Well, seems i got everything working.
Only wierd thing is, is that the keycodes 22, 39 do not resemble U & L but rather P and something else.
I set them to 19 & 20 now wich is Y and U for drop and pickup.
can it be the keycodes differ from pc to pc?
Search found 4 matches
- Thu Jun 28, 2012 10:19 pm
- Forum: RF Scripting
- Topic: Useable Torch problems! SOLVED
- Replies: 8
- Views: 3224
- Tue Jun 26, 2012 11:26 pm
- Forum: RF Scripting
- Topic: Useable Torch problems! SOLVED
- Replies: 8
- Views: 3224
Re: Useable Torch problems!
Woah, thanks so much for the info!
Love it when people really get into helping others <3
I'm gonna play around with this idea, see if i can make something nice out of this.
Love it when people really get into helping others <3
I'm gonna play around with this idea, see if i can make something nice out of this.
- Wed Jun 20, 2012 10:53 pm
- Forum: RF Scripting
- Topic: Useable Torch problems! SOLVED
- Replies: 8
- Views: 3224
Useable Torch problems! SOLVED
Hello RF-folks! Together with my mate ive just started work on a horror-game in RF. Now for added atmosphere we want to have the following: Torches that can be picked up, used on command after wich a torch burns for say: 20 minutes. After that it becomes useless (and ofcourse dissapears from your in...
- Mon Jun 18, 2012 9:06 am
- Forum: Level Design & Entity Usage
- Topic: How to make angled brushes?
- Replies: 20
- Views: 4370
Re: How to make angled brushes?
I think the problem is fixed... I think. My boyfriend has taken a look at the program, and he changed the "extratexture"-value to 1 in the drd24 file and somehow that fixed it. :) No problem ;) It's mostly adjusting the Specular map tho, since it seems the shaders take most bump-lightning info from...