Search found 4 matches

by clydealan83
Sat Dec 12, 2009 4:00 am
Forum: RF Scripting
Topic: super punch
Replies: 1
Views: 644

super punch

im wanting to do a super punch or kick or throw or whatever. not your average punch in the chin. if the players strength and hand to hand gets up enough it will knock the enemy out of their socks if you know what i mean. i know i have to use forceup and what not but how do i go about gettin the enem...
by clydealan83
Fri Dec 11, 2009 9:40 pm
Forum: RF Scripting
Topic: scripted player...wut about playerstart?
Replies: 4
Views: 1035

Re: scripted player...wut about playerstart?

thanx man. yeah i have that tutorial and its what really made me believe half of my ideas were possible. ive got most of my player.ini setup for the attributes im gonna imploy. its gonna be complex but im gonna try to keep it simle and design it for use with a controler(logictech dual action specifi...
by clydealan83
Fri Dec 11, 2009 2:57 am
Forum: RF Scripting
Topic: scripted player...wut about playerstart?
Replies: 4
Views: 1035

Re: scripted player...wut about playerstart?

no lie im jumping into it really fast. i should play around a lot more but anyways im making a 3rd person game where you destroy lots of enemies like you would in a shoot em up/hack and slash, but will start low level and work your way building your player into whatever you want. going to make story...
by clydealan83
Thu Dec 10, 2009 10:10 pm
Forum: RF Scripting
Topic: scripted player...wut about playerstart?
Replies: 4
Views: 1035

scripted player...wut about playerstart?

im a bit confused here. if i used a scripted player how do i stop the engine from using the playerstart because dont i have to have playerstart for the engine to work? im pretty much a noob even tho i hate that word but ive got a lot of great ideas. having a lot of trouble with conversions and such....