Search found 18 matches

by tgrech
Sun Oct 27, 2013 7:55 pm
Forum: RF2 Discussions
Topic: RF and RF2
Replies: 5
Views: 4346

Re: RF and RF2

It'd be great, but I don't think there's anyone left committed to it.
by tgrech
Sun Dec 23, 2012 8:50 pm
Forum: Programming
Topic: RealityFactory 1.0 Roadmap
Replies: 37
Views: 10084

Re: RealityFactory 1.0 Roadmap

I presume RF is no longer an active project? Been following it for a few years now, it was outdated then, I would presume by now there is so much lacking that there is no point completely updating, but rather starting from scratch would be the only worthwhile option. I guess that's also what RF2 aim...
by tgrech
Mon Sep 03, 2012 2:40 am
Forum: RF2 Discussions
Topic: RF2 Updates
Replies: 42
Views: 60807

Re: RF2 Updates

Is this completely dead then? It's been a long wait, and there's been no replies for a long time, I presume nothing has been done since then the project has been cancelled?
by tgrech
Wed Feb 09, 2011 8:40 pm
Forum: RF2 Discussions
Topic: RF2 Updates
Replies: 42
Views: 60807

Re: RF2 Updates

Just wondering how the work on RF2 has been going, and if there's a release date(Sort of) for the next version.
by tgrech
Thu Dec 09, 2010 11:19 pm
Forum: RF2 Discussions
Topic: RF2 Editor Screen Shot
Replies: 4
Views: 2313

Re: RF2 Editor Screen Shot

Good to see everythings coming along, it sounds quite good so far, Keep the screens coming fast(As fast as you can make it :wink: ).
by tgrech
Tue Oct 26, 2010 12:14 am
Forum: RF2 Discussions
Topic: RF2 Updates
Replies: 42
Views: 60807

Re: RF2 Updates

Is this going along well, are we set for the next release(Im guessing the first with the new mascot) before 2011?
by tgrech
Tue Oct 26, 2010 12:10 am
Forum: Programming
Topic: RealityFactory 0.80 - WIP
Replies: 66
Views: 53852

Re: RealityFactory 0.80 - WIP

Good to see theres still work going on for this, is there a projected date for the BETA?, obviously we'll have to take it with a pinch of salt as things pop up, and we all have education and a social life to cater.
by tgrech
Mon Apr 19, 2010 8:00 pm
Forum: RF2 Discussions
Topic: Some RF2 eye candy
Replies: 7
Views: 2574

Re: Some RF2 eye candy

Am i correct in saying to get the effects you press the C V B and N buttons. Or is there more?
by tgrech
Thu Apr 08, 2010 8:56 pm
Forum: RF2 Discussions
Topic: Compiling RF2
Replies: 19
Views: 7347

Re: Compiling RF2

When i load "RFOgre_d" from that binary file, it comes up with a Visual C++ runtime error saying- This application has requested the Runtime to terminate in an unusual way. Please contact the applications support team. EDIT- I ran it as Admin and it fixed the problem, but then it says it didnt find ...
by tgrech
Sun Jan 31, 2010 1:05 pm
Forum: RF2 Discussions
Topic: RF2 Component Based Entities
Replies: 10
Views: 3821

Re: RF2 Component Based Entities

Where can i learn this code? ive been googleing everything but nout comes up.
by tgrech
Wed Jan 06, 2010 3:49 pm
Forum: RF2 Discussions
Topic: RF2 Updates
Replies: 42
Views: 60807

Re: RF2 Updates

Good to see so much as been done.
by tgrech
Thu Dec 31, 2009 4:03 pm
Forum: RF2 Discussions
Topic: Simple RF2 Demo
Replies: 41
Views: 12825

Re: Simple RF2 Demo

Is there anything i can do to gt ready for making a game using RF2, like scripting, or do i have to wait until the release and use the tools included, also is the march 2010 released date confirmed or will it be later/earlier than march.
by tgrech
Sun Dec 20, 2009 12:23 pm
Forum: RF Scripting
Topic: How do you make a vehicle?
Replies: 15
Views: 3482

Re: How do you make a vehicle?

Code: Select all

{
self.ThinkTime=0.04;
KP=self.key_pressed;
   IsKeyDown(KP)
   {
Ive tried other ways but thats my initial idea of putting it in.
by tgrech
Sun Dec 20, 2009 11:48 am
Forum: RF Scripting
Topic: How do you make a vehicle?
Replies: 15
Views: 3482

Re: How do you make a vehicle?

KP=self.key_pressed; switch(KP) { ... } You should use IsKeyDown() with many if-statements instead of key_pressed with a switch-structure. Right now the script registers only the key press for a single key. And obviously that's not very good. :) As I see it, the other code you posted is just a bunc...
by tgrech
Sat Nov 21, 2009 11:40 pm
Forum: Level Design & Entity Usage
Topic: BSP files
Replies: 3
Views: 652

Re: BSP files

What software is used to create them?