Search found 58 matches
- Tue Aug 06, 2013 4:18 am
- Forum: Game Designs
- Topic: Zombie's Attack 2
- Replies: 0
- Views: 53724
Zombie's Attack 2
Hey, it has been a long time since the last time i came here. I'm working on my game right now, but no longer use RF. I switched to Neoaxis. I'm looking for people to help me with modelling characters (high-poly). Modelling and rigging zombies, soldiers. My Skype is dailoc2 AND my email is phungdail...
- Sat Jul 27, 2013 3:07 am
- Forum: Job Postings
- Topic: Looking for work (Scripting, UI, General Design)
- Replies: 72
- Views: 41648
Re: Looking for work (Scripting, UI, General Design)
Hello, i'm dailoc, currently working on a FPS game, but no longer using RF. I'm using Neoaxis, my skype is dailoc2
- Mon May 20, 2013 10:15 am
- Forum: Game Designs
- Topic: Zombie's Attack Finished
- Replies: 7
- Views: 5661
Re: Zombie's Attack Finished
Was it only with the machine gun? what about the other guns? thanks, hehe
- Sun May 19, 2013 5:46 pm
- Forum: Game Designs
- Topic: Zombie's Attack Finished
- Replies: 7
- Views: 5661
Re: Zombie's Attack Finished
Oh, hello Veleran. And thanks. RF Forum is the best forum I'd day. I've been trying with Unity and Neoaxis but their forum members are not as nice as the folks in RF.
- Wed May 15, 2013 12:50 pm
- Forum: Game Designs
- Topic: Zombie's Attack Finished
- Replies: 7
- Views: 5661
Re: Zombie's Attack Finished
Yeah, thanks guys. It took a lot of efforts to finish the game.
- Tue May 14, 2013 1:14 pm
- Forum: Game Designs
- Topic: Zombie's Attack Finished
- Replies: 7
- Views: 5661
Zombie's Attack Finished
Finally, after a month or two, thanks to feed backs from Bernie, and helps from real gaming, my game is finished. Check out this website for screenshots http://zmagame.webs.com/ This youtube clip about the game http://www.youtube.com/watch?v=cosy8lqEjRU I'm planning to sell it online, but don't know...
- Mon Apr 22, 2013 10:35 am
- Forum: Level Design & Entity Usage
- Topic: Two questions
- Replies: 12
- Views: 6629
Re: Two questions
Yeah, Skydome is much better and easier to use.
- Mon Apr 22, 2013 2:46 am
- Forum: Level Design & Entity Usage
- Topic: Two questions
- Replies: 12
- Views: 6629
Re: Two questions
Hey, I know how to answer the 2nd. I'm pretty sure that your SkyDome is too low. You can set in higher in the script.
- Wed Mar 27, 2013 1:49 am
- Forum: Level Design & Entity Usage
- Topic: Weapon and ScreenShake
- Replies: 1
- Views: 2773
Re: Weapon and ScreenShake
Sorry guys, Whenever I have a problem, after posting my question, I immediately found it, because of the player's animations.
- Tue Mar 26, 2013 2:08 pm
- Forum: Level Design & Entity Usage
- Topic: Weapon and ScreenShake
- Replies: 1
- Views: 2773
Weapon and ScreenShake
I have a problem. No matter what I do, when I shoot the weapon, it still cause the whole level to tremble (shake). Still couldn't find out the solutions. Here is the .ini section of the weapon and its projectile ;********************************************************* ; M249 ;*********************...
- Sun Mar 17, 2013 4:21 pm
- Forum: RF Scripting
- Topic: Projectile detection script
- Replies: 7
- Views: 5083
Re: Projectile detection script
Well, the reason i wasn't able to encrypt the .ini files was beacause I didn't use VFS tool in the tools folder. Sorry guys. Thank you for helping me
- Sun Mar 17, 2013 2:17 am
- Forum: RF Scripting
- Topic: Projectile detection script
- Replies: 7
- Views: 5083
Re: Projectile detection script
thanks you both of you, your advices was so useful. But, i'm wondering, can't reality factory reads a encrypted text file?
- Sat Mar 16, 2013 2:24 pm
- Forum: RF Scripting
- Topic: Projectile detection script
- Replies: 7
- Views: 5083
Re: Projectile detection script
Well, I'm trying to find one. But, I feel safer with a script that detects changes in the damage section of the projectile
- Sat Mar 16, 2013 12:50 am
- Forum: RF Scripting
- Topic: Projectile detection script
- Replies: 7
- Views: 5083
Re: Projectile detection script
But the demo doesn't work with the encypted .txt files. It only allow to encrypt media files
- Fri Mar 15, 2013 12:44 pm
- Forum: RF Scripting
- Topic: Projectile detection script
- Replies: 7
- Views: 5083
Projectile detection script
I need help with creating a projectile checking system for pawns. The reason is that my friends tend to mesh with the damage amounts of the projectiles in the weapon.ini file. I want the pawns to check for which type of projectile that hit it and check whether the damage amount that was given was mo...