Search found 3 matches
- Wed Oct 04, 2006 3:11 am
- Forum: Game Designs
- Topic: Is RF capable of Myst-like games?
- Replies: 1
- Views: 397
Is RF capable of Myst-like games?
Hello all, I'm thinking of taking on yet another project, which is odd because I have yet to finish a single project that I've pretty much ever started, but hey, why not? What I'd like to know is whether or not RF supports games which aren't shooters, but first-person puzzle adventures (a la Myst, o...
- Mon May 22, 2006 2:50 am
- Forum: Level Design & Entity Usage
- Topic: Vertex manipulation?
- Replies: 4
- Views: 603
Vertex manipulation?
I'm starting a proof-of-concept demo for a game that I have, well, a concept of. And I've hit sort of a brick wall - there is no vertex manipulation in RfEditPro that I know of. All I can do is boxes and boxes and boxes, which is definitely not what this concept entails. How would I go about setting...
- Tue Apr 25, 2006 3:36 am
- Forum: Setup, Post Install Support
- Topic: Let me see if I've got this straight
- Replies: 2
- Views: 712
Let me see if I've got this straight
I'm very new to this, but I seem to have surmised a few things about RF, please correct me if I'm wrong here... 1) Each installation of RF is essentially its own game. So, if I'd like to work on a different game, I need a completely separate installation of RF off in another directory somewhere. 2) ...