Search found 320 matches

by incenseman2003
Sat Oct 01, 2011 12:24 am
Forum: Level Design & Entity Usage
Topic: Bounding box does not turn with the actor
Replies: 6
Views: 1007

Re: Bounding box does not turn with the actor

It is the stock robot script with no modifications. also now I find that in a level where I had pawns attacking pawns, the pawns no longer attack each other. I had it working and now it is not. Not sure why. They are also using the stock robot script with no modifications. Except the groups they bel...
by incenseman2003
Fri Sep 30, 2011 11:18 pm
Forum: Level Design & Entity Usage
Topic: Bounding box does not turn with the actor
Replies: 6
Views: 1007

Re: Bounding box does not turn with the actor

Pawns will not follow scriptpoints
by incenseman2003
Fri Sep 30, 2011 10:13 pm
Forum: Level Design & Entity Usage
Topic: Bounding box does not turn with the actor
Replies: 6
Views: 1007

Re: Bounding box does not turn with the actor

The bounding box thing is not cool but it is what it is.

What about getting a pawn to follow a path and certain entities to allow sound?
by incenseman2003
Fri Sep 30, 2011 8:23 pm
Forum: Level Design & Entity Usage
Topic: Bounding box does not turn with the actor
Replies: 6
Views: 1007

Bounding box does not turn with the actor

I have created an actor and successfully got it running in the game. However the bounding box does not turn with the actor in game. The bounding box will stay facing one way and the actor will will turn as needed. The actor is an army tank and I am using a modified robot.s. How does one fix this? Al...
by incenseman2003
Fri Sep 30, 2011 7:14 pm
Forum: Level Design & Entity Usage
Topic: What level editor is the best for RF?
Replies: 10
Views: 9038

Re: What level editor is the best for RF?

Thanks for the reply.
by incenseman2003
Fri Sep 30, 2011 6:39 pm
Forum: Level Design & Entity Usage
Topic: What level editor is the best for RF?
Replies: 10
Views: 9038

Re: What level editor is the best for RF?

To paradoxnj and Allanon - Ty. I totally missed the updated RfEditPro. That was the answer I was looking for. Again, Ty. :) EDIT: I installed the new RfEditPro and tried to run it and it said that the file mfc100.dll cannot be found on my PC. I am running win7 32bit pro. I found the anwser. You need...
by incenseman2003
Fri Sep 30, 2011 3:01 am
Forum: Level Design & Entity Usage
Topic: What level editor is the best for RF?
Replies: 10
Views: 9038

Re: What level editor is the best for RF?

"From Nighthawk0973 - First of all, who's advice where you asking for again? And, second of all, RF Edit Pro is the default Reality Factory Editor.". To Nighthawk0973 - I joined the RF community Sun Mar 12, 2006. I am aware that RFEditPro is the default editor for RF. I started out using RFEditPro a...
by incenseman2003
Tue Sep 27, 2011 11:40 pm
Forum: Level Design & Entity Usage
Topic: What level editor is the best for RF?
Replies: 10
Views: 9038

Re: What level editor is the best for RF?

rfeditpro has issues with the player falling through moving platforms and a few more that are near impossible to walk around.
by incenseman2003
Tue Sep 27, 2011 8:24 am
Forum: Level Design & Entity Usage
Topic: What level editor is the best for RF?
Replies: 10
Views: 9038

What level editor is the best for RF?

I have searched high and low and found info for rfedit and rfeditpro and WrldEdit. I have been using WrldEdit but only some of its features are available to me. All of the info that I have found on setting up WrldEdit to run is incomplete and out of date. Most of the sources tell you to use director...
by incenseman2003
Thu Aug 19, 2010 4:23 pm
Forum: Level Design & Entity Usage
Topic: Getting ElectricBolt to make sound.
Replies: 12
Views: 1788

Re: Getting ElectricBolt to make sound.

You could still use a separate AudioSource3D entity and attach it to the ElectricBolt entity until this is fixed. I have tried every setting combo that I can think of and i cannot get the AudioSource3D to make sound on its own let alone when attached to the ElectricBolt. Are you sure that the sound...
by incenseman2003
Tue Aug 10, 2010 8:57 pm
Forum: Level Design & Entity Usage
Topic: Getting ElectricBolt to make sound.
Replies: 12
Views: 1788

Re: Getting ElectricBolt to make sound.

What are the odds that the entity sound can be turned back on and the new engine uploaded? I am right the point where I can start working on a game. I just need that one thing to get it done. It is barely within reach and still not attainable. That is sooooo frustrating.

Please!?
by incenseman2003
Sun Aug 08, 2010 9:02 pm
Forum: Level Design & Entity Usage
Topic: Getting ElectricBolt to make sound.
Replies: 12
Views: 1788

Re: Getting ElectricBolt to make sound.

Could someone that has the source code for RF please re-enable the sound for the entities, recompile it and upload it somewhere. I am not a programmer but if all that needs to be done it to un-comment the sound for the entities part of the code then I am sure it is an easy fix for someone that knows...
by incenseman2003
Wed Nov 18, 2009 3:49 pm
Forum: Level Design & Entity Usage
Topic: Getting ElectricBolt to make sound.
Replies: 12
Views: 1788

Re: Getting ElectricBolt to make sound.

I figured that it was something like that to. LOL!!
by incenseman2003
Sat Nov 07, 2009 1:26 pm
Forum: Level Design & Entity Usage
Topic: Getting ElectricBolt to make sound.
Replies: 12
Views: 1788

Re: Getting ElectricBolt to make sound.

The sound effect for electric bolt entities is broken in the current version. The code in question was disabled at some point for no good reason. I've re-enabled it for the next version of RF. I figured that it was something like that. Thanks :) Is that next version going to be ready for DL any tim...
by incenseman2003
Sat Nov 07, 2009 3:38 am
Forum: Level Design & Entity Usage
Topic: Getting ElectricBolt to make sound.
Replies: 12
Views: 1788

Re: Getting ElectricBolt to make sound.

Could you please be more pacific?

How could it be playing and me not hear it? I have tried it with the volume all the way up and still no sound for those entities.