Search found 6 matches

by cthoennes
Wed Apr 18, 2012 8:23 am
Forum: General Discussions
Topic: "Limits" of RF
Replies: 6
Views: 5716

Re: "Limits" of RF

That looks nice. How did you do it?
Well, some AAA games might use Skyboxes - which ones? I mean when looking up in a game like Grand Theft Auto IV, I don't really see Corners in the sky box.
I don't care if I use a Skybox or something else, I'd just like to create a somewhat realistic graphics.
by cthoennes
Wed Apr 18, 2012 8:21 am
Forum: Level Design & Entity Usage
Topic: Falling through Moving Platform
Replies: 5
Views: 5474

Re: Falling through Moving Platform

Sorry, I don't quite understand. You know some people have somehow done what?
by cthoennes
Mon Apr 16, 2012 8:03 am
Forum: General Discussions
Topic: "Limits" of RF
Replies: 6
Views: 5716

Re: "Limits" of RF

I don't really think that I'll come across projects of that size anyway. But how about outdoor levels? A skybox doesn't look somewhat realistic or good... Any other way? As I said, I worked with Genesis before, but never actually did outdoor levels.
by cthoennes
Mon Apr 16, 2012 8:00 am
Forum: Level Design & Entity Usage
Topic: Falling through Moving Platform
Replies: 5
Views: 5474

Re: Falling through Moving Platform

Yes, I did. The latest version I found was 0.76.1 - correct me if I'm wrong, but there is no other update in the downloads area. Also, the platform doesn't move more than 500 units. I don't actually fall of - the Platform passes my body. It is not circular and after searching 7 pages again now (I al...
by cthoennes
Thu Apr 12, 2012 8:58 am
Forum: General Discussions
Topic: "Limits" of RF
Replies: 6
Views: 5716

"Limits" of RF

Hello For now, as I am a beginner, my projects will be rather small. But later on, who knows what I might come across... So I'd like to know the limits of RF: Level size, Data, AI, script size/count, number of models. And what's most important imho: The Genesis3D engine I used to work with some year...
by cthoennes
Thu Apr 12, 2012 8:38 am
Forum: Level Design & Entity Usage
Topic: Falling through Moving Platform
Replies: 5
Views: 5474

Falling through Moving Platform

Hello, I've got a little problem here: I created a high room with an elevator in it (a box primitive as model + moving Platform entity). The entity has the default settings except I deactivated the collision activation and activated the use key mode (It fits my game better). Now, when I try to use t...