Search found 18 matches
- Sun Oct 27, 2013 7:55 pm
- Forum: RF2 Discussions
- Topic: RF and RF2
- Replies: 5
- Views: 9002
Re: RF and RF2
It'd be great, but I don't think there's anyone left committed to it.
- Sun Dec 23, 2012 8:50 pm
- Forum: Programming
- Topic: RealityFactory 1.0 Roadmap
- Replies: 37
- Views: 22226
Re: RealityFactory 1.0 Roadmap
I presume RF is no longer an active project? Been following it for a few years now, it was outdated then, I would presume by now there is so much lacking that there is no point completely updating, but rather starting from scratch would be the only worthwhile option. I guess that's also what RF2 aim...
- Mon Sep 03, 2012 2:40 am
- Forum: RF2 Discussions
- Topic: RF2 Updates
- Replies: 42
- Views: 75679
Re: RF2 Updates
Is this completely dead then? It's been a long wait, and there's been no replies for a long time, I presume nothing has been done since then the project has been cancelled?
- Wed Feb 09, 2011 8:40 pm
- Forum: RF2 Discussions
- Topic: RF2 Updates
- Replies: 42
- Views: 75679
Re: RF2 Updates
Just wondering how the work on RF2 has been going, and if there's a release date(Sort of) for the next version.
- Thu Dec 09, 2010 11:19 pm
- Forum: RF2 Discussions
- Topic: RF2 Editor Screen Shot
- Replies: 4
- Views: 6325
Re: RF2 Editor Screen Shot
Good to see everythings coming along, it sounds quite good so far, Keep the screens coming fast(As fast as you can make it
).

- Tue Oct 26, 2010 12:14 am
- Forum: RF2 Discussions
- Topic: RF2 Updates
- Replies: 42
- Views: 75679
Re: RF2 Updates
Is this going along well, are we set for the next release(Im guessing the first with the new mascot) before 2011?
- Tue Oct 26, 2010 12:10 am
- Forum: Programming
- Topic: RealityFactory 0.80 - WIP
- Replies: 66
- Views: 75114
Re: RealityFactory 0.80 - WIP
Good to see theres still work going on for this, is there a projected date for the BETA?, obviously we'll have to take it with a pinch of salt as things pop up, and we all have education and a social life to cater.
- Mon Apr 19, 2010 8:00 pm
- Forum: RF2 Discussions
- Topic: Some RF2 eye candy
- Replies: 7
- Views: 7314
Re: Some RF2 eye candy
Am i correct in saying to get the effects you press the C V B and N buttons. Or is there more?
- Thu Apr 08, 2010 8:56 pm
- Forum: RF2 Discussions
- Topic: Compiling RF2
- Replies: 19
- Views: 15321
Re: Compiling RF2
When i load "RFOgre_d" from that binary file, it comes up with a Visual C++ runtime error saying- This application has requested the Runtime to terminate in an unusual way. Please contact the applications support team. EDIT- I ran it as Admin and it fixed the problem, but then it says it d...
- Sun Jan 31, 2010 1:05 pm
- Forum: RF2 Discussions
- Topic: RF2 Component Based Entities
- Replies: 10
- Views: 8985
Re: RF2 Component Based Entities
Where can i learn this code? ive been googleing everything but nout comes up.
- Wed Jan 06, 2010 3:49 pm
- Forum: RF2 Discussions
- Topic: RF2 Updates
- Replies: 42
- Views: 75679
Re: RF2 Updates
Good to see so much as been done.
- Thu Dec 31, 2009 4:03 pm
- Forum: RF2 Discussions
- Topic: Simple RF2 Demo
- Replies: 41
- Views: 25964
Re: Simple RF2 Demo
Is there anything i can do to gt ready for making a game using RF2, like scripting, or do i have to wait until the release and use the tools included, also is the march 2010 released date confirmed or will it be later/earlier than march.
- Sun Dec 20, 2009 12:23 pm
- Forum: RF Scripting
- Topic: How do you make a vehicle?
- Replies: 15
- Views: 5303
Re: How do you make a vehicle?
Code: Select all
{
self.ThinkTime=0.04;
KP=self.key_pressed;
IsKeyDown(KP)
{
- Sun Dec 20, 2009 11:48 am
- Forum: RF Scripting
- Topic: How do you make a vehicle?
- Replies: 15
- Views: 5303
Re: How do you make a vehicle?
KP=self.key_pressed; switch(KP) { ... } You should use IsKeyDown() with many if-statements instead of key_pressed with a switch-structure. Right now the script registers only the key press for a single key. And obviously that's not very good. :) As I see it, the other code you posted is just a bunc...
- Sat Nov 21, 2009 11:40 pm
- Forum: Level Design & Entity Usage
- Topic: BSP files
- Replies: 3
- Views: 1097
Re: BSP files
What software is used to create them?