Search found 13 matches

by jamesl22
Fri Apr 02, 2010 2:53 pm
Forum: Level Design & Entity Usage
Topic: Transparent textures
Replies: 4
Views: 515

Transparent textures

Hi,

How can I make it so that some of the texture is transparent. Because I would like a fence but you need to be able to see through the slats.
by jamesl22
Fri Apr 02, 2010 2:04 pm
Forum: Level Design & Entity Usage
Topic: Make static mesh killable?
Replies: 3
Views: 570

Re: Make static mesh killable?

QuestOfDreams wrote:Use a StaticEntityProxy instead.
Hi,

I've read the help section on it but im onsure on how to make it killable. I managed to get a tree to come up using StaticEntityProxy but how do I make that tree killable?
by jamesl22
Thu Mar 18, 2010 7:15 pm
Forum: Level Design & Entity Usage
Topic: Make static mesh killable?
Replies: 3
Views: 570

Make static mesh killable?

Hi,

I am trying to make it so if you shoot a tree it falls down. I have it placed there with staticmesh. I have tried using destroyablemodel but that just crashes when the engine starts. How can I do this?
by jamesl22
Thu Mar 18, 2010 8:31 am
Forum: Feature Requests
Topic: [OBSOLETE] Multiple Campains
Replies: 2
Views: 1724

Re: Multiple Campains

Oh exellent thanks
by jamesl22
Tue Mar 16, 2010 9:24 pm
Forum: Feature Requests
Topic: [OBSOLETE] Multiple Campains
Replies: 2
Views: 1724

[OBSOLETE] Multiple Campains

Is there a way to have multiple campains in my game? So before you press new game it asks what campain you want to play. Or could someone please devolop a feature like this as it'll be very usefull.
by jamesl22
Sat Mar 13, 2010 10:28 pm
Forum: RF Scripting
Topic: Pawn Conversation
Replies: 7
Views: 3169

Re: Pawn Conversation

YAY!!! I stood in front of him about 1 metre away and then it worked. However, once you choose a reply the old reply text stays but the new one is put over the top. How can i fix this? Also you can only start the conversation once. How can I stop this? Also, how can I make it that a trigger can not ...
by jamesl22
Sat Mar 13, 2010 10:18 pm
Forum: RF Scripting
Topic: Pawn Conversation
Replies: 7
Views: 3169

Re: Pawn Conversation

I will try that. How do you use a scripted player/ how does it work.
by jamesl22
Sat Mar 13, 2010 9:54 pm
Forum: RF Scripting
Topic: Pawn Conversation
Replies: 7
Views: 3169

Re: Pawn Conversation

Oops yes sorry thats a copy error. Any ideas why its not working?
by jamesl22
Sat Mar 13, 2010 5:32 pm
Forum: RF Scripting
Topic: Pawn Conversation
Replies: 7
Views: 3169

Re: Pawn Conversation

Hi, I have just tried that but it didn't work. Here is my conversation script: { tutorial[ () { Speak("T-Start",""); Reply(1,"T-Ask"); switch(Conversation(50)) { case 1 { NewConversation("tutorial2",true); } } } ] tutorial2[ () { Speak("T-What",""); Reply(1,"T-Aname"); switch(Conversation(50)) { cas...
by jamesl22
Sat Mar 13, 2010 5:25 pm
Forum: Setup, Post Install Support
Topic: It crashes!
Replies: 4
Views: 2135

Re: It crashes!

I have managed to fix it now. The permissions where all set to read but not write.
by jamesl22
Sat Mar 13, 2010 4:23 pm
Forum: RF Scripting
Topic: Pawn Conversation
Replies: 7
Views: 3169

Pawn Conversation

Hi,

I Have set up a Pawn conversation using your tutorial. But how do I activate it whilst in the game?

James
by jamesl22
Thu Mar 11, 2010 8:20 am
Forum: Setup, Post Install Support
Topic: It crashes!
Replies: 4
Views: 2135

Re: It crashes!

I was trying to preview it by using the tickbox in the compile menu
by jamesl22
Wed Mar 10, 2010 10:14 pm
Forum: Setup, Post Install Support
Topic: It crashes!
Replies: 4
Views: 2135

It crashes!

Hi there, I'm getting some issues when trying to preview my room that I made using the tutorial. It compiles ok but when I preview it the application crashes. I can view the Demo game in realityfactory.exe and that works fine. Im running v0.76.1. I definatly have playerstart, playersetup and environ...