Search found 88 matches
- Sat Feb 09, 2008 9:36 am
- Forum: Game Designs
- Topic: SV2.0's BogBug (untitled WIP)
- Replies: 33
- Views: 3054
Re: SV2.0's BogBug (untitled WIP)
Really? That hasn't been my experience at all. With the bigger levels at comparable complexity I get better performance with mesh. Weird.
- Wed Feb 06, 2008 7:17 am
- Forum: Game Designs
- Topic: 1st- VS 3rd person view
- Replies: 5
- Views: 455
Re: 1st- VS 3rd person view
Genre is definately the deciding factor here. There are very few games that use cemera schemes inapropreate to their gameplay and actually pull it off. Metal Arms is a great example of this. (I love that game.) Another good example is Oblivion. Personally, I prefer third person for shooters. Never d...
- Tue Feb 05, 2008 7:49 pm
- Forum: Game Designs
- Topic: SV2.0's BogBug (untitled WIP)
- Replies: 33
- Views: 3054
Re: SV2.0's BogBug (untitled WIP)
You get much better performance if you stay away from BSP geometry as much as possible.
- Tue Feb 05, 2008 7:17 am
- Forum: Game Designs
- Topic: SV2.0's BogBug (untitled WIP)
- Replies: 33
- Views: 3054
Re: SV2.0's BogBug (untitled WIP)
The beginnings of a level. http://img512.imageshack.us/img512/6976 ... el1yn9.jpg
I want to make the mushrooms bouncy, so I'm thinking a gravlift triggered only when you touch em'.
I want to make the mushrooms bouncy, so I'm thinking a gravlift triggered only when you touch em'.
- Mon Feb 04, 2008 7:30 pm
- Forum: Game Designs
- Topic: DoomsDay's New Game : Untitled-
- Replies: 15
- Views: 950
Re: DoomsDay's New Game : Untitled-
Looks sweet. How many polys is the alien?
- Mon Feb 04, 2008 7:59 am
- Forum: RF Scripting
- Topic: Context sensative death animations
- Replies: 2
- Views: 187
Re: Context sensative death animations
It's the enimies that are going to do the dying though. Not the player. That shouldn't be as difficult as a scripted player, right?
- Sun Feb 03, 2008 10:50 am
- Forum: RF Scripting
- Topic: Context sensative death animations
- Replies: 2
- Views: 187
Context sensative death animations
Alright, I'm no scripter so I come seeking guidence. What I want to do is have alternate death animations depending on what killed the pawn. For example, if the pawn is killed by a regular attack, it'll just fall back and die. But if it is killed by poison it might fall to it's knees, puke and then ...
- Sun Feb 03, 2008 10:35 am
- Forum: Game Designs
- Topic: DM's Game : Apocalyptic Vision
- Replies: 106
- Views: 14685
Re: another game *sigh*
The more tools of distruction, the better. Duke Nukem would agree.
- Sun Feb 03, 2008 8:37 am
- Forum: Game Designs
- Topic: Conversations without voice actors?
- Replies: 18
- Views: 978
Re: Conversations without voice actors?
Those are some excillent observations. Sph!nx, listen to this guy, he knows what he's talking about.
- Sun Feb 03, 2008 2:03 am
- Forum: Game Designs
- Topic: SV2.0's BogBug (untitled WIP)
- Replies: 33
- Views: 3054
Re: SV2.0's BogBug (untitled WIP)
Thanks
I should be able to get some more work done after the weekend and perhaps have a few more screens shortly after.
I should be able to get some more work done after the weekend and perhaps have a few more screens shortly after.
- Sat Feb 02, 2008 8:12 am
- Forum: Game Designs
- Topic: Conversations without voice actors?
- Replies: 18
- Views: 978
Re: Conversations without voice actors?
You could take the Zelda aproach. Like where you just hear a character say a simple greeting like "Hey" and then the rest is text. This way, the player knows what the voice sounds like but you only have to get one word to sound right instead of a whole dialouge.
- Sat Feb 02, 2008 8:06 am
- Forum: Game Designs
- Topic: SV2.0's BogBug (untitled WIP)
- Replies: 33
- Views: 3054
Re: SV2.0's BogBug (untitled WIP)
Kind of cartoon style. Very stylized but with realistic colors and textures. I guess I'm trying to capture that feeling of surrealism when you imagine some bizzare, impossible creature inhabiting the real world... Like it doesn't quite fit in but it's there anyway. ...if that makes any sense... Pri...
- Sat Feb 02, 2008 7:25 am
- Forum: Game Designs
- Topic: DM's Game : Apocalyptic Vision
- Replies: 106
- Views: 14685
Re: another game *sigh*
Looks nice man.
Whats the res on that texture? Plenty of detail for such a low poly count.
Whats the res on that texture? Plenty of detail for such a low poly count.
- Fri Feb 01, 2008 5:56 pm
- Forum: Game Designs
- Topic: SV2.0's BogBug (untitled WIP)
- Replies: 33
- Views: 3054
Re: SV2.0's BogBug (untitled WIP)
Glad you guys like it.
It'll be a 3d person melee combat game with a few fps elements. Sorta like American McGee's Alice. As far as weapons go, I'm considering just having abilities that will be unlocked by solving certain puzzles. Stuff like a venomous bite or some kind of stinger projectile.
It'll be a 3d person melee combat game with a few fps elements. Sorta like American McGee's Alice. As far as weapons go, I'm considering just having abilities that will be unlocked by solving certain puzzles. Stuff like a venomous bite or some kind of stinger projectile.
- Fri Feb 01, 2008 8:54 am
- Forum: Game Designs
- Topic: SV2.0's BogBug (untitled WIP)
- Replies: 33
- Views: 3054
Re: SV2.0's BogBug (untitled WIP)
Thanks man. Here's a few more screens- two enemys I did this morning. Not rigged yet. The tiny space men will have a mining operation goin' on that will be... disrupted during the course of the game. The grub is a mostly harmless larval stage of a larger bug. links>> http://img148.imageshack.us/img1...