Search found 8 matches
- Thu Feb 11, 2010 12:27 pm
- Forum: Feature Requests
- Topic: [FIXED IN 0.78.0] RFEditPro - Texture Tab Display
- Replies: 0
- Views: 4191
[FIXED IN 0.78.0] RFEditPro - Texture Tab Display
Postby RobF » 11 Feb 2010 17:05 I'm having a terrible time trying to decipher which texture is which, as they are all displayed so grainy on the Texture Tab, however they do display correctly once applied to a brush. The default.txl displays correctly but some textures in rfpack (e.g. plantanem, stw...
- Thu Feb 11, 2010 7:05 am
- Forum: Setup, Post Install Support
- Topic: [FIXED IN 0.78.0] RFEditPro - Texture Tab Display
- Replies: 2
- Views: 2765
[FIXED IN 0.78.0] RFEditPro - Texture Tab Display
I'm having a terrible time trying to decipher which texture is which, as they are all displayed so grainy on the Texture Tab, however they do display correctly once applied to a brush . The default.txl displays correctly but some textures in rfpack (e.g. plantanem, stwall02) and rfpack1 are grainy. ...
- Tue Feb 09, 2010 3:52 pm
- Forum: RF Scripting
- Topic: Rotate Bones!
- Replies: 1
- Views: 435
Re: Rotate Bones!
I think you would do that animation where you created the model and then call that animation using a trigger.
- Tue Feb 09, 2010 12:27 pm
- Forum: Level Design & Entity Usage
- Topic: Dimensions
- Replies: 5
- Views: 1231
Re: Dimensions
Tks Jay,
appreciate the answer. Working in metric makes sense, is there an entry that can be added to the rfedit ini file to change the grid size to metric or does the engine cope better with binary?
appreciate the answer. Working in metric makes sense, is there an entry that can be added to the rfedit ini file to change the grid size to metric or does the engine cope better with binary?
- Tue Feb 09, 2010 9:49 am
- Forum: Level Design & Entity Usage
- Topic: How to Make realistic Flowing terrain
- Replies: 12
- Views: 2764
Re: How to Make realistic Flowing terrain
The link on the title no longer works, found the tutorial with all images here http://www.gamedesign.net/index.php/Coo ... n_Tutorial
- Tue Feb 09, 2010 6:43 am
- Forum: Level Design & Entity Usage
- Topic: Dimensions
- Replies: 5
- Views: 1231
Dimensions
Trying to get my head around a suitable scale to utilise with this game engine when designing a level. I came across this document http://developer.valvesoftware.com/wiki/Dimensions and was wondering if we had something similar? If not, does this document have any glaring anomalies that would make i...
- Mon Feb 08, 2010 8:33 pm
- Forum: Modelers Corner
- Topic: GIMP BMP
- Replies: 3
- Views: 768
Re: GIMP BMP
Bernie -Thanks for the info about graphics formats.
- Mon Feb 08, 2010 7:57 am
- Forum: Modelers Corner
- Topic: GIMP BMP
- Replies: 3
- Views: 768
GIMP BMP
Always used Gimp for my graphics and have been pulling my hair out for 3 days as none of my textures would convert into .act from milkshape. I was using AStudio like the manual says, the bmp's were showing up in AViewer under material but not displaying, but proj file was showing Material 0. Well an...