Search found 18 matches
- Sun Oct 27, 2013 7:55 pm
- Forum: RF2 Discussions
- Topic: RF and RF2
- Replies: 5
- Views: 16263
Re: RF and RF2
It'd be great, but I don't think there's anyone left committed to it.
- Sun Dec 23, 2012 8:50 pm
- Forum: Programming
- Topic: RealityFactory 1.0 Roadmap
- Replies: 37
- Views: 39515
Re: RealityFactory 1.0 Roadmap
I presume RF is no longer an active project? Been following it for a few years now, it was outdated then, I would presume by now there is so much lacking that there is no point completely updating, but rather starting from scratch would be the only worthwhile option. I guess that's also what RF2 ...
- Mon Sep 03, 2012 2:40 am
- Forum: RF2 Discussions
- Topic: RF2 Updates
- Replies: 42
- Views: 97142
Re: RF2 Updates
Is this completely dead then? It's been a long wait, and there's been no replies for a long time, I presume nothing has been done since then the project has been cancelled?
- Wed Feb 09, 2011 8:40 pm
- Forum: RF2 Discussions
- Topic: RF2 Updates
- Replies: 42
- Views: 97142
Re: RF2 Updates
Just wondering how the work on RF2 has been going, and if there's a release date(Sort of) for the next version.
- Thu Dec 09, 2010 11:19 pm
- Forum: RF2 Discussions
- Topic: RF2 Editor Screen Shot
- Replies: 4
- Views: 11608
Re: RF2 Editor Screen Shot
Good to see everythings coming along, it sounds quite good so far, Keep the screens coming fast(As fast as you can make it
).
- Tue Oct 26, 2010 12:14 am
- Forum: RF2 Discussions
- Topic: RF2 Updates
- Replies: 42
- Views: 97142
Re: RF2 Updates
Is this going along well, are we set for the next release(Im guessing the first with the new mascot) before 2011?
- Tue Oct 26, 2010 12:10 am
- Forum: Programming
- Topic: RealityFactory 0.80 - WIP
- Replies: 66
- Views: 269887
Re: RealityFactory 0.80 - WIP
Good to see theres still work going on for this, is there a projected date for the BETA?, obviously we'll have to take it with a pinch of salt as things pop up, and we all have education and a social life to cater.
- Mon Apr 19, 2010 8:00 pm
- Forum: RF2 Discussions
- Topic: Some RF2 eye candy
- Replies: 7
- Views: 13594
Re: Some RF2 eye candy
Am i correct in saying to get the effects you press the C V B and N buttons. Or is there more?
- Thu Apr 08, 2010 8:56 pm
- Forum: RF2 Discussions
- Topic: Compiling RF2
- Replies: 19
- Views: 25758
Re: Compiling RF2
When i load "RFOgre_d" from that binary file, it comes up with a Visual C++ runtime error saying-
This application has requested the Runtime to terminate in an unusual way.
Please contact the applications support team.
EDIT- I ran it as Admin and it fixed the problem, but then it says it didnt find ...
This application has requested the Runtime to terminate in an unusual way.
Please contact the applications support team.
EDIT- I ran it as Admin and it fixed the problem, but then it says it didnt find ...
- Sun Jan 31, 2010 1:05 pm
- Forum: RF2 Discussions
- Topic: RF2 Component Based Entities
- Replies: 10
- Views: 16282
Re: RF2 Component Based Entities
Where can i learn this code? ive been googleing everything but nout comes up.
- Wed Jan 06, 2010 3:49 pm
- Forum: RF2 Discussions
- Topic: RF2 Updates
- Replies: 42
- Views: 97142
Re: RF2 Updates
Good to see so much as been done.
- Thu Dec 31, 2009 4:03 pm
- Forum: RF2 Discussions
- Topic: Simple RF2 Demo
- Replies: 41
- Views: 44786
Re: Simple RF2 Demo
Is there anything i can do to gt ready for making a game using RF2, like scripting, or do i have to wait until the release and use the tools included, also is the march 2010 released date confirmed or will it be later/earlier than march.
- Sun Dec 20, 2009 12:23 pm
- Forum: RF Scripting
- Topic: How do you make a vehicle?
- Replies: 15
- Views: 8403
Re: How do you make a vehicle?
Code: Select all
{
self.ThinkTime=0.04;
KP=self.key_pressed;
IsKeyDown(KP)
{
- Sun Dec 20, 2009 11:48 am
- Forum: RF Scripting
- Topic: How do you make a vehicle?
- Replies: 15
- Views: 8403
Re: How do you make a vehicle?
KP=self.key_pressed;
switch(KP)
{
...
} You should use IsKeyDown() with many if-statements instead of key_pressed with a switch-structure. Right now the script registers only the key press for a single key. And obviously that's not very good. :)
As I see it, the other code you posted is just a ...
switch(KP)
{
...
} You should use IsKeyDown() with many if-statements instead of key_pressed with a switch-structure. Right now the script registers only the key press for a single key. And obviously that's not very good. :)
As I see it, the other code you posted is just a ...
- Sat Nov 21, 2009 11:40 pm
- Forum: Level Design & Entity Usage
- Topic: BSP files
- Replies: 3
- Views: 1874
Re: BSP files
What software is used to create them?