Search found 21 matches
- Tue Nov 13, 2007 2:14 am
- Forum: Modelers Corner
- Topic: Motion Names in Gmax?
- Replies: 1
- Views: 170
Motion Names in Gmax?
Hi. I don't understand the process of naming actor motions in Gmax. Could someone walk me through the process of creating an animated actor in Gmax with multiple motions?
- Wed Aug 15, 2007 9:59 pm
- Forum: Level Design & Entity Usage
- Topic: NTGT > RF
- Replies: 2
- Views: 314
- Wed Aug 15, 2007 6:25 pm
- Forum: Level Design & Entity Usage
- Topic: RF.FGD?
- Replies: 9
- Views: 1025
- Tue Aug 14, 2007 8:28 pm
- Forum: Level Design & Entity Usage
- Topic: RF.FGD?
- Replies: 9
- Views: 1025
Post #6 of this page
http://www.genesis3d.com/forum/viewtopi ... 45&forum=4
And
Posts # 5 and 6 of this page
http://www.genesis3d.com/forum/viewtopi ... 44&forum=4
So I guess I'm outta luck so far. I hope that file is still floating around somewhere.
http://www.genesis3d.com/forum/viewtopi ... 45&forum=4
And
Posts # 5 and 6 of this page
http://www.genesis3d.com/forum/viewtopi ... 44&forum=4
So I guess I'm outta luck so far. I hope that file is still floating around somewhere.
- Tue Aug 14, 2007 5:37 pm
- Forum: Level Design & Entity Usage
- Topic: RF.FGD?
- Replies: 9
- Views: 1025
- Mon Aug 13, 2007 2:55 am
- Forum: Level Design & Entity Usage
- Topic: RF.FGD?
- Replies: 9
- Views: 1025
- Mon Aug 13, 2007 1:30 am
- Forum: Level Design & Entity Usage
- Topic: RF.FGD?
- Replies: 9
- Views: 1025
RF.FGD?
Hi. I read about an "RF.FGD" file for Worldcraft. This interested me greatly, as I could theoretically use Worldcraft as my only editor without even having to go through rfedit or rfeditpro if I had this file. Does anyone have it or know were I can get it?
- Thu Aug 09, 2007 3:43 pm
- Forum: General Discussions
- Topic: Vehicles?
- Replies: 3
- Views: 252
- Thu Aug 09, 2007 3:33 am
- Forum: General Discussions
- Topic: Vehicles?
- Replies: 3
- Views: 252
Vehicles?
Hi. I've searched the forums but can't find what I'm looking for. How exactly is vehicle support handled in RF? Are they entities? Do I have to have a certain script? Just how do vehicles work?
- Sat Aug 04, 2007 8:18 pm
- Forum: Level Design & Entity Usage
- Topic: RFeditPro Response Time
- Replies: 26
- Views: 2217
- Wed Aug 01, 2007 2:06 am
- Forum: Level Design & Entity Usage
- Topic: RFeditPro Response Time
- Replies: 26
- Views: 2217
- Tue Jul 31, 2007 10:59 pm
- Forum: General Discussions
- Topic: Worldcraft 3.3 Commercial Use?
- Replies: 5
- Views: 427
- Tue Jul 31, 2007 10:53 pm
- Forum: Level Design & Entity Usage
- Topic: RFeditPro Response Time
- Replies: 26
- Views: 2217
- Mon Jul 30, 2007 2:38 pm
- Forum: Level Design & Entity Usage
- Topic: RFeditPro Response Time
- Replies: 26
- Views: 2217
No no, that wasn't confusing, and thanks for the help! :D I'll try some of your suggestions, though I think I may have solved the problem anyhow. I just tried out rfedit from the downloads section, and it performs much better. But I'll keep your advice in mind if I ever have a similar problem again....
- Sun Jul 29, 2007 9:44 pm
- Forum: Level Design & Entity Usage
- Topic: RFeditPro Response Time
- Replies: 26
- Views: 2217
RFeditPro Response Time
I'm having a problem with rfeditpro. As my level is getting bigger, the response time (ie. the time it takes to process a geometry resize command) is getting slower and slower. Its at the point where I have to wait almost 2 MINUTES just to make a tiny geometry adjustment. That is insane. The level i...