Search found 5 matches

by Cynical Gaming
Sat Feb 03, 2007 8:23 pm
Forum: Level Design & Entity Usage
Topic: Realistic Snow effects
Replies: 8
Views: 924

what you could do is create a simple snowy terrain and export it as a model and then create an animation that gives it varrying shapes (i.e. getting bigger in small simple clumps) and then attach that model unto the places where the snow will clump up and create a long timer that will slowly move up...
by Cynical Gaming
Sun Sep 17, 2006 11:04 am
Forum: Level Design & Entity Usage
Topic: Maximum polygons per actor/scene/etc
Replies: 17
Views: 2146

oh dont forget though the update on the engine is supposed to allow for faster use and updated engine code (words are probably way off, havent gone to sleep yet and its 6 in the morning here =( ). i heard somewhere that you should be able to do alot more now with the new engine update so i say test ...
by Cynical Gaming
Sun Aug 06, 2006 7:29 am
Forum: General Discussions
Topic: GUI Menu Creator Progess Report
Replies: 49
Views: 3847

haha i love the splash screen.
great job man.
by Cynical Gaming
Tue Jul 25, 2006 7:18 am
Forum: General Discussions
Topic: with the new rf announcement?
Replies: 3
Views: 311

oh this actually this is cynnical. i was just tired of having a mis-spelled name. and there is alot of complications for me when i create levels and compile and run. it would frequently crash out of nowhere after i added a few new scripts here and there so i just eventually gave up on it and decided...
by Cynical Gaming
Tue Jul 25, 2006 2:12 am
Forum: General Discussions
Topic: with the new rf announcement?
Replies: 3
Views: 311

with the new rf announcement?

does this mean that it will run on new gfx cards finally!?????

omg please say yes so i can continue you working with rf.