I see... In that case, is there any way to create a script that would delete a brush in correlation to a destroyed universal model?QuestOfDreams wrote:Mirrors don't work with movable geometry.
Search found 5 matches
- Sat Sep 15, 2012 5:24 pm
- Forum: Level Design & Entity Usage
- Topic: Trouble with face attributes in universal models.
- Replies: 3
- Views: 980
Re: Trouble with face attributes in universal models.
- Wed Sep 12, 2012 1:13 am
- Forum: Level Design & Entity Usage
- Topic: Trouble with face attributes in universal models.
- Replies: 3
- Views: 980
Trouble with face attributes in universal models.
Hi, my problem this time is more about detail rather than practicality. I have a flat, rectangular box set up with the mirror face attribute and transparency checked, and a transparency value set to 2. I set all the faces to "mirror", sans the back side, and all was going smoothly until I ...
- Sun Sep 09, 2012 10:37 pm
- Forum: Level Design & Entity Usage
- Topic: Camera angle is facing the wrong direction. Please help.
- Replies: 4
- Views: 1535
Re: Camera angle is facing the wrong direction. Please help.
Thanks for the help, guys. I think what went wrong is that I installed two Reality Factories, which confused the program as it searched for the right .bsp file to load. In any case, my problem's been resolved. Thanks again.
- Sun Sep 09, 2012 5:39 pm
- Forum: Level Design & Entity Usage
- Topic: Camera angle is facing the wrong direction. Please help.
- Replies: 4
- Views: 1535
Re: Camera angle is facing the wrong direction. Please help.
http://forum.realityfactory.info/viewtopic.php?f=5&t=3159#p24573 Thanks for the reply. I actually managed to clear up that orientation problem earlier, but the method I used on Virgil doesn't seem to work on proj.act, which I believe to be the camera actor. This problem only occurs in the Third...
- Sun Sep 09, 2012 8:05 am
- Forum: Level Design & Entity Usage
- Topic: Camera angle is facing the wrong direction. Please help.
- Replies: 4
- Views: 1535
Camera angle is facing the wrong direction. Please help.
I've managed to package all of the files of my game into the Reality Factory demo application, but for some strange reason, the character starts out on the ground lying on his stomach. I've managed to fix this dilemma by rotating the actor in Equity, but now it seems that the camera angle is facing ...