Search found 1449 matches

by AndyCR
Thu Jun 05, 2008 1:51 am
Forum: Level Design & Entity Usage
Topic: doors
Replies: 7
Views: 446

Re: doors

That would be for a doorway, not a door.
by AndyCR
Wed Jun 04, 2008 4:19 pm
Forum: RF2 Discussions
Topic: The Dawn of the level editor
Replies: 60
Views: 17125

Re: The Dawn of the level editor

Added roll function to rfobjects.camera, added "addcompositor" and "removecompositor" to rfobjects.camera allowing post-processing effects, added axis-constrained mouse-controlled object movement groundwork for move widget in editor.
by AndyCR
Wed Jun 04, 2008 4:31 am
Forum: Setup, Post Install Support
Topic: Multiplayer
Replies: 6
Views: 728

Re: Multiplayer

Do projectiles work on AI in multiplayer mode? (I think that they do, but I can't be sure) IE: My Bullets won't effect other players, but they will kill AI. This would be great for an online two-player co-op mode! They will, on your screen. The monster will be unaffected on the other players screen...
by AndyCR
Tue Jun 03, 2008 7:01 am
Forum: RF2 Discussions
Topic: The Dawn of the level editor
Replies: 60
Views: 17125

Re: The Dawn of the level editor

I've ripped out the viewport camera movement code because it didn't actually work correctly and redone it so I can't make it fail, as well as making camera dragging happen on a timer to pave the way for selections and such.
by AndyCR
Mon Jun 02, 2008 1:16 am
Forum: RF2 Discussions
Topic: The Dawn of the level editor
Replies: 60
Views: 17125

Re: The Dawn of the level editor

I've (mostly) finished fixing the RF2 DLL interface, I have done the viewport camera movement, and I'm moving on to object selection and internal level structure. I have an experimental level format loading (stock Ogre DotScene, which isn't going to work for us as is due to things like entities), bu...
by AndyCR
Sat May 31, 2008 8:00 pm
Forum: RF2 Discussions
Topic: The Dawn of the level editor
Replies: 60
Views: 17125

Re: The Dawn of the level editor

Still working on improving the core of RF2 to better allow what I envision for the editor. The editor itself is doing some things, but it's not what I would call an editor yet. There's a lot of delicate scene management work to do to make sure all kinds of very strange things don't happen when savin...
by AndyCR
Fri May 30, 2008 1:03 am
Forum: Setup, Post Install Support
Topic: My 0.76 install
Replies: 17
Views: 2419

Re: My 0.76 install

That's very strange...

By the way, I quite like the new menu. Nice job!
by AndyCR
Tue May 27, 2008 3:55 am
Forum: RF2 Discussions
Topic: The Dawn of the level editor
Replies: 60
Views: 17125

Re: The Dawn of the level editor

I'm still working at it. The RF2 FrameListener class used to be a giant chunk of code which controlled most of what RF2 did; I'm splitting it into a number of singletons which accomplish the same thing (RF2::InputManager, etc.). This will allow me to continue working on the editor without cursing th...
by AndyCR
Mon May 26, 2008 5:42 pm
Forum: Setup, Post Install Support
Topic: My 0.76 install
Replies: 17
Views: 2419

Re: My 0.76 install

It crashes for me as well, right after it starts to draw the menu but before I can interact with it. I'm using Vista without SP1.

EDIT: Hmm, strange. Now it works fine.
by AndyCR
Mon May 26, 2008 6:03 am
Forum: Level Design & Entity Usage
Topic: The sky-attribute: A new way to optimize levels
Replies: 3
Views: 295

Re: The sky-attribute: A new way to optimize levels

Jay wrote:2. This could be a workaround for the camera bug that happens when you're standing next to a wall. Just make the outer walls of your rooms sky-faces.
I don't think that would work, since the vis process would simply optimize away the outer face you changed. Good find, though!
by AndyCR
Mon May 26, 2008 12:13 am
Forum: RF2 Discussions
Topic: The Dawn of the level editor
Replies: 60
Views: 17125

Re: The Dawn of the level editor

:) I'm sorry, when I said "pretty" I meant the code, not the program.
by AndyCR
Sun May 25, 2008 11:57 pm
Forum: RF2 Discussions
Topic: The Dawn of the level editor
Replies: 60
Views: 17125

Re: The Dawn of the level editor

I have RF2 running inside a wxWidgets app... Kind of. It runs, but it's by no means pretty; RF2 was designed as an executable, and still "feels" like one despite being a DLL now. I'm going to have to refine the interface a -lot-, but hey, it works, and that paves the way for the editor.
by AndyCR
Sat May 24, 2008 6:33 pm
Forum: RF2 Discussions
Topic: The Dawn of the level editor
Replies: 60
Views: 17125

Re: The Dawn of the level editor

Very little progress has been made; I went out of town on Tuesday and just got back. I didn't get a chance to work on RF2 during the trip.
by AndyCR
Wed May 21, 2008 12:39 am
Forum: RF2 Discussions
Topic: Simple RF2 Demo
Replies: 41
Views: 13215

Re: Simple RF2 Demo

No, I'm sorry, I don't even have it anymore. I'll be making a new one soon.
by AndyCR
Mon May 19, 2008 5:13 am
Forum: RF2 Discussions
Topic: The Dawn of the level editor
Replies: 60
Views: 17125

Re: The Dawn of the level editor

For those who are building and using RF2 from SVN source (all 2 or so of you :) ), some changes are coming. trunk/realityfactory2-old is going away (we don't need it anymore and it's in revision history for the odd case that we do). Most of trunk/realityfactory2 is being split off into trunk/reality...