Search found 58 matches

by dailoc
Tue Aug 06, 2013 4:18 am
Forum: Game Designs
Topic: Zombie's Attack 2
Replies: 0
Views: 52060

Zombie's Attack 2

Hey, it has been a long time since the last time i came here. I'm working on my game right now, but no longer use RF. I switched to Neoaxis. I'm looking for people to help me with modelling characters (high-poly). Modelling and rigging zombies, soldiers. My Skype is dailoc2 AND my email is phungdail...
by dailoc
Sat Jul 27, 2013 3:07 am
Forum: Job Postings
Topic: Looking for work (Scripting, UI, General Design)
Replies: 72
Views: 35442

Re: Looking for work (Scripting, UI, General Design)

Hello, i'm dailoc, currently working on a FPS game, but no longer using RF. I'm using Neoaxis, my skype is dailoc2
by dailoc
Mon May 20, 2013 10:15 am
Forum: Game Designs
Topic: Zombie's Attack Finished
Replies: 7
Views: 4494

Re: Zombie's Attack Finished

Was it only with the machine gun? what about the other guns? thanks, hehe :lol:
by dailoc
Sun May 19, 2013 5:46 pm
Forum: Game Designs
Topic: Zombie's Attack Finished
Replies: 7
Views: 4494

Re: Zombie's Attack Finished

Oh, hello Veleran. :D And thanks. RF Forum is the best forum I'd day. I've been trying with Unity and Neoaxis but their forum members are not as nice as the folks in RF. :lol:
by dailoc
Wed May 15, 2013 12:50 pm
Forum: Game Designs
Topic: Zombie's Attack Finished
Replies: 7
Views: 4494

Re: Zombie's Attack Finished

Yeah, thanks guys. It took a lot of efforts to finish the game. :D
by dailoc
Tue May 14, 2013 1:14 pm
Forum: Game Designs
Topic: Zombie's Attack Finished
Replies: 7
Views: 4494

Zombie's Attack Finished

Finally, after a month or two, thanks to feed backs from Bernie, and helps from real gaming, my game is finished. Check out this website for screenshots http://zmagame.webs.com/ This youtube clip about the game http://www.youtube.com/watch?v=cosy8lqEjRU I'm planning to sell it online, but don't know...
by dailoc
Mon Apr 22, 2013 10:35 am
Forum: Level Design & Entity Usage
Topic: Two questions
Replies: 12
Views: 4966

Re: Two questions

Yeah, Skydome is much better and easier to use.
by dailoc
Mon Apr 22, 2013 2:46 am
Forum: Level Design & Entity Usage
Topic: Two questions
Replies: 12
Views: 4966

Re: Two questions

Hey, I know how to answer the 2nd. I'm pretty sure that your SkyDome is too low. You can set in higher in the script.
by dailoc
Wed Mar 27, 2013 1:49 am
Forum: Level Design & Entity Usage
Topic: Weapon and ScreenShake
Replies: 1
Views: 2012

Re: Weapon and ScreenShake

Sorry guys, Whenever I have a problem, after posting my question, I immediately found it, because of the player's animations.
by dailoc
Tue Mar 26, 2013 2:08 pm
Forum: Level Design & Entity Usage
Topic: Weapon and ScreenShake
Replies: 1
Views: 2012

Weapon and ScreenShake

I have a problem. No matter what I do, when I shoot the weapon, it still cause the whole level to tremble (shake). Still couldn't find out the solutions. Here is the .ini section of the weapon and its projectile ;********************************************************* ; M249 ;*********************...
by dailoc
Sun Mar 17, 2013 4:21 pm
Forum: RF Scripting
Topic: Projectile detection script
Replies: 7
Views: 3759

Re: Projectile detection script

Well, the reason i wasn't able to encrypt the .ini files was beacause I didn't use VFS tool in the tools folder. Sorry guys. Thank you for helping me
by dailoc
Sun Mar 17, 2013 2:17 am
Forum: RF Scripting
Topic: Projectile detection script
Replies: 7
Views: 3759

Re: Projectile detection script

thanks you both of you, your advices was so useful. But, i'm wondering, can't reality factory reads a encrypted text file?
by dailoc
Sat Mar 16, 2013 2:24 pm
Forum: RF Scripting
Topic: Projectile detection script
Replies: 7
Views: 3759

Re: Projectile detection script

Well, I'm trying to find one. But, I feel safer with a script that detects changes in the damage section of the projectile
by dailoc
Sat Mar 16, 2013 12:50 am
Forum: RF Scripting
Topic: Projectile detection script
Replies: 7
Views: 3759

Re: Projectile detection script

But the demo doesn't work with the encypted .txt files. It only allow to encrypt media files
by dailoc
Fri Mar 15, 2013 12:44 pm
Forum: RF Scripting
Topic: Projectile detection script
Replies: 7
Views: 3759

Projectile detection script

I need help with creating a projectile checking system for pawns. The reason is that my friends tend to mesh with the damage amounts of the projectiles in the weapon.ini file. I want the pawns to check for which type of projectile that hit it and check whether the damage amount that was given was mo...