Search found 10 matches

by berthus
Fri Mar 03, 2006 11:23 am
Forum: Modelers Corner
Topic: [Show] House
Replies: 6
Views: 521

Ty:D ????
What does it means?

Sorry but my english level is as low as my RF knowledges...
;)
by berthus
Thu Mar 02, 2006 11:40 am
Forum: Modelers Corner
Topic: [Show] House
Replies: 6
Views: 521

Great Job. Personally... You can modify the roof... making it a little more large than the walls. Also can add some decals like ivy on the walls or a pipe, or something to do a more dinamic apparience. A ventilation grid at ground level on the garage lateral wall. You can also a window frame or some...
by berthus
Thu Mar 02, 2006 9:02 am
Forum: Modelers Corner
Topic: Need Example 3rd person game with weapons.
Replies: 1
Views: 262

Need Example 3rd person game with weapons.

Hi again... Sorry but I'm searchin' readin' and tryin'... but all I can get is nothing... Has anyone, an example of a 3rd person game with weapons?. I only need an example of the player and weapon's act and ini files.... I've noticed than there isn't much information, about making a third person gam...
by berthus
Wed Mar 01, 2006 11:28 pm
Forum: RF Scripting
Topic: Third Person Weapon
Replies: 7
Views: 1328

Yes, I've got the same problem...

The bones are the same, and when I shot, the gun shot with his animmation...

The problem is that when the character jumps... then the weapon also jump... but less than the character :(

There is any documentation or example about how to work with third weapon?
by berthus
Wed Mar 01, 2006 12:41 pm
Forum: Modelers Corner
Topic: Bones and weapons
Replies: 6
Views: 672

At least I think that I got It.
Both bones (weapon an character) MUST have the same name....

but the new question... what is the fastest form to change a bone name?
by berthus
Wed Mar 01, 2006 6:41 am
Forum: Modelers Corner
Topic: Bones and weapons
Replies: 6
Views: 672

Thanks, but I'm refering a third person view weapon... I think i've got a language problem expressing me in english :( I'm testing with a simple room example. And I'm triyin' to make a game in third person. At the moment I've got a two floor rom with stairs a mirror and a window. I've placed the mai...
by berthus
Tue Feb 28, 2006 10:26 pm
Forum: Modelers Corner
Topic: Bones and weapons
Replies: 6
Views: 672

Thanks. But I've still havin' the same problem... the weapon is on the floor, under the player foot... In my case I'm using Virgil.act as player and a glock as weapon... Virgil's bone is "BIP01 R HAND" and glock bone is "glock1" what will be the playerbone for the weapon.ini???? ...
by berthus
Mon Feb 27, 2006 10:22 pm
Forum: Modelers Corner
Topic: Bones and weapons
Replies: 6
Views: 672

Bones and weapons

Hi again... I'm triin' to attach a glock pistol to the right hand of VIRGIL.ACT, but when i test the level the weapon lais on the floor... I think that the weapon is not attached correctly to the bone... How can I see the bone's name of an act file? I'm tryin to import in milkshape, but I could'nt i...
by berthus
Fri Feb 24, 2006 8:27 am
Forum: Setup, Post Install Support
Topic: Video Setup
Replies: 7
Views: 1287

Video Setup

A simple question... reading "the book". It sais that first of all we have to run the video setup aplicattion...
Well... where is it? I couldn't ind it.

Thanks.
Albert
by berthus
Thu Feb 23, 2006 4:50 pm
Forum: Level Design & Entity Usage
Topic: Gettin' Started
Replies: 3
Views: 549

Gettin' Started

Hi, recently I've began workin' with RF. My intention is to do an adventure game mixin' adventure and action based in HP Lovecraft's Mithos. Diferent levels based in Insmouth... but I've got a little problem... I DON'T KNOW HOW TO DO IT!!!!! ;) I mean, that after lookin editors, and "gamemaker'...