Search found 18 matches

by Digitalboy
Wed Sep 16, 2009 3:21 am
Forum: General Discussions
Topic: The Happy Birthday Topic :)
Replies: 196
Views: 551012

Re: The Happy Birthday Topic :)

Happy Birthday :) .
by Digitalboy
Sun Sep 06, 2009 1:51 am
Forum: Level Design & Entity Usage
Topic: Hard time with Triggers!
Replies: 9
Views: 1285

Re: Hard time with Triggers!

Booyah!!! Thanks guys,It works perfect now. :)
by Digitalboy
Sat Sep 05, 2009 6:54 am
Forum: Level Design & Entity Usage
Topic: Hard time with Triggers!
Replies: 9
Views: 1285

Re: Hard time with Triggers!

i really didn't get it. :? "logic1" is the name i chose for the logicgate(entityname) and it is used to trigger the message and "artifact"(Trigger1) is the attribute that when i collect it,it triggers the logicgate .if i replace it with trigger1name the whole logic makes no sense. could you be more ...
by Digitalboy
Fri Sep 04, 2009 6:35 am
Forum: Level Design & Entity Usage
Topic: Hard time with Triggers!
Replies: 9
Views: 1285

Re: Hard time with Triggers!

Sure.Here you go. Some explanation:With my current settings,when i collect the artifact(attribute) the message shows up correctly and disappears but the platform only twitches a bit(i know its because of the callback state which last only a second and cant trigger the platform completely) but any lo...
by Digitalboy
Fri Sep 04, 2009 4:59 am
Forum: Level Design & Entity Usage
Topic: Hard time with Triggers!
Replies: 9
Views: 1285

Hard time with Triggers!

Hi guys.How are you doing? :D. Well i was trying some basic things in my level(messages,attributes,etc).but there is a problem i cant solve. i want that when i pick up an attribute it then triggers a message AND trigger something else(say a movingplatform) i tried all sorts of logic gates but had no...
by Digitalboy
Mon Aug 31, 2009 10:29 pm
Forum: Game Designs
Topic: DM's Game : Apocalyptic Vision
Replies: 106
Views: 14317

Re: DM's Game : Apocalyptic Vision

zany_001 wrote:Eh but ham is a food already...I'M NOT LAUGHING! CRUELTY TO PIGS! Oh and make twoheaded pigs that walk around, and killing them gives you HAM.
THE HORROR!!

ps:ok.lets just put this discussion away.we already off topiced! half of the page :)
by Digitalboy
Mon Aug 31, 2009 10:18 pm
Forum: Game Designs
Topic: DM's Game : Apocalyptic Vision
Replies: 106
Views: 14317

Re: DM's Game : Apocalyptic Vision

Got it! :D.i thought i was either this or bu**!! :lol:

ps.Harvard art museum XD
by Digitalboy
Mon Aug 31, 2009 8:04 pm
Forum: Game Designs
Topic: DM's Game : Apocalyptic Vision
Replies: 106
Views: 14317

Re: DM's Game : Apocalyptic Vision

That would be fun and cleverish!!(although i didnt get the HAM,There are like 7-8 meaning to it :D.i think i need more IQ points!).
but still i love hidden jokes.they give more life to the game! :P
by Digitalboy
Mon Aug 31, 2009 4:15 am
Forum: Game Designs
Topic: DM's Game : Apocalyptic Vision
Replies: 106
Views: 14317

Re: DM's Game : Apocalyptic Vision

the screenies look Good mate.actually they taste f..*COUGH* look very good :) .
by Digitalboy
Sun Aug 30, 2009 5:49 pm
Forum: Programming
Topic: RealityFactory 0.80 - WIP
Replies: 66
Views: 53855

Re: RealityFactory 0.80 - WIP

Great :D .Thanks for the info QoD.its good to know that RF is alive and kicking!!The new Features looks great! I never said September 1st. I was targeting September and if everything would work out smoothly then it would be early September. However, there are some components of the current GUI that ...
by Digitalboy
Sat Aug 29, 2009 3:14 am
Forum: Bug Reports
Topic: [FIXED 0.78.0] Jump Pad Bug.
Replies: 9
Views: 3080

Re: Jump Pad Bug.

landing on the platform above is working fine.the bug only occurs if i land on the jump pad.
by Digitalboy
Fri Aug 28, 2009 7:07 pm
Forum: Bug Reports
Topic: [FIXED 0.78.0] Jump Pad Bug.
Replies: 9
Views: 3080

Re: Jump Pad Bug.

it is still there.
Changing video setup,restarting comp,reinstalling RF -all no use.
its not really a super critical bug or something.but i think it should be fixed
by Digitalboy
Fri Aug 28, 2009 6:27 pm
Forum: Bug Reports
Topic: [FIXED 0.78.0] Jump Pad Bug.
Replies: 9
Views: 3080

Re: Jump Pad Bug.

?? then i was stuck underground and had to reset the level..doesnt it consider as a bug?
Here is a pic:
Image
by Digitalboy
Fri Aug 28, 2009 6:46 am
Forum: Bug Reports
Topic: [FIXED 0.78.0] Jump Pad Bug.
Replies: 9
Views: 3080

[FIXED 0.78.0] Jump Pad Bug.

Hey guys.i was trying out the rf demo and i encountered a bug. In the demo level with the mask guy(defaultname:daniel) there is a jump pad.i stood over it and and it threw me up.i waited and gravity pulled me down again and i went into the ground under the jump pad!any idea why is this happening? (i...
by Digitalboy
Thu Aug 27, 2009 9:23 pm
Forum: Programming
Topic: RealityFactory 0.80 - WIP
Replies: 66
Views: 53855

Re: RealityFactory 0.80 - WIP

yeah,like personal life. :?.sure,i will wait