Search found 21 matches
- Tue Nov 13, 2007 2:14 am
- Forum: Modelers Corner
- Topic: Motion Names in Gmax?
- Replies: 1
- Views: 542
Motion Names in Gmax?
Hi. I don't understand the process of naming actor motions in Gmax. Could someone walk me through the process of creating an animated actor in Gmax with multiple motions?
- Wed Aug 15, 2007 9:59 pm
- Forum: Level Design & Entity Usage
- Topic: NTGT > RF
- Replies: 2
- Views: 806
- Wed Aug 15, 2007 6:25 pm
- Forum: Level Design & Entity Usage
- Topic: RF.FGD?
- Replies: 9
- Views: 3253
- Tue Aug 14, 2007 8:28 pm
- Forum: Level Design & Entity Usage
- Topic: RF.FGD?
- Replies: 9
- Views: 3253
Post #6 of this page
http://www.genesis3d.com/forum/viewtopi ... 45&forum=4
And
Posts # 5 and 6 of this page
http://www.genesis3d.com/forum/viewtopi ... 44&forum=4
So I guess I'm outta luck so far. I hope that file is still floating around somewhere.
http://www.genesis3d.com/forum/viewtopi ... 45&forum=4
And
Posts # 5 and 6 of this page
http://www.genesis3d.com/forum/viewtopi ... 44&forum=4
So I guess I'm outta luck so far. I hope that file is still floating around somewhere.
- Tue Aug 14, 2007 5:37 pm
- Forum: Level Design & Entity Usage
- Topic: RF.FGD?
- Replies: 9
- Views: 3253
- Mon Aug 13, 2007 2:55 am
- Forum: Level Design & Entity Usage
- Topic: RF.FGD?
- Replies: 9
- Views: 3253
Sure. An .FGD is the type of file Worldcraft uses to define it's entity data. For example, an "RF.FGD" (which apparently exists) would allow you to place the EnvironmentSetup, StaticMesh, PlayerStart, etc. entities in Worldcraft itself, without needing to export your level to rfedit to do this job ...
- Mon Aug 13, 2007 1:30 am
- Forum: Level Design & Entity Usage
- Topic: RF.FGD?
- Replies: 9
- Views: 3253
RF.FGD?
Hi. I read about an "RF.FGD" file for Worldcraft. This interested me greatly, as I could theoretically use Worldcraft as my only editor without even having to go through rfedit or rfeditpro if I had this file. Does anyone have it or know were I can get it?
- Thu Aug 09, 2007 3:43 pm
- Forum: General Discussions
- Topic: Vehicles?
- Replies: 3
- Views: 606
- Thu Aug 09, 2007 3:33 am
- Forum: General Discussions
- Topic: Vehicles?
- Replies: 3
- Views: 606
Vehicles?
Hi. I've searched the forums but can't find what I'm looking for. How exactly is vehicle support handled in RF? Are they entities? Do I have to have a certain script? Just how do vehicles work?
- Sat Aug 04, 2007 8:18 pm
- Forum: Level Design & Entity Usage
- Topic: RFeditPro Response Time
- Replies: 26
- Views: 5149
- Wed Aug 01, 2007 2:06 am
- Forum: Level Design & Entity Usage
- Topic: RFeditPro Response Time
- Replies: 26
- Views: 5149
"i only use them for finishing the levels, i.e entities, textures, i use WC it's much better"
Ya, thats what I was going to do. But it turns out that rfedit really doesn't seem to suffer from the same problem, and I am now using it as my primary editor. It's just simpler to manage content creation ...
Ya, thats what I was going to do. But it turns out that rfedit really doesn't seem to suffer from the same problem, and I am now using it as my primary editor. It's just simpler to manage content creation ...
- Tue Jul 31, 2007 10:59 pm
- Forum: General Discussions
- Topic: Worldcraft 3.3 Commercial Use?
- Replies: 5
- Views: 926
- Tue Jul 31, 2007 10:53 pm
- Forum: Level Design & Entity Usage
- Topic: RFeditPro Response Time
- Replies: 26
- Views: 5149
- Mon Jul 30, 2007 2:38 pm
- Forum: Level Design & Entity Usage
- Topic: RFeditPro Response Time
- Replies: 26
- Views: 5149
No no, that wasn't confusing, and thanks for the help! :D I'll try some of your suggestions, though I think I may have solved the problem anyhow. I just tried out rfedit from the downloads section, and it performs much better. But I'll keep your advice in mind if I ever have a similar problem again ...
- Sun Jul 29, 2007 9:44 pm
- Forum: Level Design & Entity Usage
- Topic: RFeditPro Response Time
- Replies: 26
- Views: 5149
RFeditPro Response Time
I'm having a problem with rfeditpro. As my level is getting bigger, the response time (ie. the time it takes to process a geometry resize command) is getting slower and slower. Its at the point where I have to wait almost 2 MINUTES just to make a tiny geometry adjustment. That is insane. The level ...