Search found 1329 matches
- Sat Dec 24, 2011 10:36 pm
- Forum: General Discussions
- Topic: Happy Christmas
- Replies: 8
- Views: 10708
Re: Happy Christmas
Merry Christmas, Joyeux Noel, Boun Natale to everyone!! Sorry...I don't know German.
- Thu Dec 15, 2011 3:52 am
- Forum: RF2 Discussions
- Topic: RF2 Updates
- Replies: 42
- Views: 65836
Re: RF2 Updates
The plan is to do just that. The first iteration, you will need to just put the script name in a field. The component objects will be able to be built in the editor and yes...all the registered components, including custom components, will be easily added in the editor. Not sure what that interface ...
- Fri Dec 09, 2011 3:01 pm
- Forum: General Discussions
- Topic: The Happy Birthday Topic :)
- Replies: 196
- Views: 565280
Re: The Happy Birthday Topic :)
Happy Birthday Gamemaker!!
- Fri Dec 09, 2011 2:57 pm
- Forum: RF2 Discussions
- Topic: RF2 Updates
- Replies: 42
- Views: 65836
Re: RF2 Updates
@Ardentcrest - Something new. It is made from scratch using wxWindows.
@Bernie - Yes. I update as the patches come out to keep up to date. They usually don't change the API too much. Going from 1.6 to 1.7 was the most I had to change.
@Bernie - Yes. I update as the patches come out to keep up to date. They usually don't change the API too much. Going from 1.6 to 1.7 was the most I had to change.
- Mon Dec 05, 2011 1:40 pm
- Forum: RF2 Discussions
- Topic: RF2 Updates
- Replies: 42
- Views: 65836
Re: RF2 Updates
1. World file format is complete 2. Component Object system complete - just making components now. 3. Scripting complete. 4. Editor in progress - Big task. 5. Physics in progress - Designing integration with component object system 6. Flexible camera - complete - you can make any type of camera via ...
- Wed Nov 09, 2011 3:49 pm
- Forum: Feature Requests
- Topic: Full Maya support
- Replies: 8
- Views: 10566
Re: Full Maya support
It would be great if Equity supported FBX files with animations. This way you can use Maya (or any other app that supports FBX) and get animations as well.
- Tue Oct 11, 2011 12:29 am
- Forum: General Discussions
- Topic: RIP Steve Jobs
- Replies: 5
- Views: 9629
Re: RIP Steve Jobs
Watch the movie "Pirates of Silicon Valley". I also forgot to add Pixar to his list of accomplishments.
@Ardentcrest - Yes..Sir Clive was a great technical resource as well. The good ol ZX80.
@Ardentcrest - Yes..Sir Clive was a great technical resource as well. The good ol ZX80.
- Sat Oct 08, 2011 6:25 am
- Forum: Game Designs
- Topic: Dark Crypt (Isometric Dungeon)
- Replies: 82
- Views: 301782
Re: Dark Crypt (Isometric Dungeon)
Nice work Veleran!!
- Thu Oct 06, 2011 2:15 am
- Forum: General Discussions
- Topic: RIP Steve Jobs
- Replies: 5
- Views: 9629
RIP Steve Jobs
The world lost a pioneer today. Steve Jobs. He is responsible for changing the way we all buy and listen to music today. He has so many other accomplishments (Apple II, Macintosh, OS X, NeXT) but that is the one he will be remembered for the most. He will be missed.
- Sun Oct 02, 2011 12:24 am
- Forum: General Discussions
- Topic: Nighthawks Using RF Again!
- Replies: 5
- Views: 7352
Re: Nighthawks Using RF Again!
UDK, Unity or CryEngine weren't good enough?
- Sat Oct 01, 2011 8:19 pm
- Forum: General Discussions
- Topic: The Happy Birthday Topic :)
- Replies: 196
- Views: 565280
Re: The Happy Birthday Topic :)
Happy Birthday Zany!!
- Sat Oct 01, 2011 5:08 pm
- Forum: General Discussions
- Topic: GD14
- Replies: 9
- Views: 12487
Re: GD14
He must hear really well.
- Sat Oct 01, 2011 6:25 am
- Forum: General Discussions
- Topic: GD14
- Replies: 9
- Views: 12487
Re: GD14
Terry...is there something wrong with Bernie? I'm not sure if this is an annoucement for GD14 or an issue with Bernie's health.
- Fri Sep 30, 2011 2:05 pm
- Forum: Level Design & Entity Usage
- Topic: What level editor is the best for RF?
- Replies: 10
- Views: 9933
Re: What level editor is the best for RF?
incenseman, the only one being updated is RfEditPro. So I wouldn't use any of the others.
- Fri Sep 02, 2011 12:37 am
- Forum: General Discussions
- Topic: The Happy Birthday Topic :)
- Replies: 196
- Views: 565280
Re: The Happy Birthday Topic :)
Thanks Terry and Nighthawk.