Search found 12 matches

by ChainedFlight
Sun Feb 10, 2013 7:57 pm
Forum: General Discussions
Topic: Enemies that Teleport the player
Replies: 8
Views: 2148

Re: Enemies that Teleport the player

It sounds like a good idea, enemy makes contact with the player and depending on the amount of damage done sets the teleport target to a specific floor, then activates the teleport. I am almost certain you could do this by scripting but not fully sure at the moment. I will need to give it a lot of ...
by ChainedFlight
Sun Feb 10, 2013 7:55 pm
Forum: General Discussions
Topic: Enemies that Teleport the player
Replies: 8
Views: 2148

Re: Enemies that Teleport the player

It seems to me that the main issue would be that, in order to pull something like this off in the manor that I'm imagining, the game would need to somehow track the floor that the player is currently on in order to apply a teleport to the lower level based on, say the health of the character minus t...
by ChainedFlight
Sun Feb 10, 2013 7:30 pm
Forum: Level Design & Entity Usage
Topic: How to disable the character selection screen for my game?
Replies: 8
Views: 3869

Re: How to disable the character selection screen for my gam

thanks i havn't gotten it to work yet but I will Hi, I don't mean to dig up an old post, but were you ever able to get this to work? I don't intend for any character select either so I'm curious. Sure you can. Use the inieditor in the tools folder. Uncheck Allow Character Selection, and you can unc...
by ChainedFlight
Sun Feb 10, 2013 7:20 pm
Forum: Game Designs
Topic: Ascend The Pit - ChainedFlight's Game
Replies: 5
Views: 3686

Re: Ascend The Pit - ChainedFlight's Game

Thank you both for your reply. This was something that I would have never thought about but makes a lot of sense. It's also a good thing that I haven't actually copy/pasted anything yet since it'll save me a lot of work. (I only have the 4 base rooms created and I actually added in a ridiculously lo...
by ChainedFlight
Sun Feb 10, 2013 6:51 pm
Forum: General Discussions
Topic: New Guy Says Hello
Replies: 10
Views: 2740

Re: New Guy Says Hello

Welcome to the forum ChainedFlight. Sounds like you have some good ideas there. Have you downloaded the free e-book at http://www.realityfactory.info/cms/index.php/download/reality-factory/category/2-documentation yet? It is a very good starting point for learning RF. Thanks for the reply, it's nic...
by ChainedFlight
Sun Feb 10, 2013 9:20 am
Forum: General Discussions
Topic: Enemies that Teleport the player
Replies: 8
Views: 2148

Enemies that Teleport the player

Hello Everyone, I didn't see this specifically so I wanted to throw this question out there. I'm planning on having a game design with multiple floors stacked upon one another (like a skyscraper) but I wanted the enemy chasing the player to, instead of killing the player, teleport him down either a ...
by ChainedFlight
Sun Feb 10, 2013 8:08 am
Forum: Level Design & Entity Usage
Topic: How to disable the character selection screen for my game?
Replies: 8
Views: 3869

Re: How to disable the character selection screen for my gam

Nighthawk_0973 wrote:thanks i havn't gotten it to work yet but I will
Hi, I don't mean to dig up an old post, but were you ever able to get this to work? I don't intend for any character select either so I'm curious.
by ChainedFlight
Sun Feb 10, 2013 5:57 am
Forum: Game Designs
Topic: Ascend The Pit - ChainedFlight's Game
Replies: 5
Views: 3686

Ascend The Pit - ChainedFlight's Game

Hello Everyone I figured I'd make this thread to post updates on the game I'm making. As of right now I've just finished building the layout for the levels. I've removed the format where I was using hollow boxes and cut brushes for the rooms. I've rebuilt everything from scratch, (not fully willingl...
by ChainedFlight
Wed Feb 06, 2013 3:55 am
Forum: General Discussions
Topic: New Guy Says Hello
Replies: 10
Views: 2740

Re: New Guy Says Hello

Hello PhaNtom nice to meet you. Thanks for the offer, I'll keep that in mind for when I'm done with the level building. It may be a bit since I think I want to figure out how and where to add in all the sounds for the music and effects as well as get the lighting set up, but with those three I think...
by ChainedFlight
Tue Feb 05, 2013 10:59 pm
Forum: General Discussions
Topic: New Guy Says Hello
Replies: 10
Views: 2740

Re: New Guy Says Hello

Two thoughts: 1) delete and re-add the cut brush. (I'd do that anyway) 2) Only make your cut brushes about a texel thicker than what you want to cut through. Also, when cutting out a door, I leave them one texel off the ground, as I have had them create a texture issue with the floor. While I have ...
by ChainedFlight
Tue Feb 05, 2013 8:22 pm
Forum: General Discussions
Topic: New Guy Says Hello
Replies: 10
Views: 2740

Re: New Guy Says Hello

Hello Steven and Realgaming it's nice to meet you both. @Steven: Ah yes, I understand what the cut brush does and I've used it a couple of times within the level, the problem is that I recently tried something new (I took the stairwell I created, put all the objects into a group so they were all hig...
by ChainedFlight
Tue Feb 05, 2013 9:00 am
Forum: General Discussions
Topic: New Guy Says Hello
Replies: 10
Views: 2740

New Guy Says Hello

Hello Everyone! Wow, that was a bit more excited than I meant it to be. Anyway, I wanted to introduce myself and say hello to whoever may still be lurking around. I'm ChainedFlight, I also go by M., and I just recently stumbled onto Reality Factory after I was struck by a game idea, but had absolute...