Search found 88 matches

by SV2.0
Sat Feb 09, 2008 9:36 am
Forum: Game Designs
Topic: SV2.0's BogBug (untitled WIP)
Replies: 33
Views: 3054

Re: SV2.0's BogBug (untitled WIP)

Really? That hasn't been my experience at all. With the bigger levels at comparable complexity I get better performance with mesh. Weird.
by SV2.0
Wed Feb 06, 2008 7:17 am
Forum: Game Designs
Topic: 1st- VS 3rd person view
Replies: 5
Views: 455

Re: 1st- VS 3rd person view

Genre is definately the deciding factor here. There are very few games that use cemera schemes inapropreate to their gameplay and actually pull it off. Metal Arms is a great example of this. (I love that game.) Another good example is Oblivion. Personally, I prefer third person for shooters. Never d...
by SV2.0
Tue Feb 05, 2008 7:49 pm
Forum: Game Designs
Topic: SV2.0's BogBug (untitled WIP)
Replies: 33
Views: 3054

Re: SV2.0's BogBug (untitled WIP)

You get much better performance if you stay away from BSP geometry as much as possible.
by SV2.0
Tue Feb 05, 2008 7:17 am
Forum: Game Designs
Topic: SV2.0's BogBug (untitled WIP)
Replies: 33
Views: 3054

Re: SV2.0's BogBug (untitled WIP)

The beginnings of a level. http://img512.imageshack.us/img512/6976 ... el1yn9.jpg
I want to make the mushrooms bouncy, so I'm thinking a gravlift triggered only when you touch em'.
by SV2.0
Mon Feb 04, 2008 7:30 pm
Forum: Game Designs
Topic: DoomsDay's New Game : Untitled-
Replies: 15
Views: 950

Re: DoomsDay's New Game : Untitled-

Looks sweet. How many polys is the alien?
by SV2.0
Mon Feb 04, 2008 7:59 am
Forum: RF Scripting
Topic: Context sensative death animations
Replies: 2
Views: 187

Re: Context sensative death animations

It's the enimies that are going to do the dying though. Not the player. That shouldn't be as difficult as a scripted player, right?
by SV2.0
Sun Feb 03, 2008 10:50 am
Forum: RF Scripting
Topic: Context sensative death animations
Replies: 2
Views: 187

Context sensative death animations

Alright, I'm no scripter so I come seeking guidence. What I want to do is have alternate death animations depending on what killed the pawn. For example, if the pawn is killed by a regular attack, it'll just fall back and die. But if it is killed by poison it might fall to it's knees, puke and then ...
by SV2.0
Sun Feb 03, 2008 10:35 am
Forum: Game Designs
Topic: DM's Game : Apocalyptic Vision
Replies: 106
Views: 14685

Re: another game *sigh*

The more tools of distruction, the better. Duke Nukem would agree.
by SV2.0
Sun Feb 03, 2008 8:37 am
Forum: Game Designs
Topic: Conversations without voice actors?
Replies: 18
Views: 978

Re: Conversations without voice actors?

Those are some excillent observations. Sph!nx, listen to this guy, he knows what he's talking about.
by SV2.0
Sun Feb 03, 2008 2:03 am
Forum: Game Designs
Topic: SV2.0's BogBug (untitled WIP)
Replies: 33
Views: 3054

Re: SV2.0's BogBug (untitled WIP)

Thanks
I should be able to get some more work done after the weekend and perhaps have a few more screens shortly after.
by SV2.0
Sat Feb 02, 2008 8:12 am
Forum: Game Designs
Topic: Conversations without voice actors?
Replies: 18
Views: 978

Re: Conversations without voice actors?

You could take the Zelda aproach. Like where you just hear a character say a simple greeting like "Hey" and then the rest is text. This way, the player knows what the voice sounds like but you only have to get one word to sound right instead of a whole dialouge.
by SV2.0
Sat Feb 02, 2008 8:06 am
Forum: Game Designs
Topic: SV2.0's BogBug (untitled WIP)
Replies: 33
Views: 3054

Re: SV2.0's BogBug (untitled WIP)

Kind of cartoon style. Very stylized but with realistic colors and textures. I guess I'm trying to capture that feeling of surrealism when you imagine some bizzare, impossible creature inhabiting the real world... Like it doesn't quite fit in but it's there anyway. ...if that makes any sense... Pri...
by SV2.0
Sat Feb 02, 2008 7:25 am
Forum: Game Designs
Topic: DM's Game : Apocalyptic Vision
Replies: 106
Views: 14685

Re: another game *sigh*

Looks nice man.
Whats the res on that texture? Plenty of detail for such a low poly count.
by SV2.0
Fri Feb 01, 2008 5:56 pm
Forum: Game Designs
Topic: SV2.0's BogBug (untitled WIP)
Replies: 33
Views: 3054

Re: SV2.0's BogBug (untitled WIP)

Glad you guys like it.
It'll be a 3d person melee combat game with a few fps elements. Sorta like American McGee's Alice. As far as weapons go, I'm considering just having abilities that will be unlocked by solving certain puzzles. Stuff like a venomous bite or some kind of stinger projectile.
by SV2.0
Fri Feb 01, 2008 8:54 am
Forum: Game Designs
Topic: SV2.0's BogBug (untitled WIP)
Replies: 33
Views: 3054

Re: SV2.0's BogBug (untitled WIP)

Thanks man. Here's a few more screens- two enemys I did this morning. Not rigged yet. The tiny space men will have a mining operation goin' on that will be... disrupted during the course of the game. The grub is a mostly harmless larval stage of a larger bug. links>> http://img148.imageshack.us/img1...