Search found 1449 matches

by AndyCR
Sat Sep 01, 2007 11:38 pm
Forum: Programming
Topic: Compiling RF with Visual C++ 2005 Express
Replies: 55
Views: 17761

I followed the instructions awhile back and RF compiled with no issues whatsoever.
by AndyCR
Sat Sep 01, 2007 4:35 pm
Forum: General Discussions
Topic: Howdy neighbors!
Replies: 42
Views: 4031

Hey, how have you been doing?
by AndyCR
Thu Aug 30, 2007 6:53 pm
Forum: General Discussions
Topic: The purpose of forum spam
Replies: 11
Views: 720

They exist. Sometimes I delete about 10 posts from them a week... Glad you haven't seen them!
by AndyCR
Thu Aug 30, 2007 4:18 pm
Forum: General Discussions
Topic: The purpose of forum spam
Replies: 11
Views: 720

You know how people pay extra for guaranteed delivery of packages, etc? I think the "Hello my name is Thomas" posts are a method of guaranteed delivery for advertisers. Basically, they post something human and innocent looking, and the bot watches the post. If there are responses, they kno...
by AndyCR
Thu Aug 30, 2007 4:14 pm
Forum: Programming
Topic: Compiling RF with Visual C++ 2005 Express
Replies: 55
Views: 17761

MinGW would probably work with a -huge- amount of modification to the code. I use it for compiling RF2 (because VC++ has poor/expensive support for compiling multiple source files from a single project at the same time), but RF was really never designed to work on any compiler other than VC++... IMO...
by AndyCR
Wed Aug 29, 2007 8:14 pm
Forum: General Discussions
Topic: Another C++ problem
Replies: 9
Views: 573

I'm not familiar with .NET, but you're missing a semicolon.
by AndyCR
Mon Aug 27, 2007 2:10 am
Forum: RF2 Discussions
Topic: RF2 script editor?
Replies: 55
Views: 5592

Not much going on. Cleaning up the code, working on a new Scons-based build script for personal use which should automate making anything from the editor in debug mode for everyday development to building the app in release mode and building an installer for it so a beta can be packaged up with a si...
by AndyCR
Sat Aug 25, 2007 8:53 pm
Forum: General Discussions
Topic: BioShock
Replies: 23
Views: 1596

Agreed. Demo is awesome, but chances that I will buy the game are slim to none thanks to the total disrespect for customers.
by AndyCR
Wed Aug 15, 2007 5:52 pm
Forum: Game Designs
Topic: favourite fps
Replies: 16
Views: 1363

Half-Life. First FPS I played, first game that made me feel like "Yes, this is a real situation, yes, you might very well die, but you have little choice, so just make for the surface and hope for the best..."
by AndyCR
Wed Aug 15, 2007 4:50 am
Forum: General Discussions
Topic: Hi I'm the new girl :)
Replies: 111
Views: 7368

I'm just a moderator.
by AndyCR
Wed Aug 15, 2007 12:21 am
Forum: General Discussions
Topic: Hi I'm the new girl :)
Replies: 111
Views: 7368

Re: Yes, wll, some people don't know that.

and no, you can't do that with every picture. On Agentarrow1 alone, there are some pictures that you can't do that. That's a (rather silly) browser limitation, which can be very easily stepped over by either viewing the page source and copying the URL of the image, then downloading it from there, o...
by AndyCR
Wed Aug 15, 2007 12:17 am
Forum: RF2 Discussions
Topic: RF2 script editor?
Replies: 55
Views: 5592

Thanks!

Sorry about that, now it should be much higher quality:

http://www.veoh.com/videos/v971102tZEraJGH
by AndyCR
Tue Aug 14, 2007 1:51 am
Forum: RF2 Discussions
Topic: RF2 script editor?
Replies: 55
Views: 5592

Yeah, you're right.

Here's another video. I was wrong; this is the video to see... It shows the new Python debugger in the Script Editor.

EDIT: Will be up in high quality in the morning.
by AndyCR
Fri Aug 10, 2007 7:36 pm
Forum: RF Scripting
Topic: Tutorial: A Basic Pawn
Replies: 9
Views: 5461

Thanks! I hope so.

Jay: Sorry, forgot to respond to your post, but I fixed it shortly after you posted it. Thanks for pointing that out!
by AndyCR
Tue Jul 31, 2007 11:53 pm
Forum: Level Design & Entity Usage
Topic: RFeditPro Response Time
Replies: 26
Views: 2185

The 3D view in all Genesis-based editors (exluding Jet3D's and Destiny3D's, if it's still arond) uses no 3D acceleration whatsoever, so it's extremely slow sadly.