Search found 51 matches

by Gamespider
Thu Nov 03, 2005 1:02 pm
Forum: General Discussions
Topic: Why delete such a good post?
Replies: 6
Views: 440

Why delete such a good post?

Hey QOD, why did u delete pickels' post about gekido design group, BV and all?
by Gamespider
Thu Sep 29, 2005 1:19 pm
Forum: RF Scripting
Topic: Limiting number of carried weapons...
Replies: 2
Views: 416

This should be fairly easy with scripting. 1. Each time the player picks up a weapon, increase a given number say 'n' by 1. 2. Also add an if clause to check weather the number reached the limit. If so, let the user take the weapon. If else, display the drop weapon message. 3. When the player presse...
by Gamespider
Mon Sep 26, 2005 11:09 am
Forum: Game Designs
Topic: Some new screens by gamespider....
Replies: 23
Views: 3062

My internet connection is only 28kbps. I have to go to a mnet cafe to upload it. It would be in anytime next week.
by Gamespider
Fri Sep 23, 2005 6:51 pm
Forum: Game Designs
Topic: Some new screens by gamespider....
Replies: 23
Views: 3062

@ Andy
Well, That is the LOD.

@Jay
I used clip brushes for collision detection.
by Gamespider
Fri Sep 23, 2005 6:49 pm
Forum: Level Design & Entity Usage
Topic: Vfs file problem
Replies: 5
Views: 498

The game runs well if the files are outside the vfs. but when I put them in the vfs and move/delete the normal files, then the error comes.
by Gamespider
Fri Sep 23, 2005 1:14 pm
Forum: Level Design & Entity Usage
Topic: Vfs file problem
Replies: 5
Views: 498

Vfs file problem

I have packed all my level files into a vfs. This includes all menu bitmaps. I have used password.exe to set a password, and also encrypted the vfs. My game reaches the menu but gives an error message that an actor is missing during loadtime. I have verified that the actor is present in the vfs. Am ...
by Gamespider
Fri Sep 23, 2005 11:13 am
Forum: Game Designs
Topic: Some new screens by gamespider....
Replies: 23
Views: 3062

I would definitely post it as a demo... if I find ftp space. That level comes to about 45 mb after packing into an installer. If someone could tell me where that ftp space is, I would be glad.... @ Federico I wanted to make a running level. So far, due to heavy optimizations, it gives abou 35 fps at...
by Gamespider
Thu Sep 22, 2005 12:36 pm
Forum: Game Designs
Topic: Some new screens by gamespider....
Replies: 23
Views: 3062

Well, The quality of the images is greatly reduced due to my limited connection speed. The are all low quality jpeg files. The originals would look better, But couldnt post them...
by Gamespider
Thu Sep 22, 2005 12:29 pm
Forum: Game Designs
Topic: Some new screens by gamespider....
Replies: 23
Views: 3062

and others...
by Gamespider
Thu Sep 22, 2005 12:21 pm
Forum: Game Designs
Topic: Some new screens by gamespider....
Replies: 23
Views: 3062

another....
by Gamespider
Thu Sep 22, 2005 12:17 pm
Forum: Game Designs
Topic: Some new screens by gamespider....
Replies: 23
Views: 3062

another...
by Gamespider
Thu Sep 22, 2005 12:15 pm
Forum: Game Designs
Topic: Some new screens by gamespider....
Replies: 23
Views: 3062

Some new screens by gamespider....

Heres a terrain level I made over the last thee months. The textures for the terrain and for the sky were made in terragen. The level is about 12000 x 12000 texels. There is NO fog or far clipping. Ive used heavy optimizations(LOD). All detailed actors change to the proj.act actor(with nio polys) on...
by Gamespider
Mon Sep 05, 2005 11:56 am
Forum: Feature Requests
Topic: Weapon and player scripting
Replies: 9
Views: 1253

I posted the same question in the scripting forum. Wanted to make weapons do custom things.... didnt get a proper answer.
by Gamespider
Tue Aug 30, 2005 4:45 pm
Forum: General Discussions
Topic: hurricane katrina
Replies: 19
Views: 904

Hope u guys are okay out there. :) bad things happen sometimes...
Hey, Im sure nothing that bad is gonna happen. At least hope so
by Gamespider
Mon Aug 29, 2005 11:59 am
Forum: Feature Requests
Topic: Editor Panel Scrollbars
Replies: 2
Views: 616

Yeah, thats a problem indeed. Happenes to me whe I was using 800x600. Its okay when u run it on 1024x768.