Tried it but no. It doesn't load the script which makes me think its a formatting problem but i just can't find it...
Thanks
Search found 18 matches
- Sat Feb 02, 2013 12:16 pm
- Forum: RF Scripting
- Topic: What could be wrong
- Replies: 3
- Views: 3226
- Tue Jan 29, 2013 10:11 pm
- Forum: RF Scripting
- Topic: What could be wrong
- Replies: 3
- Views: 3226
What could be wrong
I have made this code but i don't have a clue whats wrong with it. It must be a syntax error because the script doesn't load; I have typed it in correctly and I understand that it is sensitive to caps. { K_FIRE [72] // FIRE KEY - LEFT MOUSE K_AIM [73] // AIM KEY - RIGHT MOUSE K_FOR [15] // FORWARD -...
- Sat Jan 05, 2013 12:02 pm
- Forum: Level Design & Entity Usage
- Topic: Logic gate use key..which key..
- Replies: 11
- Views: 5580
Re: Logic gate use key..which key..
You could use a scripted player that activates a trigger when a key is down:
If (IsKeyDown(which ever key)
(
ActivateTrigger(name of trigger);
)
If (IsKeyDown(which ever key)
(
ActivateTrigger(name of trigger);
)
- Sat Jan 05, 2013 1:08 am
- Forum: RF Scripting
- Topic: setweapon not working?
- Replies: 2
- Views: 2481
Re: setweapon not working?
Try using SetPlayerWeapon(slot the weapon is in (value)); (low level)
- Tue Dec 25, 2012 4:23 pm
- Forum: Level Design & Entity Usage
- Topic: Projectiles
- Replies: 2
- Views: 2649
Projectiles
Is there a way to use a weapon as a marker for, say, a care package?
eg:
Glow with light for an indefinite time
make a model go to were the projectile hit the floor
fade in the model so that it can be interacted with.
Thanks
eg:
Glow with light for an indefinite time
make a model go to were the projectile hit the floor
fade in the model so that it can be interacted with.
Thanks
- Mon Dec 24, 2012 3:30 pm
- Forum: RF Scripting
- Topic: Whats the best way to learn?
- Replies: 5
- Views: 2938
Re: Whats the best way to learn?
I find the best way is to try to write a script while referring to the other scripts tO see how its done.
Don't be afraid to make misteaks. On the contray, change the text so that one part doesn't work and see the effect.
Doing this, you'll remember Scripting far faster!!!
Don't be afraid to make misteaks. On the contray, change the text so that one part doesn't work and see the effect.
Doing this, you'll remember Scripting far faster!!!
- Mon Dec 24, 2012 12:52 am
- Forum: RF Scripting
- Topic: IsKeyNotDown?
- Replies: 1
- Views: 3709
IsKeyNotDown?
Is there a way to check if a key is not down? For instance: if (IsKeyNotDown(What ever key)). Just so that I'm able to select weapons without jumping to the next one every frame but instead every time i press the button. Theres probably something in the manual but i can't find it so is there anyone ...
- Sun Dec 23, 2012 1:41 pm
- Forum: Level Design & Entity Usage
- Topic: Keyboard and Triggers
- Replies: 7
- Views: 3735
Re: Keyboard and Triggers
Why is it that the levelcontroller is crashing my game when i have entered all of the attributes correctly?
- Fri Dec 21, 2012 3:51 pm
- Forum: Level Design & Entity Usage
- Topic: Keyboard and Triggers
- Replies: 7
- Views: 3735
Re: Keyboard and Triggers
What needs to go in the entity attributes if the script is called levelcontroller(door)?
- Fri Dec 21, 2012 1:47 pm
- Forum: Level Design & Entity Usage
- Topic: Keyboard and Triggers
- Replies: 7
- Views: 3735
Re: Keyboard and Triggers
Does a LevelController act like a trigger? Would this work? " { K_OpenDoor = [16] Setup[() { LowLevel("RunPlayer"); }] RunPlayer[() { If(IsKeyDown(K_OpenDoor)) { If(GetAttribute("points", "Player") > 75) { ModifyAttribute("points", -75, "Player"...
- Fri Dec 21, 2012 1:37 pm
- Forum: RF Scripting
- Topic: Draw Text Parse Error
- Replies: 4
- Views: 2538
Re: Draw Text Parse Error
Why "toString()"QuestOfDreams wrote:That should be:Code: Select all
DrawText(toString(GetAttribute("points","Player")), 48,48, 255, 10, 255,255,255);
What does that do?
- Fri Dec 21, 2012 11:30 am
- Forum: RF Scripting
- Topic: Draw Text Parse Error
- Replies: 4
- Views: 2538
Draw Text Parse Error
What is wrong with the command: DrawText(GetAttribute("points","Player",48,48,255,10,255,255,255); All that happens when i do it is that the pawn can't move and the console just says " :11: Parse error near " I have declared points in player.ini and I can't see what cou...
- Fri Dec 21, 2012 9:51 am
- Forum: RF Scripting
- Topic: generic player- camera won't attach and he's not moving
- Replies: 7
- Views: 3391
Re: generic player- camera won't attach and he's not moving
Deffinetlysteven8 wrote:Excellent. QOD is the man, isn't he??wabogenadod wrote:Yeah, that's what the problem was.
Thanks
- Thu Dec 20, 2012 7:53 pm
- Forum: Level Design & Entity Usage
- Topic: Keyboard and Triggers
- Replies: 7
- Views: 3735
Keyboard and Triggers
Is it possible for a trigger to wait for a key to be pressed or a varriable to be above a certain point and then trigger?
Also, is it possible to have a door that can reduce a variable when activated. Are you able to tell me how this is possible.
Thanks
Also, is it possible to have a door that can reduce a variable when activated. Are you able to tell me how this is possible.
Thanks
- Thu Dec 20, 2012 7:44 pm
- Forum: RF Scripting
- Topic: generic player- camera won't attach and he's not moving
- Replies: 7
- Views: 3391
Re: generic player- camera won't attach and he's not moving
Yeah, that's what the problem was.
Thanks
Thanks