Search found 7 matches
- Wed Aug 12, 2009 5:18 pm
- Forum: RF Scripting
- Topic: animations and RPG-style scripting
- Replies: 11
- Views: 1414
Re: animations and RPG-style scripting
Thank you. I must say that people here are considerably more helpful than most modding forums I've been on. Thanks again. Maybe it's because I've been writing the scripts in word, not being english in origin and so to use spellscheck for errors, and then copy/pasting into the script editor? Not some...
- Wed Aug 12, 2009 1:09 pm
- Forum: RF Scripting
- Topic: animations and RPG-style scripting
- Replies: 11
- Views: 1414
Re: animations and RPG-style scripting
My God, Jay! Your signature line has never been more true, I do think. All that stress and worry because of a capital letter(!). Thank you so much. But there are still things I need help with. After, finally, getting the 'genericplayer.s' scrpt to work I noticed that my character wasn't animated whi...
- Mon Aug 10, 2009 12:46 pm
- Forum: RF Scripting
- Topic: animations and RPG-style scripting
- Replies: 11
- Views: 1414
Re: animations and RPG-style scripting
This is what I did. I uninstalled RF, saving my modified and custom files to a seperate folder. Re-installed RF as to reset it to its default. i then built a basic one cube level and inserted the playersetup and player entities. I then modified the pawn.ini to encorporate an extra pawn ( [genericpla...
- Sun Aug 09, 2009 11:40 am
- Forum: RF Scripting
- Topic: animations and RPG-style scripting
- Replies: 11
- Views: 1414
Re: animations and RPG-style scripting
I've scripted my pawn, set it up as directed in the tutorial mentioned earlier in this thread. As described in the Pawn Tutorial, I have also written the scripted player into the pawn.ini. I set up the properties of the in-game entity as follows: Pawn Type 'Necmael' Script 'Necmael.s' spawn order 'S...
- Fri Aug 07, 2009 8:10 pm
- Forum: RF Scripting
- Topic: RPG Tutorial 1: Experience and leveling
- Replies: 28
- Views: 10781
Re: RPG Tutorial 1: Experience and leveling
Link doesn't work
- Fri Aug 07, 2009 8:07 pm
- Forum: RF Scripting
- Topic: animations and RPG-style scripting
- Replies: 11
- Views: 1414
Re: animations and RPG-style scripting
The link in that thread is broken...
- Fri Aug 07, 2009 4:39 pm
- Forum: RF Scripting
- Topic: animations and RPG-style scripting
- Replies: 11
- Views: 1414
animations and RPG-style scripting
Hey, My :oops: :oops: name is Damien and I'm new to this thing and to here. I am in dire need of assistence!! I have created a new playable character to fit into my 3d action-rpg, having removed all shooting anims and kept the stock Punch.mot and Slash.mot (1 and 2) anims. However, I'm having great ...