Search found 6 matches
- Thu Aug 04, 2011 7:32 pm
- Forum: Level Design & Entity Usage
- Topic: is posible to make elevations?
- Replies: 3
- Views: 1380
Re: is posible to make elevations?
- Tue Aug 02, 2011 10:32 pm
- Forum: Level Design & Entity Usage
- Topic: is posible to make elevations?
- Replies: 3
- Views: 1380
is posible to make elevations?
heya fellows, basicly my story is the ship landing in a desert planet,so far the ship level is done.And the big question came to my head: is it posible to make a desert like terrain with dunes or some litle elevations? i never tried this before, allways did plane terrains like buildings or streets i...
- Mon Aug 01, 2011 10:46 pm
- Forum: RF Scripting
- Topic: Sound and text conversation between player and pawn
- Replies: 13
- Views: 3554
Re: Sound and text conversation between player and pawn
i know is an old post but is the same problem i have, the reply stay there messing up, according to the manual you have to add a phew lines in the script but doesnt seem to respond, any idea
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- Sun Jul 31, 2011 12:50 pm
- Forum: Level Design & Entity Usage
- Topic: Advice on Making Glass Window and Transparent Window
- Replies: 17
- Views: 5654
Re: Advice on Making Glass Window and Transparent Window
The easiest way to make window is: 1. Make a simple brush with a glass-coloured texture on it. 2. Select the 'Window' under the brush type section. 3. Press PageDown, so the brush turns purple. 4. Check the 'Transparent' - box. 5. Change the 'Transparency Value' to like 100. NB! 255 is fully-visibl...
- Sun Jul 31, 2011 12:24 pm
- Forum: RF Scripting
- Topic: Script structure confuse me
- Replies: 3
- Views: 1714
Re: Script structure confuse me
pheww,i really apreciate the answer,that problem was eating me allready thanks a lot 
- Sat Jul 30, 2011 8:36 pm
- Forum: RF Scripting
- Topic: Script structure confuse me
- Replies: 3
- Views: 1714
Script structure confuse me
Good day,afternoon,night fellows :P ,see my after 2 weeks studing scripts i got stuck with a problem: -if i flollow the manual scripting look like this: { Spawn[() { SetFOV(xxx); ... but if i follow the web/scriptsamples of rf looks like this: { FOV[xxx] Spawn[() { SetFOV(FOV); ... so my question is...