Hi,
How can I make it so that some of the texture is transparent. Because I would like a fence but you need to be able to see through the slats.
Search found 13 matches
- Fri Apr 02, 2010 2:53 pm
- Forum: Level Design & Entity Usage
- Topic: Transparent textures
- Replies: 4
- Views: 821
- Fri Apr 02, 2010 2:04 pm
- Forum: Level Design & Entity Usage
- Topic: Make static mesh killable?
- Replies: 3
- Views: 789
Re: Make static mesh killable?
Hi,QuestOfDreams wrote:Use a StaticEntityProxy instead.
I've read the help section on it but im onsure on how to make it killable. I managed to get a tree to come up using StaticEntityProxy but how do I make that tree killable?
- Thu Mar 18, 2010 7:15 pm
- Forum: Level Design & Entity Usage
- Topic: Make static mesh killable?
- Replies: 3
- Views: 789
Make static mesh killable?
Hi,
I am trying to make it so if you shoot a tree it falls down. I have it placed there with staticmesh. I have tried using destroyablemodel but that just crashes when the engine starts. How can I do this?
I am trying to make it so if you shoot a tree it falls down. I have it placed there with staticmesh. I have tried using destroyablemodel but that just crashes when the engine starts. How can I do this?
- Thu Mar 18, 2010 8:31 am
- Forum: Feature Requests
- Topic: [OBSOLETE] Multiple Campains
- Replies: 2
- Views: 3148
Re: Multiple Campains
Oh exellent thanks
- Tue Mar 16, 2010 9:24 pm
- Forum: Feature Requests
- Topic: [OBSOLETE] Multiple Campains
- Replies: 2
- Views: 3148
[OBSOLETE] Multiple Campains
Is there a way to have multiple campains in my game? So before you press new game it asks what campain you want to play. Or could someone please devolop a feature like this as it'll be very usefull.
- Sat Mar 13, 2010 10:28 pm
- Forum: RF Scripting
- Topic: Pawn Conversation
- Replies: 7
- Views: 5067
Re: Pawn Conversation
YAY!!! I stood in front of him about 1 metre away and then it worked. However, once you choose a reply the old reply text stays but the new one is put over the top. How can i fix this? Also you can only start the conversation once. How can I stop this? Also, how can I make it that a trigger can not ...
- Sat Mar 13, 2010 10:18 pm
- Forum: RF Scripting
- Topic: Pawn Conversation
- Replies: 7
- Views: 5067
Re: Pawn Conversation
I will try that. How do you use a scripted player/ how does it work.
- Sat Mar 13, 2010 9:54 pm
- Forum: RF Scripting
- Topic: Pawn Conversation
- Replies: 7
- Views: 5067
Re: Pawn Conversation
Oops yes sorry thats a copy error. Any ideas why its not working?
- Sat Mar 13, 2010 5:32 pm
- Forum: RF Scripting
- Topic: Pawn Conversation
- Replies: 7
- Views: 5067
Re: Pawn Conversation
Hi, I have just tried that but it didn't work. Here is my conversation script: { tutorial[ () { Speak("T-Start",""); Reply(1,"T-Ask"); switch(Conversation(50)) { case 1 { NewConversation("tutorial2",true); } } } ] tutorial2[ () { Speak("T-What","...
- Sat Mar 13, 2010 5:25 pm
- Forum: Setup, Post Install Support
- Topic: It crashes!
- Replies: 4
- Views: 3673
Re: It crashes!
I have managed to fix it now. The permissions where all set to read but not write.
- Sat Mar 13, 2010 4:23 pm
- Forum: RF Scripting
- Topic: Pawn Conversation
- Replies: 7
- Views: 5067
Pawn Conversation
Hi,
I Have set up a Pawn conversation using your tutorial. But how do I activate it whilst in the game?
James
I Have set up a Pawn conversation using your tutorial. But how do I activate it whilst in the game?
James
- Thu Mar 11, 2010 8:20 am
- Forum: Setup, Post Install Support
- Topic: It crashes!
- Replies: 4
- Views: 3673
Re: It crashes!
I was trying to preview it by using the tickbox in the compile menu
- Wed Mar 10, 2010 10:14 pm
- Forum: Setup, Post Install Support
- Topic: It crashes!
- Replies: 4
- Views: 3673
It crashes!
Hi there, I'm getting some issues when trying to preview my room that I made using the tutorial. It compiles ok but when I preview it the application crashes. I can view the Demo game in realityfactory.exe and that works fine. Im running v0.76.1. I definatly have playerstart, playersetup and environ...