Mine looked like this:
[d3d24]
Bpp = 32
ZBufferD = 16
BBufferCount = 1
CompressTextures = 0
FSAntiAliasing = 1
ExtraTextures = 0
NoVsync = 1
Async = 1
DoNotWait = 1
I changed it to look like yours. No effect. First-person mode still runs noticibly slower than third-person mode.
Also, switching to ...
Search found 2 matches
- Wed Apr 26, 2006 7:36 pm
- Forum: Bug Reports
- Topic: Frame rate gets REAL slow in first-person view. :(
- Replies: 5
- Views: 2156
- Wed Apr 26, 2006 6:02 am
- Forum: Bug Reports
- Topic: Frame rate gets REAL slow in first-person view. :(
- Replies: 5
- Views: 2156
Frame rate gets REAL slow in first-person view. :(
I don't know what it is, but for some mysterious reason, when I run my tutorial box map with just a player in it, the frame-rate drags to a crawl when I'm in first-person mode.
Update: I'm now sure it's not caused by the alpha blending. If I'm *just* the right distance from the wall, I get full ...
Update: I'm now sure it's not caused by the alpha blending. If I'm *just* the right distance from the wall, I get full ...