That looks nice. How did you do it?
Well, some AAA games might use Skyboxes - which ones? I mean when looking up in a game like Grand Theft Auto IV, I don't really see Corners in the sky box.
I don't care if I use a Skybox or something else, I'd just like to create a somewhat realistic graphics.
Search found 6 matches
- Wed Apr 18, 2012 8:23 am
- Forum: General Discussions
- Topic: "Limits" of RF
- Replies: 6
- Views: 6212
- Wed Apr 18, 2012 8:21 am
- Forum: Level Design & Entity Usage
- Topic: Falling through Moving Platform
- Replies: 5
- Views: 5939
Re: Falling through Moving Platform
Sorry, I don't quite understand. You know some people have somehow done what?
- Mon Apr 16, 2012 8:03 am
- Forum: General Discussions
- Topic: "Limits" of RF
- Replies: 6
- Views: 6212
Re: "Limits" of RF
I don't really think that I'll come across projects of that size anyway. But how about outdoor levels? A skybox doesn't look somewhat realistic or good... Any other way? As I said, I worked with Genesis before, but never actually did outdoor levels.
- Mon Apr 16, 2012 8:00 am
- Forum: Level Design & Entity Usage
- Topic: Falling through Moving Platform
- Replies: 5
- Views: 5939
Re: Falling through Moving Platform
Yes, I did. The latest version I found was 0.76.1 - correct me if I'm wrong, but there is no other update in the downloads area. Also, the platform doesn't move more than 500 units. I don't actually fall of - the Platform passes my body. It is not circular and after searching 7 pages again now (I al...
- Thu Apr 12, 2012 8:58 am
- Forum: General Discussions
- Topic: "Limits" of RF
- Replies: 6
- Views: 6212
"Limits" of RF
Hello For now, as I am a beginner, my projects will be rather small. But later on, who knows what I might come across... So I'd like to know the limits of RF: Level size, Data, AI, script size/count, number of models. And what's most important imho: The Genesis3D engine I used to work with some year...
- Thu Apr 12, 2012 8:38 am
- Forum: Level Design & Entity Usage
- Topic: Falling through Moving Platform
- Replies: 5
- Views: 5939
Falling through Moving Platform
Hello, I've got a little problem here: I created a high room with an elevator in it (a box primitive as model + moving Platform entity). The entity has the default settings except I deactivated the collision activation and activated the use key mode (It fits my game better). Now, when I try to use t...