Its been 5 years since i last used that,
and from what i remember it looked more like a fixed ambient map than a specular that could show dynamically glossiness when the actor moved (as it should).
- Ok, no EMBM for Acts, only on levels textures.
No, neither the Direct3D 16-bit driver nor the ...
Search found 3 matches
- Wed Aug 25, 2010 5:14 pm
- Forum: Level Design & Entity Usage
- Topic: Bumpmapping for Actors
- Replies: 5
- Views: 1560
- Tue Aug 24, 2010 10:23 pm
- Forum: Level Design & Entity Usage
- Topic: Bumpmapping for Actors
- Replies: 5
- Views: 1560
Re: Bumpmapping for Actors
What about EMBM for actors? Can I get good results too? Specular in EMBM possible?
Does the Direct3D 16-bit driver works for bump mapping?
Does the Direct3D 16-bit driver works for bump mapping?
- Tue Aug 24, 2010 1:58 am
- Forum: Level Design & Entity Usage
- Topic: Bumpmapping for Actors
- Replies: 5
- Views: 1560
Bumpmapping for Actors
Hi everyone,
My problem is that I don't see any bump mapping effect on my actors when I run the level, so I would be pleased if someone could send screenshots of a correct apply of actor bump mapping (or the nearest perfect bump mapped actor) a video would be much better to see it.
I'm currently ...
My problem is that I don't see any bump mapping effect on my actors when I run the level, so I would be pleased if someone could send screenshots of a correct apply of actor bump mapping (or the nearest perfect bump mapped actor) a video would be much better to see it.
I'm currently ...