Search found 8 matches

by RobF
Thu Feb 11, 2010 12:27 pm
Forum: Feature Requests
Topic: [FIXED IN 0.78.0] RFEditPro - Texture Tab Display
Replies: 0
Views: 4191

[FIXED IN 0.78.0] RFEditPro - Texture Tab Display

Postby RobF » 11 Feb 2010 17:05 I'm having a terrible time trying to decipher which texture is which, as they are all displayed so grainy on the Texture Tab, however they do display correctly once applied to a brush. The default.txl displays correctly but some textures in rfpack (e.g. plantanem, stw...
by RobF
Thu Feb 11, 2010 7:05 am
Forum: Setup, Post Install Support
Topic: [FIXED IN 0.78.0] RFEditPro - Texture Tab Display
Replies: 2
Views: 2765

[FIXED IN 0.78.0] RFEditPro - Texture Tab Display

I'm having a terrible time trying to decipher which texture is which, as they are all displayed so grainy on the Texture Tab, however they do display correctly once applied to a brush . The default.txl displays correctly but some textures in rfpack (e.g. plantanem, stwall02) and rfpack1 are grainy. ...
by RobF
Tue Feb 09, 2010 3:52 pm
Forum: RF Scripting
Topic: Rotate Bones!
Replies: 1
Views: 435

Re: Rotate Bones!

I think you would do that animation where you created the model and then call that animation using a trigger.
by RobF
Tue Feb 09, 2010 12:27 pm
Forum: Level Design & Entity Usage
Topic: Dimensions
Replies: 5
Views: 1231

Re: Dimensions

Tks Jay,

appreciate the answer. Working in metric makes sense, is there an entry that can be added to the rfedit ini file to change the grid size to metric or does the engine cope better with binary?
by RobF
Tue Feb 09, 2010 9:49 am
Forum: Level Design & Entity Usage
Topic: How to Make realistic Flowing terrain
Replies: 12
Views: 2764

Re: How to Make realistic Flowing terrain

The link on the title no longer works, found the tutorial with all images here http://www.gamedesign.net/index.php/Coo ... n_Tutorial
by RobF
Tue Feb 09, 2010 6:43 am
Forum: Level Design & Entity Usage
Topic: Dimensions
Replies: 5
Views: 1231

Dimensions

Trying to get my head around a suitable scale to utilise with this game engine when designing a level. I came across this document http://developer.valvesoftware.com/wiki/Dimensions and was wondering if we had something similar? If not, does this document have any glaring anomalies that would make i...
by RobF
Mon Feb 08, 2010 8:33 pm
Forum: Modelers Corner
Topic: GIMP BMP
Replies: 3
Views: 768

Re: GIMP BMP

Bernie -Thanks for the info about graphics formats. :)
by RobF
Mon Feb 08, 2010 7:57 am
Forum: Modelers Corner
Topic: GIMP BMP
Replies: 3
Views: 768

GIMP BMP

Always used Gimp for my graphics and have been pulling my hair out for 3 days as none of my textures would convert into .act from milkshape. I was using AStudio like the manual says, the bmp's were showing up in AViewer under material but not displaying, but proj file was showing Material 0. Well an...