 06, 2005 6:21 am
- Forum: Level Design & Entity Usage
- Topic: 2 quick Q's
- Replies: 3
- Views: 793
2 quick Q's
1st question. Does save/load work? I saved a position in my level, then moved then tried to load the save and when i clicked load my computer locked up and it changed the resolution on my desktop. 2nd question. I just recently purchased A6 standard 3d game studio. (i just updated for 30 bucks, i had...