Search found 5 matches
- Sat Feb 03, 2007 8:23 pm
- Forum: Level Design & Entity Usage
- Topic: Realistic Snow effects
- Replies: 8
- Views: 975
what you could do is create a simple snowy terrain and export it as a model and then create an animation that gives it varrying shapes (i.e. getting bigger in small simple clumps) and then attach that model unto the places where the snow will clump up and create a long timer that will slowly move up...
- Sun Sep 17, 2006 11:04 am
- Forum: Level Design & Entity Usage
- Topic: Maximum polygons per actor/scene/etc
- Replies: 17
- Views: 2377
oh dont forget though the update on the engine is supposed to allow for faster use and updated engine code (words are probably way off, havent gone to sleep yet and its 6 in the morning here =( ). i heard somewhere that you should be able to do alot more now with the new engine update so i say test ...
- Sun Aug 06, 2006 7:29 am
- Forum: General Discussions
- Topic: GUI Menu Creator Progess Report
- Replies: 49
- Views: 4429
- Tue Jul 25, 2006 7:18 am
- Forum: General Discussions
- Topic: with the new rf announcement?
- Replies: 3
- Views: 373
oh this actually this is cynnical. i was just tired of having a mis-spelled name. and there is alot of complications for me when i create levels and compile and run. it would frequently crash out of nowhere after i added a few new scripts here and there so i just eventually gave up on it and decided...
- Tue Jul 25, 2006 2:12 am
- Forum: General Discussions
- Topic: with the new rf announcement?
- Replies: 3
- Views: 373
with the new rf announcement?
does this mean that it will run on new gfx cards finally!?????
omg please say yes so i can continue you working with rf.
omg please say yes so i can continue you working with rf.