Search found 12 matches
- Tue Nov 01, 2011 12:53 pm
- Forum: Modelers Corner
- Topic: gmax exporting fail...astudio build fail
- Replies: 7
- Views: 3214
Re: gmax exporting fail...astudio build fail
Thanks for the input. I think ill give modeling a rest for a while and get back to working with RF. Hopefully in the future ill get back to it but for now ill just download some pre-made models to keep me busy. By the way when i downloaded RF i had equity 4, and I didn't really have much use for it ...
- Tue Nov 01, 2011 4:16 am
- Forum: Modelers Corner
- Topic: gmax exporting fail...astudio build fail
- Replies: 7
- Views: 3214
Re: gmax exporting fail...astudio build fail
I haven't found a solution to my problem. gmax nfo export doesn't finish it just stops after defining the faces, i got it to complete once and i didn't add materials so it doesn't work(go figure the only time it fully exports i forgot to add materials) ive imported every exported .nfo ive done into ...
- Mon Oct 31, 2011 5:53 pm
- Forum: Modelers Corner
- Topic: gmax exporting fail...astudio build fail
- Replies: 7
- Views: 3214
Re: gmax exporting fail...astudio build fail
Thank you for the reply. My original bmp files are scaled to powers of 2, but if i use my modeling program to change the shape to gain the desired coverage and orientation will that alter the dimensions, or is the original bmp the only one that matters because it's for resolutions that RF can handle?
- Mon Oct 31, 2011 10:47 am
- Forum: Modelers Corner
- Topic: gmax exporting fail...astudio build fail
- Replies: 7
- Views: 3214
gmax exporting fail...astudio build fail
I'm new to modeling, i am using gmax. When i run the export scripts they seem to stop midway and I don't think they are displaying information properly about materials and bones. I got it to fully export the files one time and I tried to build with astudio, but i got errors... Building 'C:\RealityFa...
- Tue Jul 19, 2011 1:11 pm
- Forum: RF Scripting
- Topic: Weapon position problem
- Replies: 4
- Views: 778
Re: Weapon position problem
Positioning problem solved. I may post later if I can't get all the issues figured out. Thank you for your input.
- Tue Jul 19, 2011 12:27 am
- Forum: RF Scripting
- Topic: Weapon position problem
- Replies: 4
- Views: 778
Re: Weapon position problem
I have the minigun set as the 3rd person actor because the other model only has one animation. Yes, I am using a different model than in the pdf, but I am following the steps to position the gun using the ini editor to set the game to weapon positioning mode. I write down the x,y,and z numbers and p...
- Mon Jul 18, 2011 8:00 pm
- Forum: RF Scripting
- Topic: Weapon position problem
- Replies: 4
- Views: 778
Weapon position problem
I followed the steps in the pdf for weapon positioning, got it where i wanted it. Then I wrote down the position numbers and saved them in weapon.ini. I recompiled and entered the game and the weapon position was way off. I checked the position numbers with weapon positioning again and they were the...
- Sat Jul 16, 2011 5:55 pm
- Forum: RF Scripting
- Topic: Scripted a turret but i don't take damage from it
- Replies: 5
- Views: 737
Re: Scripted a turret but i don't take damage from it
turret couldn't hit me because projectile position was set at 0,0,0 I changed it to 5,0,0 and it worked.
- Sat Jul 16, 2011 1:23 am
- Forum: RF Scripting
- Topic: Scripted a turret but i don't take damage from it
- Replies: 5
- Views: 737
Re: Scripted a turret but i don't take damage from it
WOW. Such a simple solution. I'm still learning the commands, but making progress. Thanks for the help.
- Fri Jul 15, 2011 11:04 pm
- Forum: RF Scripting
- Topic: Scripted a turret but i don't take damage from it
- Replies: 5
- Views: 737
Re: Scripted a turret but i don't take damage from it
Figured out the issue with badguys invincible torso. His bounding box is not positioned properly. Direction to a chapter in the pdf or from the manual on altering the bounding box would be much appreciated.
- Fri Jul 15, 2011 9:49 pm
- Forum: RF Scripting
- Topic: Scripted a turret but i don't take damage from it
- Replies: 5
- Views: 737
Re: Scripted a turret but i don't take damage from it
I re-compiled and the turret hit me once then i sat as he kept shooting and about 12 shots later i got hit again. Also, I still can't hit anything but his legs, And the c8 and the scattergun don't dmg him.
- Fri Jul 15, 2011 9:22 pm
- Forum: RF Scripting
- Topic: Scripted a turret but i don't take damage from it
- Replies: 5
- Views: 737
Scripted a turret but i don't take damage from it
I've scripted a turret out of badguy1, he rotates towards me and fires but there is no bullet explosion when he shoots at the wall. when he fires on me i don't take damage. { Spawn[() { Console(true); AttributeOrder("health",20,"Die"); FindTargetOrder(250,"Alert","...