Search found 4 matches

by EvilDraggie
Thu Jun 28, 2012 10:19 pm
Forum: RF Scripting
Topic: Useable Torch problems! SOLVED
Replies: 8
Views: 3224

Re: Useable Torch problems!

Well, seems i got everything working.

Only wierd thing is, is that the keycodes 22, 39 do not resemble U & L but rather P and something else.
I set them to 19 & 20 now wich is Y and U for drop and pickup.

can it be the keycodes differ from pc to pc?
by EvilDraggie
Tue Jun 26, 2012 11:26 pm
Forum: RF Scripting
Topic: Useable Torch problems! SOLVED
Replies: 8
Views: 3224

Re: Useable Torch problems!

Woah, thanks so much for the info!

Love it when people really get into helping others <3

I'm gonna play around with this idea, see if i can make something nice out of this.
by EvilDraggie
Wed Jun 20, 2012 10:53 pm
Forum: RF Scripting
Topic: Useable Torch problems! SOLVED
Replies: 8
Views: 3224

Useable Torch problems! SOLVED

Hello RF-folks! Together with my mate ive just started work on a horror-game in RF. Now for added atmosphere we want to have the following: Torches that can be picked up, used on command after wich a torch burns for say: 20 minutes. After that it becomes useless (and ofcourse dissapears from your in...
by EvilDraggie
Mon Jun 18, 2012 9:06 am
Forum: Level Design & Entity Usage
Topic: How to make angled brushes?
Replies: 20
Views: 4370

Re: How to make angled brushes?

I think the problem is fixed... I think. My boyfriend has taken a look at the program, and he changed the "extratexture"-value to 1 in the drd24 file and somehow that fixed it. :) No problem ;) It's mostly adjusting the Specular map tho, since it seems the shaders take most bump-lightning info from...