Search found 108 matches

by Vertex
Fri Jul 17, 2015 9:39 pm
Forum: RF Scripting
Topic: Save Attribures SaveGame?
Replies: 1
Views: 3873

Save Attribures SaveGame?

I can not save my script attribute pawn, when I give in save game and then load the attribute appears in 100 health again.

Any suggestions?
by Vertex
Fri Jul 17, 2015 5:57 pm
Forum: RF Scripting
Topic: Pawn is damaged by falling ?
Replies: 7
Views: 3823

Re: Pawn is damaged by falling ?

CaidaAfectaSalud[() { ALTURA = Jugador.GetCollideDistance("Estomago",0,-128,0); if(Jugador.IsFalling) { if(ALTURA= -1) { DAMAGE = true; } } else { if(DAMAGE=true) { Jugador.SetAttribute(VIDA,Jugador.GetAttribute(VIDA,"Jugador")-40,"Jugador"); DAMAGE=false; } } }] And my character falling to suffer ...
by Vertex
Thu Jul 16, 2015 5:40 pm
Forum: RF Scripting
Topic: Pawn is damaged by falling ?
Replies: 7
Views: 3823

Re: Pawn is damaged by falling ?

Ok, no problem. If not the best way , two attributes with the same name, one created in the file to the player player.ini default one created in the script for the pawn , and when the attribute changes pawn revalued player of the default attribute . ; Player.ini ; Health [VIDA] initial = 0 low = 0 h...
by Vertex
Thu Jul 16, 2015 5:01 pm
Forum: RF Scripting
Topic: Pawn is damaged by falling ?
Replies: 7
Views: 3823

Re: Pawn is damaged by falling ?

Jugador { // ------------------------------------------------- // Nombre Fichero : Jugador.s. // Nombre Projecto : Pawn. // Sitio Web : http://www.iris3dgames.com // Scripter : Yue Rexie // Fecha : 07 - Jul - 2015 // ------------------------------------------------- // Notas : Fichero encargado de ...
by Vertex
Tue Jul 14, 2015 4:25 pm
Forum: RF Scripting
Topic: Pawn is damaged by falling ?
Replies: 7
Views: 3823

Re: Pawn is damaged by falling ?

Thank you very much :) I have another concern : As I can assign a Hud to an attribute of a Pawn , as I am working with Player Script do not know how to relate the content of the greeting attribute have assigned to the Pawn by AddAttribute ( ... ) , to be updated in one HUD. http://i57.tinypic.com/r8...
by Vertex
Sat Jul 11, 2015 5:42 pm
Forum: RF Scripting
Topic: Pawn is damaged by falling ?
Replies: 7
Views: 3823

Pawn is damaged by falling ?

As I can make a Pawn takes damage from a height to fall. If you are jumping from a height that does not suffer damage, but it is very high breaking legs and harm.
Any suggestions?
by Vertex
Thu Jul 09, 2015 10:59 pm
Forum: RF Scripting
Topic: Player Script Jump?
Replies: 1
Views: 1699

Re: Player Script Jump?

Ok, no problem. :D // Pawn Jump. if((Jugador.IsKeyDown(Camara.Input.Key.ESPACIO)=true) and (Camara.Config.Jugador.SALTA=false)) { if (Camara.Config.Jugador.SALTA = false) { Jugador.ForceUp(50); } Camara.Config.Jugador.SALTA = true; } if((Jugador.IsKeyDown(Camara.Input.Key.ESPACIO)=false) and (Camara...
by Vertex
Thu Jul 09, 2015 7:22 pm
Forum: RF Scripting
Topic: Player Script Jump?
Replies: 1
Views: 1699

Player Script Jump?

Hello, it failed to set a script for my player skip to precionar the space key. The idea is to do it as the default player, the trecla is preciona this jump and although it has the key pressed, the jump occurs again when I release the space key and pressed again. Any suggestions, I've been using For...
by Vertex
Wed Jul 08, 2015 3:40 pm
Forum: Level Design & Entity Usage
Topic: Free camera default player
Replies: 2
Views: 3378

Re: Free camera default player

https://youtu.be/llhQWuY7K4c Jugador { // ------------------------------------------------- // Nombre Fichero : Jugador.s. // Nombre Projecto : Pawn. // Sitio Web : http://www.iris3dgames.com // Scripter : Yue Rexie // Fecha : 07 - Jul - 2015 // ------------------------------------------------- // N...
by Vertex
Tue Jul 07, 2015 10:04 pm
Forum: Level Design & Entity Usage
Topic: Free camera default player
Replies: 2
Views: 3378

Free camera default player

Is there any way to use the default player with a free camera to move only in certain cases with mouse actions. I can do it with a script player, however I can gain a lot of productivity if they managed to do this with the player by default, where if the jugdor this default the camera is always behi...
by Vertex
Tue Jul 07, 2015 12:21 am
Forum: Game Designs
Topic: Pawn Game
Replies: 53
Views: 16258

Re: Pawn Game

by Vertex
Mon Jul 06, 2015 11:13 pm
Forum: Level Design & Entity Usage
Topic: Help with entity ModelAttributes.
Replies: 11
Views: 4153

Re: Help with entity ModelAttributes.

Ok, no problem. // Orden de actualizacion. Update[() { Jugador.SetAttribute("SaludPawn",Jugador.GetAttribute("SaludPawn","Jugador"),"Player"); Gorra.LuzLinterna(); // Encender y apagar linterna. Jugador.RotacionPersonaje(); // Rotando personaje. Jugador.MovimientoPersonaje(); // Movimiento personaje...
by Vertex
Mon Jul 06, 2015 10:15 pm
Forum: Level Design & Entity Usage
Topic: Help with entity ModelAttributes.
Replies: 11
Views: 4153

Re: Help with entity ModelAttributes.

Image

No change health as soon as this player on lava. Modify attribute the entity does not work here . :cry:
by Vertex
Mon Jul 06, 2015 5:05 pm
Forum: Level Design & Entity Usage
Topic: Help with entity ModelAttributes.
Replies: 11
Views: 4153

Re: Help with entity ModelAttributes.

Image
I can not make this work . :x
I need that when you stand above the lava, its attribute decienda health. What am I doing wrong?

Image
by Vertex
Sun Jul 05, 2015 4:33 am
Forum: Level Design & Entity Usage
Topic: Help with entity ModelAttributes.
Replies: 11
Views: 4153

Re: Help with entity ModelAttributes.

In my tests of learning, I realize that the model ATTRIBUTES entity is only for hollow models. Where to put it so utomatica on stage and his property is set for example in "Water," the character to be walked in contact with the ground heard the steps, but if this character jump, the sound of water i...