Search found 5 matches
- Thu Nov 25, 2010 3:45 pm
- Forum: RF Scripting
- Topic: Really Need HELP - Respawn
- Replies: 13
- Views: 1699
Re: Really Need HELP - Respawn
when i go to shoot the respawned enemy my bullets pass right through, here is my script: Death[() { DelTimerOrder(1); // remove alert timer AddPainOrder("PainToAlert", 0); // remove pain order FindTargetOrder(0, "FoundTarget", DAMAGEATTRIBUTE); // remove target finding DelTrigger...
- Thu Nov 25, 2010 3:40 pm
- Forum: RF Scripting
- Topic: Respawn point for a pawn
- Replies: 3
- Views: 754
Re: Respawn point for a pawn
i used the info. in the forum but when i made the pawn respawn my bullets passed straight through the pawn could any one tell me why?
- Thu Nov 25, 2010 3:22 pm
- Forum: Level Design & Entity Usage
- Topic: How do I change the fadout time of a pawn
- Replies: 1
- Views: 398
How do I change the fadout time of a pawn
i figured out how to make a pawn respawn but i want to make it so it fades out really fast so it respawns quicker
- Sat Nov 20, 2010 1:42 pm
- Forum: Level Design & Entity Usage
- Topic: how to add a crosshair
- Replies: 1
- Views: 320
how to add a crosshair
how do i add a crosshair to my game. i made one already but i dont know how to activate the one i just made
- Sat Nov 20, 2010 2:19 am
- Forum: RF Scripting
- Topic: Respawn point for a pawn
- Replies: 3
- Views: 754
Respawn point for a pawn
how do i make it so after i kill an enemy it spawns again, cuz i wanna make a survival level -Thanks