Search found 20 matches

by Anteater
Mon May 29, 2006 3:16 pm
Forum: Feature Requests
Topic: Isometric?
Replies: 1
Views: 504

Isometric?

When you enable the 'isometric' view, you don't get a true isometric projection. A true isometric projection is orthogonal and the camera angle is a 45/45/0 rotation. (Or I think it may be 27.5/45/0. Anyway you get the idea.)
by Anteater
Mon May 29, 2006 3:08 pm
Forum: Setup, Post Install Support
Topic: Ladder Problem
Replies: 2
Views: 830

There is also a problem with ladders in FP view where you go straight through them until you hit a wall. This isn't a problem in most cases but can present some issues. These bugs shoul be fixed. Until then it's impossible to have a 100% seamless 1st/3rd person game.
by Anteater
Tue May 16, 2006 1:16 am
Forum: Setup, Post Install Support
Topic: License agreement in resources
Replies: 3
Views: 907

OK thanks, animatrix... which ones did you do? Also, it would be nice if anyone else that added resources replied to this topic.
by Anteater
Sun May 14, 2006 12:26 am
Forum: Setup, Post Install Support
Topic: License agreement in resources
Replies: 3
Views: 907

License agreement in resources

Hi. I think it would be a good idea if the people who uploaded the resource models/actors to go back and add A ) A license so we know how we can use it (without one it's NOT LEGAL to use them in ANYTHING, free or not) B ) A file stating where they got the file if they didn't make it C ) Some third t...
by Anteater
Wed May 03, 2006 4:02 pm
Forum: General Discussions
Topic: Final Fantasy VII: Advent Children
Replies: 2
Views: 395

most playstation deprived people aren't gonna spend a week trying to dig up info on the game like i did. Actually, there IS a PC computer version of the game out there. :D Oh, and by the way, it's also worth mentioning that most of the people who made the movie had no prior movie making experience ...
by Anteater
Tue May 02, 2006 4:40 pm
Forum: General Discussions
Topic: Final Fantasy VII: Advent Children
Replies: 2
Views: 395

Final Fantasy VII: Advent Children

Final Fantasy VII: Advent Children was excellent. It was as good as King Kong, maybe better. It had great graphics, the soundtrack was great (I especially liked the rock version of One Winged Angel), and it had some awesome battle scenes. I give it 5 stars. Even a friend of mine, who hates Final Fan...
by Anteater
Tue Apr 25, 2006 7:21 pm
Forum: Bug Reports
Topic: Textures Never Loading
Replies: 4
Views: 742

Keep the names for the textures less than eight digits. For example, carpetred.bmp may not work, but crpred.bmp might.
by Anteater
Sun Apr 23, 2006 5:05 pm
Forum: Game Designs
Topic: Fatal Freedom: Scythe of the Phoenix
Replies: 0
Views: 797

Fatal Freedom: Scythe of the Phoenix

Hi. These are some very early screens from our new game, Fatal Freedom: Scythe of the Phoenix . Like I said, these are EARLY screens. Heck, I'm still using Virgil as the actor. FF:SotP takes place in a war-torn futuristic world of space ships and alien planets. It is about a soldier who is sent to g...
by Anteater
Mon Apr 10, 2006 4:57 pm
Forum: Level Design & Entity Usage
Topic: What should my specular map look like?
Replies: 2
Views: 560

What should my specular map look like?

(Yet another dumb question about bumpmapping)

What should my specular map for this texture look like? This is the BM0 of it, and the BMB of it is just a black and white version of it. But what should the specular map look like?
by Anteater
Fri Apr 07, 2006 7:35 pm
Forum: Level Design & Entity Usage
Topic: Getting bump mapping to work with RFEdit Pro
Replies: 6
Views: 683

I'm using the EMB or whatever because the RF manual says to use that for level geometry. I'm using an N*Vidia GeForceFX5200 with 256 MB VRAM.
by Anteater
Thu Apr 06, 2006 2:50 pm
Forum: Level Design & Entity Usage
Topic: Getting bump mapping to work with RFEdit Pro
Replies: 6
Views: 683

Getting bump mapping to work with RFEdit Pro

How would I get bump mapping to work with RFEdit Pro? I looked in the manual, and did what it said about the names of the color map, etc., but my texture didn't look any different.
by Anteater
Thu Apr 06, 2006 2:46 pm
Forum: Level Design & Entity Usage
Topic: Jumping into black.
Replies: 14
Views: 1477

I'm having problems with ladders making actors go into the void too.
by Anteater
Sat Apr 01, 2006 7:59 pm
Forum: Setup, Post Install Support
Topic: Trouble running the actual Game Creation
Replies: 3
Views: 902

Go to RealityFactory/tools in the C directory and check out all of the tools.
Also, be sure to read the manual.
by Anteater
Thu Mar 30, 2006 6:30 pm
Forum: Setup, Post Install Support
Topic: Two Questions
Replies: 4
Views: 1130

Did you do the midieval weapons set?
by Anteater
Wed Mar 29, 2006 10:19 pm
Forum: Setup, Post Install Support
Topic: Two Questions
Replies: 4
Views: 1130

Thanks for the quick reply. :D

Oh, by the way, as for the question about the raptor, the same question goes for the swords and spears weapon set.