Search found 8 matches

by Lykos
Tue Jan 16, 2018 4:07 am
Forum: Programming
Topic: RFEdit Pro Source?
Replies: 12
Views: 10296

Re: RFEdit Pro Source?

Changed to Chisel editor.

https://github.com/NCC-Lykos/Chisel

I'd wait for a stable release though.
by Lykos
Sun Dec 03, 2017 10:05 pm
Forum: Programming
Topic: RFEdit Pro Source?
Replies: 12
Views: 10296

Re: RFEdit Pro Source?

We have some basic 3DT support in Sledge now, however we are running into issues with texture alignment.

https://github.com/NCC-Lykos/sledge/tre ... dt-support

Anybody is free to contribute.
by Lykos
Fri Aug 18, 2017 12:36 am
Forum: Programming
Topic: RFEdit Pro Source?
Replies: 12
Views: 10296

Re: RFEdit Pro Source?

No luck in finding the changes, however we tracked it down through the source and can see some of the additions...

The overall reasoning for all this is adding 3DT support in a modern editor. I'll be making a thread on this soon to show the progress and see if any interest is had in the project.
by Lykos
Wed Aug 09, 2017 5:02 pm
Forum: Programming
Topic: RFEdit Pro Source?
Replies: 12
Views: 10296

Re: RFEdit Pro Source?

Apologies for the REALLY late reply. Finally found an rfedit source and got it compiling.

Does anybody know or have documented the changes from 3DT version 1.32 to 1.34?
by Lykos
Fri Jan 27, 2017 8:27 pm
Forum: Programming
Topic: RFEdit Pro Source?
Replies: 12
Views: 10296

Re: RFEdit Pro Source?

We are also using VS2015
by Lykos
Fri Jan 20, 2017 7:51 pm
Forum: Programming
Topic: RFEdit Pro Source?
Replies: 12
Views: 10296

Re: RFEdit Pro Source?

That would be great yeah!

lykos@neocron.org

I can assist you with compiling it no problem.
by Lykos
Wed Jan 18, 2017 9:14 pm
Forum: Programming
Topic: RFEdit Pro Source?
Replies: 12
Views: 10296

RFEdit Pro Source?

I noticed that the source for rfeditpro is missing now?

Does anybody have the latest source? There are a few things I'd like to fix in it.
by Lykos
Thu Jun 30, 2016 5:17 am
Forum: Programming
Topic: 16:9 Aspect Ratio
Replies: 0
Views: 52828

16:9 Aspect Ratio

How would it be possible to have Genesis3D render 16:9? Right now I'm getting this effect...

Image

Edges of the camera decide not to render portions of the world...