Search found 23 matches

by feddon
Fri Apr 06, 2007 1:09 pm
Forum: Game Designs
Topic: UFO Defence
Replies: 1
Views: 322

UFO Defence

heres my insanely unique idea for a FPS that in no way shape or from rips off my favoutite game as a kid, ive been away from the forums for ages and havnt touched RF for years but got the itch to get back into it so... You play as a Reaper. a one man alien killing machine, trained to work from a bas...
by feddon
Fri Aug 26, 2005 7:31 pm
Forum: Game Designs
Topic: School Revolution
Replies: 27
Views: 3357

i think sudi you should ignore the advice and make the game exactly how you want too. Freedom to express and all that shite. Not to sound like a cock but lots of people do smoke weed in high school and if the game is for 18 plus the porn isnt a problem. (although i do think the principles porn colle...
by feddon
Mon Aug 15, 2005 11:59 am
Forum: Modelers Corner
Topic: Everyones Weapons....
Replies: 19
Views: 1690

yeh im used to milkshape so anim8er is foreign to me, but i would try them both see what you like best.
But either way its not terribly hard to learn how to model a bit.
by feddon
Sun Aug 14, 2005 4:00 pm
Forum: Modelers Corner
Topic: Everyones Weapons....
Replies: 19
Views: 1690

if you use milkshape (30$) you can do this exact same thing, i find it very easy especially using photo textures. use the photo as a backgroud to make your model on so you know when you skin it, it will fit over perfectly. Honestly rather then saying "i wish i could do that", download milk...
by feddon
Thu Jul 28, 2005 12:19 am
Forum: Modelers Corner
Topic: Models
Replies: 6
Views: 957

i think youll struggle to find good quality animated knights and peasants for free on the web, you could try the universal actor thingy with a new skin, you may need to edit the model itsself too.
by feddon
Tue Jul 26, 2005 7:18 pm
Forum: Modelers Corner
Topic: SMG-Is the clip separate or attached for animation
Replies: 14
Views: 1534

wasnt meant to be anti american/canadian im from england ive never even seen a real gun in real life, im sure most americans have.
by feddon
Thu Jul 21, 2005 10:48 pm
Forum: Modelers Corner
Topic: SMG-Is the clip separate or attached for animation
Replies: 14
Views: 1534

hi, i think it looks great, remember if this is an in-game weapon one side will be in view alot more then the other and you can afford to stick some more detail on it because your poly count is low, also id like to add that the progression from your smoke grenade to this in just a few days is amazin...
by feddon
Thu Jul 21, 2005 6:33 pm
Forum: Modelers Corner
Topic: Here What I can do.
Replies: 21
Views: 2013

erm.. that appears to be a cylinder.
by feddon
Tue Jul 19, 2005 11:06 pm
Forum: Modelers Corner
Topic: SMG-Is the clip separate or attached for animation
Replies: 14
Views: 1534

seems fairly thin, dont know much about guns (not american/canadian)
so i could be wrong.

looks quite good though.
by feddon
Tue Jul 19, 2005 11:29 am
Forum: Modelers Corner
Topic: My shot at a human body
Replies: 25
Views: 3272

if 19mb is putting a dent in y6our HD space then you really should buy a bigger one.
All my game stuff runs into gigabytes.
by feddon
Mon Jul 18, 2005 12:40 pm
Forum: Modelers Corner
Topic: Hands
Replies: 21
Views: 2459

thanks for replies, they need to be good because the game im making is a fantasy game where you use you hands for lots of your magic attacks,
with different ring (that one is the flame ring).

Ill upload the ms3d file later on..
by feddon
Mon Jul 18, 2005 12:36 pm
Forum: Modelers Corner
Topic: My shot at a human body
Replies: 25
Views: 3272

i agrre with Spyrewolf, It does look disjointed,
if you cant model well i would use milkshape with some tutes, to me its most user freindly.
Modelling humans for the first time is very tough if you stick at it youll get there.
by feddon
Mon Jul 18, 2005 1:01 am
Forum: Modelers Corner
Topic: Hands
Replies: 21
Views: 2459

ive added a skeleton and a texture, i think its came out pretty well.
Not perfect but it doesnt need to be perfect yet i can still work on em.
Again any critiques would be greatly appreciated.

edit : thumb looks weirder then it actually is.
by feddon
Sun Jul 17, 2005 12:45 pm
Forum: Modelers Corner
Topic: Hands
Replies: 21
Views: 2459

stage 2 today,
Adding a skeleton.. *gulp*
Hate this bit.
by feddon
Fri Jul 15, 2005 8:43 pm
Forum: Modelers Corner
Topic: Hands
Replies: 21
Views: 2459

totally remade the fingers, started the arm, its 298 poly for one arm so far, pretty good i think.