Search found 88 matches

by SV2.0
Wed Sep 01, 2010 1:35 am
Forum: RF2 Discussions
Topic: RF2 Mascot Modelling Contest (Extended)
Replies: 61
Views: 33882

Re: RF2 Mascot Modelling Contest (Extended)

Glad to hear you're feeling better, man. Can't say more time is unwelcome either- putting an ogre mesh with multiple animations together is trickier than I thought it would be. Now I can get everything figured out and still have time for some spit and polish.
by SV2.0
Tue Aug 31, 2010 5:59 am
Forum: RF2 Discussions
Topic: RF2 Mascot Modelling Contest (Extended)
Replies: 61
Views: 33882

Re: RF2 Mascot Modelling Contest (Extended)

I've got two more animations to finish up and I need to try the other Ogre exporter available for Maya because the one I just installed crashes to desktop for me. Hopefully I'll have it all together for tomorrow. @paradox: My weapon animations are for a revolver. I had intended to do some for an ass...
by SV2.0
Sat Aug 28, 2010 6:46 am
Forum: RF2 Discussions
Topic: RF2 Mascot Modelling Contest (Extended)
Replies: 61
Views: 33882

Re: RF2 Mascot Modelling Contest (Extended)

Getting pretty close to the deadline now. How's everyone doing? I've got mine rigged and I'll probably have time to start animating tomorrow.
by SV2.0
Tue Aug 10, 2010 8:09 am
Forum: Game Designs
Topic: Charge 1.0.2.
Replies: 7
Views: 5563

Re: Charge 1.0.0.

Crashes to desktop for me with all three drivers directly after loading a level. Under openGL the bsp objects don't appear to show up either for the split second before the screen goes black.

Vista Home x64
Intel Core2 Quad Q9300 2.50 G Hz
ATI Radion HD 4800 series
by SV2.0
Mon Jul 19, 2010 7:48 pm
Forum: RF2 Discussions
Topic: RF2 Mascot Modelling Contest (Extended)
Replies: 61
Views: 33882

Re: RF2 Mascot Modelling Contest

I don't see why not. As long as the circle with the RF2 inside stays the same. The color scheme really doesn't matter. Cool, thanks man. I'll extend to August 31st. It's only fair. I was out 2.5 weeks and fell behind. That'll help. I was getting worried about finishing the rigging and animations in...
by SV2.0
Mon Jul 19, 2010 7:42 pm
Forum: Modelers Corner
Topic: Monsters Galore
Replies: 9
Views: 3931

Re: Monsters Galore

Sounds like a pretty awesome project! Got any plans for the fighting mechanics yet?
by SV2.0
Sun Jul 18, 2010 2:12 pm
Forum: RF2 Discussions
Topic: RF2 Mascot Modelling Contest (Extended)
Replies: 61
Views: 33882

Re: RF2 Mascot Modelling Contest

I'm working on one in my spare time. Texturing now. On that note... Paradox, I've been wondering if we can alter the RF logo at all? Here's what I mean: http://img819.imageshack.us/img819/4218/rf2m1copy.jpg It would be like that on the character's back, with the regular one on the front positioned l...
by SV2.0
Sun Jul 04, 2010 9:48 am
Forum: General Discussions
Topic: Hello?!
Replies: 15
Views: 10047

Re: Hello?!

I've seen it worse than this in the eight years I've been lurking the RF forums. Always bounces back. There's always a demand for this sort of software and while RF hasn't been able to meet that demand in full for some time now, RF2 will surely rise to the challenge.
by SV2.0
Wed Jun 30, 2010 2:05 am
Forum: RF2 Discussions
Topic: Apologies
Replies: 10
Views: 3220

Re: Apologies

Wow, glad you're alright, man. Don't rush yourself with anything for a while.
by SV2.0
Tue Jun 29, 2010 5:30 am
Forum: RF Scripting
Topic: Walk/Walkback Speed Difference
Replies: 2
Views: 708

Re: Walk/Walkback Speed Difference

Ah, alright then. Thanks, man.
by SV2.0
Mon Jun 28, 2010 10:33 am
Forum: RF Scripting
Topic: Walk/Walkback Speed Difference
Replies: 2
Views: 708

Walk/Walkback Speed Difference

Not sure where else to post this. I initially assumed it would be a scripting issue, but it's really probably part of the default player it's self. Anyway, on to business. I've noticed the walkback speed is slightly slower than than the walk speed with the default player. This isn't normally an issu...
by SV2.0
Tue Apr 20, 2010 11:20 am
Forum: RF2 Discussions
Topic: RF2 Mascot Modelling Contest (Extended)
Replies: 61
Views: 33882

Re: RF2 Mascot Modelling Contest

If I can find the time I might try my hand at this. When you listed the animations, was there an unsaid "etc." in there? Or are those really all you need at minimum?
by SV2.0
Tue Apr 20, 2010 11:12 am
Forum: Modelers Corner
Topic: Steampunk Tank
Replies: 4
Views: 2173

Re: Steampunk Tank

Looks great, but simply smoothing out those wheels a bit would make it look ten times better.
by SV2.0
Fri Apr 02, 2010 9:49 am
Forum: General Discussions
Topic: Who is left here with us at RF?
Replies: 46
Views: 28727

Re: Who is left here with us at RF?

SithMaster wrote:I'm also a lurker since I've been busy hunting in Monster Hunter freedom unite. Hopefully I'll have some time to start something productive soon.
Lol, Monster Hunter is one of the things stealing my time as well. No end in sight with MH Tri on the way.
Damn that Khezu.
by SV2.0
Wed Mar 31, 2010 1:20 am
Forum: General Discussions
Topic: Who is left here with us at RF?
Replies: 46
Views: 28727

Re: Who is left here with us at RF?

I think I remember you. That was a long time ago, right? Few years?
I surface every once in a while. School and numerous other side projects tend to keep me too busy to be active.
I've been using RF again lately, though. Might be able to package the first two levels of my Omnicrab project soon.