Search found 867 matches

by MakerOfGames
Fri Jan 03, 2014 5:08 am
Forum: General Discussions
Topic: Reality Factory as a Retro Game Creator
Replies: 14
Views: 22127

Re: Reality Factory as a Retro Game Creator

I think the idea of promoting RF as a retro game creator is a great idea. By doing so, new devs wont be compelled to compare RF to Unity, UDK, Torque etc. Although outdated with old tech, it certainly would be great to show how it can teach you optimization and is a great program for beginners. Besi...
by MakerOfGames
Fri Jan 03, 2014 4:47 am
Forum: General Discussions
Topic: Happy Christmas
Replies: 8
Views: 12070

Re: Happy Christmas

A little late, but Merry Christmas, Happy Holidays and Happy New year to all! :D
by MakerOfGames
Tue Oct 23, 2012 11:25 pm
Forum: General Discussions
Topic: Where is everyone?
Replies: 21
Views: 33686

Re: Where is everyone?

My game project has pretty much been reduced from my young ambition of a full game to a hobby right now. I have scrapped the story countless times and changed core mechanics to implement many times over. I spent a few years with Unity now and have put in a lot of time learning all the in's and outs ...
by MakerOfGames
Sat Oct 20, 2012 6:09 pm
Forum: General Discussions
Topic: Where is everyone?
Replies: 21
Views: 33686

Re: Where is everyone?

Glad to hear your on the up and up Bernie. I think RF2 would be salvageable as a project if significant work would be done to publicize it. However, re-watching the videos for RF2 from AndyCR and having worked with other game engines and seen how other more modern engines work, I think RF2 might be ...
by MakerOfGames
Thu Oct 18, 2012 5:36 am
Forum: General Discussions
Topic: Where is everyone?
Replies: 21
Views: 33686

Where is everyone?

Where did everyone go? I came back to check things out and posts are weeks apart with most forum sections having their latest posts over a month ago. It's very depressing. I myself have moved on to Unity 3D. Waiting for RF2 became too much and the nice features in Unity free were enough to suck me i...
by MakerOfGames
Sat Nov 05, 2011 4:47 am
Forum: General Discussions
Topic: GD 15
Replies: 5
Views: 5705

Re: GD 15

jamieo01 wrote:Game director is a game engine that Terry and Bernie are working on.
Ah, thanks. So is this related to RF2 at all or is this a separate project? Or will is work with RF2. I haven't been around for a while, so I don't even know where to look to find the answer to this.
by MakerOfGames
Fri Nov 04, 2011 5:16 am
Forum: Game Designs
Topic: Juutis' game thread!!! (Nirhis)
Replies: 310
Views: 95378

Re: Juutis' game thread!!! (Nirhis)

Any updates? The link above is broken.
by MakerOfGames
Fri Nov 04, 2011 5:11 am
Forum: General Discussions
Topic: GD 15
Replies: 5
Views: 5705

Re: GD 15

I must be missing something, what is GD 15 about? What is this an update to? I guess it would help if I stop by more. :P :lol:
by MakerOfGames
Fri Apr 29, 2011 4:44 am
Forum: General Discussions
Topic: The Happy Birthday Topic :)
Replies: 196
Views: 565289

Re: The Happy Birthday Topic :)

The forums are telling me its hgt_terry's birthday! Happy Birthday!
by MakerOfGames
Fri Apr 29, 2011 4:31 am
Forum: General Discussions
Topic: Hello all! How are things?
Replies: 2
Views: 1691

Hello all! How are things?

Hi everyone, If you don't recognize me you probably have joined since January last year when I started lurking around the Unity3d game engine. I am so attached to these forums I almost feel as if I am cheating on RF :lol:. I just wanted to stop by and see how things are doing. It seems that AndyCR h...
by MakerOfGames
Fri Apr 29, 2011 4:10 am
Forum: General Discussions
Topic: Are the forums still alive?(post here so I know please)
Replies: 7
Views: 6619

Re: Are the forums still alive?(post here so I know please)

And some of us come back from the dead every now and again.

Good to see this site is still up and running. I sure do miss the day days of RF, back about 7 years ago when it was thriving.

Btw, I will still pop in every now and again. ;) So don't count me out just yet.
by MakerOfGames
Fri Nov 19, 2010 12:29 am
Forum: General Discussions
Topic: Can we use half-life sounds?
Replies: 19
Views: 6466

Re: Can we use half-life sounds?

It doesn't matter if you want to prove it or not, it's illegal.

So what does that mean if you make a game with copyrighted sounds unknowingly? I mean, I don't want to make a good game on my own and find out my gun sound effects were copyrighted when lawyers come knocking on my door.
by MakerOfGames
Mon Nov 08, 2010 7:56 pm
Forum: Game Designs
Topic: Project - Adrenaline [Screenshots!]
Replies: 83
Views: 56125

Re: Project - Adrenaline [DEMO RELEASE]

Not bad, I love the skybox. The bushes seem a little big and too dark for the lighting the skybox is telling my eyes they should have. I read on your site each bush is 8 ploygons? I think you can do it in 4 still. Use a large triangle instead of plane of 2 triangles for one part of the bush and re-u...
by MakerOfGames
Wed Nov 03, 2010 1:56 am
Forum: Game Designs
Topic: Project - Adrenaline [Screenshots!]
Replies: 83
Views: 56125

Re: Project - Adrenaline [DEMO RELEASE]

The issues was on my laptop with Intel Integraded graphics. It had some lighting issues with direct x 7 but I know that's my integrated card with DX issues. I am sure this is an issue with the game engine as its the openGL rendering path allows for more frames to be processed per second and RF must ...
by MakerOfGames
Mon Nov 01, 2010 5:12 pm
Forum: Game Designs
Topic: Project - Adrenaline [Screenshots!]
Replies: 83
Views: 56125

Re: Project - Adrenaline [DEMO RELEASE]

I did try the demo and it was equally fantastic! I ran into an issue on my laptop when in OpenGL mode I was unable to jump past the second brick wall. But other than that hickup which is the game engines issue, it played great!