Search found 18 matches
- Wed Sep 16, 2009 3:21 am
- Forum: General Discussions
- Topic: The Happy Birthday Topic :)
- Replies: 196
- Views: 551012
Re: The Happy Birthday Topic :)
Happy Birthday .
- Sun Sep 06, 2009 1:51 am
- Forum: Level Design & Entity Usage
- Topic: Hard time with Triggers!
- Replies: 9
- Views: 1285
Re: Hard time with Triggers!
Booyah!!! Thanks guys,It works perfect now.
- Sat Sep 05, 2009 6:54 am
- Forum: Level Design & Entity Usage
- Topic: Hard time with Triggers!
- Replies: 9
- Views: 1285
Re: Hard time with Triggers!
i really didn't get it. :? "logic1" is the name i chose for the logicgate(entityname) and it is used to trigger the message and "artifact"(Trigger1) is the attribute that when i collect it,it triggers the logicgate .if i replace it with trigger1name the whole logic makes no sense. could you be more ...
- Fri Sep 04, 2009 6:35 am
- Forum: Level Design & Entity Usage
- Topic: Hard time with Triggers!
- Replies: 9
- Views: 1285
Re: Hard time with Triggers!
Sure.Here you go. Some explanation:With my current settings,when i collect the artifact(attribute) the message shows up correctly and disappears but the platform only twitches a bit(i know its because of the callback state which last only a second and cant trigger the platform completely) but any lo...
- Fri Sep 04, 2009 4:59 am
- Forum: Level Design & Entity Usage
- Topic: Hard time with Triggers!
- Replies: 9
- Views: 1285
Hard time with Triggers!
Hi guys.How are you doing? :D. Well i was trying some basic things in my level(messages,attributes,etc).but there is a problem i cant solve. i want that when i pick up an attribute it then triggers a message AND trigger something else(say a movingplatform) i tried all sorts of logic gates but had no...
- Mon Aug 31, 2009 10:29 pm
- Forum: Game Designs
- Topic: DM's Game : Apocalyptic Vision
- Replies: 106
- Views: 14317
Re: DM's Game : Apocalyptic Vision
THE HORROR!!zany_001 wrote:Eh but ham is a food already...I'M NOT LAUGHING! CRUELTY TO PIGS! Oh and make twoheaded pigs that walk around, and killing them gives you HAM.
ps:ok.lets just put this discussion away.we already off topiced! half of the page
- Mon Aug 31, 2009 10:18 pm
- Forum: Game Designs
- Topic: DM's Game : Apocalyptic Vision
- Replies: 106
- Views: 14317
Re: DM's Game : Apocalyptic Vision
Got it! .i thought i was either this or bu**!!
ps.Harvard art museum XD
ps.Harvard art museum XD
- Mon Aug 31, 2009 8:04 pm
- Forum: Game Designs
- Topic: DM's Game : Apocalyptic Vision
- Replies: 106
- Views: 14317
Re: DM's Game : Apocalyptic Vision
That would be fun and cleverish!!(although i didnt get the HAM,There are like 7-8 meaning to it .i think i need more IQ points!).
but still i love hidden jokes.they give more life to the game!
but still i love hidden jokes.they give more life to the game!
- Mon Aug 31, 2009 4:15 am
- Forum: Game Designs
- Topic: DM's Game : Apocalyptic Vision
- Replies: 106
- Views: 14317
Re: DM's Game : Apocalyptic Vision
the screenies look Good mate.actually they taste f..*COUGH* look very good .
- Sun Aug 30, 2009 5:49 pm
- Forum: Programming
- Topic: RealityFactory 0.80 - WIP
- Replies: 66
- Views: 53855
Re: RealityFactory 0.80 - WIP
Great :D .Thanks for the info QoD.its good to know that RF is alive and kicking!!The new Features looks great! I never said September 1st. I was targeting September and if everything would work out smoothly then it would be early September. However, there are some components of the current GUI that ...
- Sat Aug 29, 2009 3:14 am
- Forum: Bug Reports
- Topic: [FIXED 0.78.0] Jump Pad Bug.
- Replies: 9
- Views: 3080
Re: Jump Pad Bug.
landing on the platform above is working fine.the bug only occurs if i land on the jump pad.
- Fri Aug 28, 2009 7:07 pm
- Forum: Bug Reports
- Topic: [FIXED 0.78.0] Jump Pad Bug.
- Replies: 9
- Views: 3080
Re: Jump Pad Bug.
it is still there.
Changing video setup,restarting comp,reinstalling RF -all no use.
its not really a super critical bug or something.but i think it should be fixed
Changing video setup,restarting comp,reinstalling RF -all no use.
its not really a super critical bug or something.but i think it should be fixed
- Fri Aug 28, 2009 6:27 pm
- Forum: Bug Reports
- Topic: [FIXED 0.78.0] Jump Pad Bug.
- Replies: 9
- Views: 3080
Re: Jump Pad Bug.
?? then i was stuck underground and had to reset the level..doesnt it consider as a bug?
Here is a pic:
Here is a pic:
- Fri Aug 28, 2009 6:46 am
- Forum: Bug Reports
- Topic: [FIXED 0.78.0] Jump Pad Bug.
- Replies: 9
- Views: 3080
[FIXED 0.78.0] Jump Pad Bug.
Hey guys.i was trying out the rf demo and i encountered a bug. In the demo level with the mask guy(defaultname:daniel) there is a jump pad.i stood over it and and it threw me up.i waited and gravity pulled me down again and i went into the ground under the jump pad!any idea why is this happening? (i...
- Thu Aug 27, 2009 9:23 pm
- Forum: Programming
- Topic: RealityFactory 0.80 - WIP
- Replies: 66
- Views: 53855
Re: RealityFactory 0.80 - WIP
yeah,like personal life. .sure,i will wait