Search found 13 matches

by IndigoWraithe
Thu Jul 01, 2010 7:24 pm
Forum: RF Scripting
Topic: 1st Person Melee Problems
Replies: 20
Views: 2818

Re: 1st Person Melee Problems

thank you, Juutis. you explained things better than i could. :p i will say, however, that i did misunderstand something in QoD's post in that there is a separate BB for the weapon which is based on the player's BB. i guess i just read it too fast or something. in any case, even expanding the player'...
by IndigoWraithe
Wed Jun 30, 2010 12:28 am
Forum: RF Scripting
Topic: 1st Person Melee Problems
Replies: 20
Views: 2818

Re: 1st Person Melee Problems

the main actor and the weapon are always separate in first person. they are not attached in any way, so it is pointless to make an arm the main actor (since it is still separate from the weapon actor with the arm, and you couldn't see it in first person anyway). as for making the actor/bounding box ...
by IndigoWraithe
Tue Jun 29, 2010 12:00 am
Forum: RF Scripting
Topic: 1st Person Melee Problems
Replies: 20
Views: 2818

Re: 1st Person Melee Problems

@QoD: thank you for clearing that up for me. in the end, i will have to use the projectile work around. the point of having a melee weapon with some reach is to be able to attack the enemy from a safe distance. but in RF if you are close enough to attack the enemy, the enemy is also close enough to ...
by IndigoWraithe
Sun Jun 27, 2010 12:18 am
Forum: RF Scripting
Topic: 1st Person Melee Problems
Replies: 20
Views: 2818

Re: 1st Person Melee Problems

@Juutis: thank you. if that is the case, then it doesn't matter how much "reach" i give the weapon if the enemy doesn't come close enough to the player bounding box. that's at least a step in the right direction to solving the problem. @Bernie/Gamemaker: i implemented the solutions you two proposed,...
by IndigoWraithe
Sat Jun 26, 2010 11:56 pm
Forum: RF Scripting
Topic: 1st Person Melee Problems
Replies: 20
Views: 2818

Re: 1st Person Melee Problems

Gamemaker, Allanon: not to be mean, but if you would read the post, you would know. when i was unable to damage the enemy until i move in really close, i assumed that it only detects if the bones of the model collide with the enemy bounding box or something like that, since the bones ended at the ha...
by IndigoWraithe
Sat Jun 26, 2010 4:46 am
Forum: RF Scripting
Topic: 1st Person Melee Problems
Replies: 20
Views: 2818

Re: 1st Person Melee Problems

Bernie, i don't really see what the difference is between this and what i have except for the fact that you have ammunition activated for the weapon, which shouldn't affect my ability to damage the enemy. also, i am specifically asking about an FPS, so if your game isn't first person, than i don't r...
by IndigoWraithe
Fri Jun 25, 2010 1:40 am
Forum: RF Scripting
Topic: 1st Person Melee Problems
Replies: 20
Views: 2818

1st Person Melee Problems

okay, so i searched like crazy through the forums, in the RF manual, and other places but have not been able to find a solution to my problem. the short story is that i can't figure out why my melee weapon doesn't register as hitting the enemy. I have to get really really close to the enemy for it t...
by IndigoWraithe
Wed Mar 03, 2010 1:06 am
Forum: RF Scripting
Topic: Weapon question
Replies: 7
Views: 987

Re: Weapon question

*edit: i also discovered that the scale number must also be equal to the scale number of your character. many of the actors are scaled to 1.4, so please be sure to have your scale set to the appropriate number. i suggest you download the ebook and go to the section about adding weapons. It has an in...
by IndigoWraithe
Thu Feb 25, 2010 10:56 pm
Forum: Level Design & Entity Usage
Topic: Going down stairs
Replies: 7
Views: 820

Re: Going down stairs

thing is i have read the ebook, and the rf help file and several tutorials here and the faq. i have spent probably somewhere around an hour and a half every day this week searching the forum for help with various tasks. i may be new to RF but not to game making in general or scripting. the problem w...
by IndigoWraithe
Thu Feb 25, 2010 4:58 am
Forum: Level Design & Entity Usage
Topic: Going down stairs
Replies: 7
Views: 820

Re: Going down stairs

thanks for all the info, guys. i had to jack the gravity way up for it to work correctly, but now i have no problems with the stairs.
by IndigoWraithe
Thu Feb 25, 2010 12:48 am
Forum: Setup, Post Install Support
Topic: Menu Alphas and Video Driver
Replies: 1
Views: 1493

Menu Alphas and Video Driver

okay, so when i run the game using direct 3d, the alpha bitmaps for the menu don't load and all the buttons and the cursor are surrounded by a black box. in game, everything works fine, but not in the menu. When i switched over the OpenGL, i had no issues in the menu anymore, but the game rendered t...
by IndigoWraithe
Fri Feb 19, 2010 3:17 pm
Forum: Level Design & Entity Usage
Topic: Going down stairs
Replies: 7
Views: 820

Re: Going down stairs

he doesn't go down ramps any better. he goes up without a hitch, but whether it is a stair or a ramp, when i try to have him go down the stairs/ramp, he just leaps down two or three times. i tried just replacing the stairs with ramps, but it changed nothing. he goes up fine, he comes down like he's ...
by IndigoWraithe
Fri Feb 19, 2010 1:33 am
Forum: Level Design & Entity Usage
Topic: Going down stairs
Replies: 7
Views: 820

Going down stairs

okay, so I searched the forum, looked through various tutorials, and thus far, no matter what I do, my character cannot go down stairs to save his life. He simply falls a few times to the bottom. The stairs are 192 tx hi and 196 tx long with 12 steps. he goes up fine, but not down. How do I get him ...