Search found 36 matches
- Sun Aug 20, 2006 3:25 am
- Forum: RF Scripting
- Topic: Inventory - differently
- Replies: 2
- Views: 498
:!: Only 10 Slots are allowed, if my script looks for slot 10 the game crashes. To get more weapons slots is easy enough: Open install/control.ini and add weapons in this section: weapon0 = true weapon1 = true weapon2 = true weapon3 = true weapon4 = true weapon5 = true weapon6 = true weapon7 = true...
- Sun Aug 20, 2006 1:23 am
- Forum: RF Scripting
- Topic: Inventory - differently
- Replies: 2
- Views: 498
Inventory - differently
I have another question :oops: I have a game that supposively will rely on the use of "tools" quite a bit. You can relate the idea to old point and click adventures like "Kings Quest" and "Maniac Mansion" type of games. To a certain extent the existing weapon system wor...
- Fri Aug 18, 2006 6:15 pm
- Forum: RF Scripting
- Topic: Context Sensitive Cursor.
- Replies: 4
- Views: 498
- Fri Aug 18, 2006 6:02 pm
- Forum: RF Scripting
- Topic: Context Sensitive Cursor.
- Replies: 4
- Views: 498
- Fri Aug 18, 2006 8:14 am
- Forum: RF Scripting
- Topic: Context Sensitive Cursor.
- Replies: 4
- Views: 498
Context Sensitive Cursor.
I am trying to make my cursor/crosshair context sensitive ... I've kind of gotten it to work... What my intentions are is when I look at something my cursor changes to an icon that tells me the type of interaction "using" that object will achieve. Picking it up, talking to it, examining it...
- Thu Aug 17, 2006 6:13 pm
- Forum: General Discussions
- Topic: Cool Gameplay Mechanics(Read me!)
- Replies: 12
- Views: 1072
Actually valve ripped this Idea from Prey in the first place the portal technology was being planned by the original Prey developers since the game (prey) was announced way back in the 90's. :lol: Prey was announced about 10 years ago, before the start of Duke Nukem Forever. It soon went away. By t...
- Thu Aug 17, 2006 5:56 pm
- Forum: General Discussions
- Topic: Cool Gameplay Mechanics(Read me!)
- Replies: 12
- Views: 1072
- Thu Aug 17, 2006 7:23 am
- Forum: General Discussions
- Topic: Cool Gameplay Mechanics(Read me!)
- Replies: 12
- Views: 1072
yes, Valve got the idea from a student project ... which you can actually download and play
http://www.fileplanet.com/161458/160000 ... ee-Game%5D
very cool concept.
http://www.fileplanet.com/161458/160000 ... ee-Game%5D
very cool concept.
- Thu Aug 17, 2006 1:49 am
- Forum: Modelers Corner
- Topic: Glowing objects?
- Replies: 5
- Views: 851
- Tue Aug 15, 2006 5:06 pm
- Forum: Level Design & Entity Usage
- Topic: Enviromental Bump Mapping
- Replies: 7
- Views: 1189
I managed to get the bumpmapping working ... kind of. I applied the BM0 texture to the four walls in my room. It does show up on three of the walls, but turns the other wall into what appears to be my BMB file. And it also turns the floor and ceiling which are different textures without bump mapping...
- Tue Aug 15, 2006 3:13 pm
- Forum: Game Designs
- Topic: making 3d games with reality factory-cannot find source pack
- Replies: 9
- Views: 1339
- Tue Aug 15, 2006 3:01 pm
- Forum: Level Design & Entity Usage
- Topic: Enviromental Bump Mapping
- Replies: 7
- Views: 1189
- Mon Aug 14, 2006 11:05 pm
- Forum: General Discussions
- Topic: Microsoft alows anyone to create XBOX 360 games
- Replies: 8
- Views: 1309
- Mon Aug 14, 2006 10:52 pm
- Forum: Level Design & Entity Usage
- Topic: Enviromental Bump Mapping
- Replies: 7
- Views: 1189
Enviromental Bump Mapping
Okay, I read the documentation ... I checked for the messages in the driver log, none of which popped up (running a Radeon X1600). I created my three files BM0, BMB and BMS (I used "Texture Image Converter" that came with RF to make the files, just to see the effect). I put them into my tx...
- Mon Aug 14, 2006 8:40 pm
- Forum: RF Scripting
- Topic: Make a pawn imitate animations
- Replies: 13
- Views: 1393