Search found 87 matches

by realgaming135
Fri May 23, 2014 11:13 am
Forum: Level Design & Entity Usage
Topic: Importing as level-geometry?
Replies: 5
Views: 2164

Re: Importing as level-geometry?

Thanks to both of you, Allanon and QuestionOfDreams :D

I found a way to do it :)
by realgaming135
Tue May 20, 2014 7:32 am
Forum: Level Design & Entity Usage
Topic: Importing as level-geometry?
Replies: 5
Views: 2164

Re: Importing as level-geometry?

Oh okay, I have done that a lot of times :)

I was more thinking, maybe importing as .map files, so it also can be edited in the RF.

Anyway, thanks for replying :)
by realgaming135
Mon May 19, 2014 9:59 am
Forum: Level Design & Entity Usage
Topic: Importing as level-geometry?
Replies: 5
Views: 2164

Importing as level-geometry?

Hi everyone :) I didn't really know where to put this topic, but anyway here's the question: Is it possible to import a model into RF as level-geometry?. - like a model made in Milkshape, 3DSMax or so. This could be awesome if possible, and it would be much easier to decorate the levels. I think I o...
by realgaming135
Mon May 19, 2014 9:47 am
Forum: General Discussions
Topic: Greetings!
Replies: 2
Views: 820

Re: Greetings!

Welcome back! :D I guess I can say that even though I wasn't around in these forums that much time ago ;) Yeah, you aren't the only one around here who likes these old graphics. Even though newer engines are better visual, RF is still my favorite program. Anyway nice to meet you and good luck workin...
by realgaming135
Sat Mar 22, 2014 9:17 pm
Forum: Level Design & Entity Usage
Topic: 4 questions
Replies: 32
Views: 9779

Re: 4 questions

okay, I just thought I had found the main problem. Too bad I guess.
:)
by realgaming135
Sat Mar 15, 2014 12:47 pm
Forum: Level Design & Entity Usage
Topic: 4 questions
Replies: 32
Views: 9779

Re: 4 questions

I actually managed to make your lakedemo work this time, and those holes are not showing up in the level. I tried to change to the same settings as in the lakedemo, but there's still those holes. However I noticed a difference in the RFEditPro game engine. It is about the water brushes. I don't know...
by realgaming135
Sat Mar 15, 2014 12:24 pm
Forum: General Discussions
Topic: free CG Textures
Replies: 5
Views: 5186

Re: free CG Textures

that is some great textures, thanks for sharing this webpage! :D
by realgaming135
Tue Mar 11, 2014 9:30 pm
Forum: Level Design & Entity Usage
Topic: 4 questions
Replies: 32
Views: 9779

Re: 4 questions

Hi QOD, and thanks for trying to help. :D I wish I could say that this was what I was looking for, but sadly it wasn't. StaticMesh can't handle a waterbrush going through it, not even with the settings you recommended. These holes which has been the problem with the StaticEntityProxy is also showing...
by realgaming135
Tue Mar 11, 2014 8:09 pm
Forum: Level Design & Entity Usage
Topic: 4 questions
Replies: 32
Views: 9779

Re: 4 questions

Yes, the terrain static entity is one texel above the collision brushes. The collision brushes you see through the holes, is marked as 'sky', but the only difference there is when you make them not transparent is, that you now can see the collision brush texture through the holes. When the water is ...
by realgaming135
Sun Mar 09, 2014 12:39 pm
Forum: Level Design & Entity Usage
Topic: 4 questions
Replies: 32
Views: 9779

Re: 4 questions

Hi, and thanks again for answering :D I used actorstudio to build my actor, and I did build my actor from a 24bit bitmap texture, and a model without any material on it. Actorstudio is a good tool and also quite easy to use. :mrgreen: But it didn't solve my ''holes-in-terrain-model'' problem. Nothin...
by realgaming135
Sat Mar 08, 2014 5:04 pm
Forum: Level Design & Entity Usage
Topic: 4 questions
Replies: 32
Views: 9779

Re: 4 questions

Hi :D I'm not sure if I misunderstod something: It could be something else that i noticed that may happen when you run Rf on 64 bit system win 7 ,the paletted 255 color not 256 color bitmaps that you created to a 32 bit win platform now appear as 256 bit color depth and now have transparency. This m...
by realgaming135
Mon Feb 24, 2014 10:40 pm
Forum: Level Design & Entity Usage
Topic: 4 questions
Replies: 32
Views: 9779

Re: 4 questions

Hi again. It could be something else that i noticed that may happen when you run Rf on 64 bit system win 7 ,the paletted 255 color not 256 color bitmaps that you created to a 32 bit win platform now appear as 256 bit color depth and now have transparency. This is possible because I use windows 7 64 ...
by realgaming135
Fri Jan 31, 2014 9:38 pm
Forum: Level Design & Entity Usage
Topic: 4 questions
Replies: 32
Views: 9779

Re: 4 questions

Hey, I was thinking, could the reason be that I am using png textures on the terrain model?
by realgaming135
Mon Jan 20, 2014 7:50 pm
Forum: Level Design & Entity Usage
Topic: 4 questions
Replies: 32
Views: 9779

Re: 4 questions

That bug you are talking about, that thing that make the editor crash, it happends to me. When I open the level, and wanna point the directories to where I use them, the editor crashes. I can't do anything about it. One click or one movement = crash.
but I'll see if I can solve this en some way :)
by realgaming135
Sun Jan 19, 2014 12:54 pm
Forum: Level Design & Entity Usage
Topic: 4 questions
Replies: 32
Views: 9779

Re: 4 questions

There, was only a screenshot, a 3DT file and a txl file in the download, so I could not see it with the staticentityproxy model. And I could not of some weird reason compile the level. And I also pointed the level editor directories to mine, and I used default2.txl. Anyway, I atleast got an idea of ...