Search found 36 matches

by Fallen
Sun Aug 20, 2006 3:25 am
Forum: RF Scripting
Topic: Inventory - differently
Replies: 2
Views: 498

:!: Only 10 Slots are allowed, if my script looks for slot 10 the game crashes. To get more weapons slots is easy enough: Open install/control.ini and add weapons in this section: weapon0 = true weapon1 = true weapon2 = true weapon3 = true weapon4 = true weapon5 = true weapon6 = true weapon7 = true...
by Fallen
Sun Aug 20, 2006 1:23 am
Forum: RF Scripting
Topic: Inventory - differently
Replies: 2
Views: 498

Inventory - differently

I have another question :oops: I have a game that supposively will rely on the use of "tools" quite a bit. You can relate the idea to old point and click adventures like "Kings Quest" and "Maniac Mansion" type of games. To a certain extent the existing weapon system wor...
by Fallen
Fri Aug 18, 2006 6:15 pm
Forum: RF Scripting
Topic: Context Sensitive Cursor.
Replies: 4
Views: 498

Wow ... that was quick and painless ... works like a charm! Thanks Juutis!
by Fallen
Fri Aug 18, 2006 6:02 pm
Forum: RF Scripting
Topic: Context Sensitive Cursor.
Replies: 4
Views: 498

hmm ... awesome feeback! I will go try to put it to work as soon as I can ... hope I can get MouseSelect to work better than the distance functions.
by Fallen
Fri Aug 18, 2006 8:14 am
Forum: RF Scripting
Topic: Context Sensitive Cursor.
Replies: 4
Views: 498

Context Sensitive Cursor.

I am trying to make my cursor/crosshair context sensitive ... I've kind of gotten it to work... What my intentions are is when I look at something my cursor changes to an icon that tells me the type of interaction "using" that object will achieve. Picking it up, talking to it, examining it...
by Fallen
Thu Aug 17, 2006 6:13 pm
Forum: General Discussions
Topic: Cool Gameplay Mechanics(Read me!)
Replies: 12
Views: 1072

Actually valve ripped this Idea from Prey in the first place the portal technology was being planned by the original Prey developers since the game (prey) was announced way back in the 90's. :lol: Prey was announced about 10 years ago, before the start of Duke Nukem Forever. It soon went away. By t...
by Fallen
Thu Aug 17, 2006 5:56 pm
Forum: General Discussions
Topic: Cool Gameplay Mechanics(Read me!)
Replies: 12
Views: 1072

psYco wrote:Actually valve ripped this Idea from Prey in the first place the portal technology was being planned by the original Prey developers since the game (prey) was announced way back in the 90's. :lol:
by Fallen
Thu Aug 17, 2006 7:23 am
Forum: General Discussions
Topic: Cool Gameplay Mechanics(Read me!)
Replies: 12
Views: 1072

yes, Valve got the idea from a student project ... which you can actually download and play

http://www.fileplanet.com/161458/160000 ... ee-Game%5D

very cool concept.
by Fallen
Thu Aug 17, 2006 1:49 am
Forum: Modelers Corner
Topic: Glowing objects?
Replies: 5
Views: 851

I don't know about WackedBiker, but I know I would appreciate you diggin' those up GD1! ^_^ I've been trying to get a descent glow effect for a little while now, none of mine seem to be quick up to the standards I'd like them to be.
by Fallen
Tue Aug 15, 2006 5:06 pm
Forum: Level Design & Entity Usage
Topic: Enviromental Bump Mapping
Replies: 7
Views: 1189

I managed to get the bumpmapping working ... kind of. I applied the BM0 texture to the four walls in my room. It does show up on three of the walls, but turns the other wall into what appears to be my BMB file. And it also turns the floor and ceiling which are different textures without bump mapping...
by Fallen
Tue Aug 15, 2006 3:13 pm
Forum: Game Designs
Topic: making 3d games with reality factory-cannot find source pack
Replies: 9
Views: 1339

the file is titled RealityFactory[ver].exe (version numbers where [ver] is) so you should be abel to search for "Reality" and find it. Another suggestion is use a download manager, or a browser that comes with one standard like FF so you can disgnate a spot to download files too, or open t...
by Fallen
Tue Aug 15, 2006 3:01 pm
Forum: Level Design & Entity Usage
Topic: Enviromental Bump Mapping
Replies: 7
Views: 1189

Thanks you QOD. You are extremely helpful.

Now everything is just weird colors ... but I'm sure that is just because of one of my three files. I'll play around and get ti working.
by Fallen
Mon Aug 14, 2006 11:05 pm
Forum: General Discussions
Topic: Microsoft alows anyone to create XBOX 360 games
Replies: 8
Views: 1309

It is just Live! Arcade ... which really limits the size of the games, but some fantastic games could still be made within the size restraints I'm sure.
by Fallen
Mon Aug 14, 2006 10:52 pm
Forum: Level Design & Entity Usage
Topic: Enviromental Bump Mapping
Replies: 7
Views: 1189

Enviromental Bump Mapping

Okay, I read the documentation ... I checked for the messages in the driver log, none of which popped up (running a Radeon X1600). I created my three files BM0, BMB and BMS (I used "Texture Image Converter" that came with RF to make the files, just to see the effect). I put them into my tx...
by Fallen
Mon Aug 14, 2006 8:40 pm
Forum: RF Scripting
Topic: Make a pawn imitate animations
Replies: 13
Views: 1393

Incase someone else searches for this in the future, this works well. { PANIM [Idle] Spawn[() { LowLevel("setup"); }] setup[() { self.think = "update"; }] update[() { self.ThinkTime = 0.0; self.think = "fll"; }] fll[ () { if(self.player_animation != PANIM){ Animate(self...