Search found 6 matches
- Thu Aug 04, 2011 7:32 pm
- Forum: Level Design & Entity Usage
- Topic: is posible to make elevations?
- Replies: 3
- Views: 1702
Re: is posible to make elevations?
- Tue Aug 02, 2011 10:32 pm
- Forum: Level Design & Entity Usage
- Topic: is posible to make elevations?
- Replies: 3
- Views: 1702
is posible to make elevations?
heya fellows, basicly my story is the ship landing in a desert planet,so far the ship level is done.And the big question came
to my head:
is it posible to make a desert like terrain with dunes or some litle elevations?
i never tried this before, allways did plane terrains like buildings or streets ...
to my head:
is it posible to make a desert like terrain with dunes or some litle elevations?
i never tried this before, allways did plane terrains like buildings or streets ...
- Mon Aug 01, 2011 10:46 pm
- Forum: RF Scripting
- Topic: Sound and text conversation between player and pawn
- Replies: 13
- Views: 4167
Re: Sound and text conversation between player and pawn
i know is an old post but is the same problem i have, the reply stay there messing up, according to the manual you have to add a phew lines in the script but doesnt seem to respond, any idea
.
- Sun Jul 31, 2011 12:50 pm
- Forum: Level Design & Entity Usage
- Topic: Advice on Making Glass Window and Transparent Window
- Replies: 17
- Views: 6590
Re: Advice on Making Glass Window and Transparent Window
The easiest way to make window is:
1. Make a simple brush with a glass-coloured texture on it.
2. Select the 'Window' under the brush type section.
3. Press PageDown, so the brush turns purple.
4. Check the 'Transparent' - box.
5. Change the 'Transparency Value' to like 100.
NB! 255 is fully ...
1. Make a simple brush with a glass-coloured texture on it.
2. Select the 'Window' under the brush type section.
3. Press PageDown, so the brush turns purple.
4. Check the 'Transparent' - box.
5. Change the 'Transparency Value' to like 100.
NB! 255 is fully ...
- Sun Jul 31, 2011 12:24 pm
- Forum: RF Scripting
- Topic: Script structure confuse me
- Replies: 3
- Views: 1998
Re: Script structure confuse me
pheww,i really apreciate the answer,that problem was eating me allready thanks a lot 
- Sat Jul 30, 2011 8:36 pm
- Forum: RF Scripting
- Topic: Script structure confuse me
- Replies: 3
- Views: 1998
Script structure confuse me
Good day,afternoon,night fellows :P ,see my after 2 weeks studing scripts i got stuck with a problem:
-if i flollow the manual scripting look like this:
{
Spawn[()
{
SetFOV(xxx);
...
but if i follow the web/scriptsamples of rf looks like this:
{
FOV[xxx]
Spawn[()
{
SetFOV(FOV);
...
so my ...
-if i flollow the manual scripting look like this:
{
Spawn[()
{
SetFOV(xxx);
...
but if i follow the web/scriptsamples of rf looks like this:
{
FOV[xxx]
Spawn[()
{
SetFOV(FOV);
...
so my ...